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	543c97987b
	
	
	
		
			
			We simply use precision mediump float; for everything. We don't actually need highp anyways, and we don't use it for stuff like CAS or FSR.
		
			
				
	
	
		
			12 lines
		
	
	
		
			140 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			140 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 300 es
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| precision mediump float;
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| 
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| out vec4 color;
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| 
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| uniform sampler2D sampler1;
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| 
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| void main()
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| {
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|   color = vec4(1.0, 1.0, 1.0, 1.0);
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| }
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