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LookingGlass/idd
Geoffrey McRae 650636ccee
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[idd] capture: retain frames in linear buffers
Store retained frame candidates in the final linear transport layout.
Prepare texture output in local DEFAULT buffers before cadence holding.
Then publish full frames with a single buffer copy.

Keep partial damage on matching pitched layouts and leave effect-owned
buffer copies unchanged. This moves detiling out of the
deadline-critical IVSHMEM or readback transfer.
2026-08-05 22:08:38 +10:00
..
2026-05-31 15:13:57 +10:00