LookingGlass/host
Quantum 9bded74543 [host] dxgi: use CopySubresourceRegion when possible
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.

The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
..
cmake [c-host] renamed finall to just plain host 2020-05-25 13:42:43 +10:00
include/interface [host] windows: implement KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:35:22 +10:00
platform [host] dxgi: use CopySubresourceRegion when possible 2021-08-11 19:01:52 +10:00
src [host] windows: implement KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:35:22 +10:00
.gitignore [c-host] renamed finall to just plain host 2020-05-25 13:42:43 +10:00
CMakeLists.txt [all] use cmake FindPkgConfig IMPORTED_TARGETs 2021-07-24 12:35:48 +10:00
toolchain-mingw64.cmake [c-host] renamed finall to just plain host 2020-05-25 13:42:43 +10:00