..
shader
[client] all: use imgui for FPS/UPS display
2021-07-18 20:43:17 +10:00
alert.c
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
alert.h
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
CMakeLists.txt
[client] all: use imgui for FPS/UPS display
2021-07-18 20:43:17 +10:00
cursor.c
[client] egl: improve cursor damage logic
2021-07-20 11:29:13 +10:00
cursor.h
[client] egl: improve cursor damage logic
2021-07-20 11:29:13 +10:00
damage.c
[client] egl: upload damage vertices with glBufferSubData
2021-07-18 15:55:27 +10:00
damage.h
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
desktop.c
[client] egl: revert "only copy damaged areas when using dmabuf"
2021-07-18 18:48:35 +10:00
desktop.h
[client] egl: revert "only copy damaged areas when using dmabuf"
2021-07-18 18:48:35 +10:00
draw.c
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
draw.h
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
egl.c
[client] main: let the renderer know if it's rendering a whole new frame
2021-07-21 17:26:48 +10:00
egldebug.c
[client] egl: use glGetError and codes for errors in gl* functions
2021-07-19 19:36:46 +10:00
egldebug.h
[client] egl: use glGetError and codes for errors in gl* functions
2021-07-19 19:36:46 +10:00
help.c
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
help.h
[client] egl: do not use damage when overlays are visible
2021-07-18 10:41:50 +10:00
model.c
[client] egl: use vertex array objects in model.c
2021-07-18 11:58:47 +10:00
model.h
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00
shader.c
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
shader.h
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00
splash.c
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00
splash.h
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
texture.c
[client] egl: use glGetError and codes for errors in gl* functions
2021-07-19 19:36:46 +10:00
texture.h
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00