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b4b4a37b2b
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
42 lines
680 B
GLSL
42 lines
680 B
GLSL
#version 300 es
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision highp float;
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#include "compat.h"
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in vec2 fragCoord;
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out vec4 fragColor;
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uniform sampler2D sampler1;
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uniform uvec4 uConsts[2];
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#define A_GPU 1
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#define A_GLSL 1
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#include "ffx_a.h"
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vec3 imageLoad(ivec2 point)
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{
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return texelFetch(sampler1, point, 0).rgb;
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}
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AF3 CasLoad(ASU2 p)
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{
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return imageLoad(p).rgb;
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}
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void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) {}
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#include "ffx_cas.h"
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void main()
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{
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vec2 res = vec2(textureSize(sampler1, 0));
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uvec2 point = uvec2(fragCoord * res);
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CasFilter(
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fragColor.r, fragColor.g, fragColor.b,
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point, uConsts[0], uConsts[1], true);
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}
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