mirror of
https://github.com/gnif/LookingGlass.git
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c0fa6c414c
This avoids warping the host cursor when the guest-side warp has not finished, which will result in the host cursor exiting at the wrong position if it exits at that moment.
573 lines
15 KiB
C
573 lines
15 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "core.h"
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#include "main.h"
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#include "app.h"
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#include "util.h"
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#include "common/time.h"
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#include "common/debug.h"
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#include "common/array.h"
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#include <math.h>
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#define RESIZE_TIMEOUT (10 * 1000) // 10ms
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bool core_inputEnabled(void)
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{
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return g_params.useSpiceInput && !g_state.ignoreInput &&
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((g_cursor.grab && g_params.captureInputOnly) || !g_params.captureInputOnly);
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}
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void core_setCursorInView(bool enable)
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{
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// if the state has not changed, don't do anything else
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if (g_cursor.inView == enable)
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return;
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if (enable && !g_state.focused)
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return;
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// do not allow the view to become active if any mouse buttons are being held,
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// this fixes issues with meta window resizing.
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if (enable && g_cursor.buttons)
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return;
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g_cursor.inView = enable;
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g_cursor.draw = (g_params.alwaysShowCursor || g_params.captureInputOnly)
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? true : enable;
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g_cursor.redraw = true;
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/* if the display server does not support warp, then we can not operate in
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* always relative mode and we should not grab the pointer */
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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g_cursor.warpState = enable ? WARP_STATE_ON : WARP_STATE_OFF;
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if (enable)
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{
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if (g_params.hideMouse)
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g_state.ds->setPointer(LG_POINTER_NONE);
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if (warpSupport != LG_DS_WARP_NONE && !g_params.captureInputOnly)
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g_state.ds->grabPointer();
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if (g_params.grabKeyboardOnFocus)
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g_state.ds->grabKeyboard();
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}
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else
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{
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if (g_params.hideMouse)
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g_state.ds->setPointer(LG_POINTER_SQUARE);
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if (warpSupport != LG_DS_WARP_NONE)
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g_state.ds->ungrabPointer();
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g_state.ds->ungrabKeyboard();
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}
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g_cursor.warpState = WARP_STATE_ON;
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}
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void core_setGrab(bool enable)
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{
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core_setGrabQuiet(enable);
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app_alert(
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g_cursor.grab ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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g_cursor.grab ? "Capture Enabled" : "Capture Disabled"
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);
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}
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void core_setGrabQuiet(bool enable)
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{
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/* we always do this so that at init the cursor is in the right state */
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if (g_params.captureInputOnly && g_params.hideMouse)
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g_state.ds->setPointer(enable ? LG_POINTER_NONE : LG_POINTER_SQUARE);
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if (g_cursor.grab == enable)
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return;
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g_cursor.grab = enable;
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g_cursor.acc.x = 0.0;
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g_cursor.acc.y = 0.0;
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/* if the display server does not support warp we need to ungrab the pointer
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* here instead of in the move handler */
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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if (enable)
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{
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core_setCursorInView(true);
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g_state.ignoreInput = false;
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if (g_params.grabKeyboard)
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g_state.ds->grabKeyboard();
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g_state.ds->capturePointer();
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}
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else
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{
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if (g_params.grabKeyboard)
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{
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if (!g_params.grabKeyboardOnFocus ||
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!g_state.focused || g_params.captureInputOnly)
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g_state.ds->ungrabKeyboard();
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}
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g_state.ds->uncapturePointer();
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/* if exiting capture when input on capture only we need to align the local
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* cursor to the guest's location before it is shown. */
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if (g_params.captureInputOnly || !g_params.hideMouse)
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core_alignToGuest();
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}
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}
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bool core_warpPointer(int x, int y, bool exiting)
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{
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if ((!g_cursor.inWindow && !exiting) ||
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g_state.overlayInput ||
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g_cursor.warpState == WARP_STATE_OFF)
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return false;
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if (exiting)
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g_cursor.warpState = WARP_STATE_OFF;
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if (g_cursor.pos.x == x && g_cursor.pos.y == y)
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return true;
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g_state.ds->warpPointer(x, y, exiting);
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return true;
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}
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void core_updatePositionInfo(void)
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{
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if (!g_state.haveSrcSize)
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goto done;
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float srcW;
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float srcH;
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switch(g_params.winRotate)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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srcW = g_state.srcSize.x;
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srcH = g_state.srcSize.y;
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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srcW = g_state.srcSize.y;
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srcH = g_state.srcSize.x;
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break;
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default:
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DEBUG_UNREACHABLE();
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}
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if (g_params.keepAspect)
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{
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const float srcAspect = srcH / srcW;
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const float wndAspect = (float)g_state.windowH / (float)g_state.windowW;
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bool force = true;
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if (g_params.dontUpscale &&
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srcW <= g_state.windowW &&
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srcH <= g_state.windowH)
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{
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force = false;
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g_state.dstRect.w = srcW;
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g_state.dstRect.h = srcH;
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g_state.dstRect.x = g_state.windowCX - srcW / 2;
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g_state.dstRect.y = g_state.windowCY - srcH / 2;
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}
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else
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if ((int)(wndAspect * 1000) == (int)(srcAspect * 1000))
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{
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force = false;
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = g_state.windowH;
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g_state.dstRect.x = 0;
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g_state.dstRect.y = 0;
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}
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else
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if (wndAspect < srcAspect)
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{
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g_state.dstRect.w = (float)g_state.windowH / srcAspect;
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g_state.dstRect.h = g_state.windowH;
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g_state.dstRect.x = (g_state.windowW >> 1) - (g_state.dstRect.w >> 1);
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g_state.dstRect.y = 0;
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}
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else
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{
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = (float)g_state.windowW * srcAspect;
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g_state.dstRect.x = 0;
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g_state.dstRect.y = (g_state.windowH >> 1) - (g_state.dstRect.h >> 1);
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}
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if (g_params.dontUpscale && g_params.shrinkOnUpscale)
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{
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if (g_state.windowW > srcW)
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{
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force = true;
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g_state.dstRect.w = (int) (srcW + 0.5);
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}
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if (g_state.windowH > srcH)
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{
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force = true;
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g_state.dstRect.h = (int) (srcH + 0.5);
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}
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}
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if (force && g_params.forceAspect)
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{
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g_state.resizeTimeout = microtime() + RESIZE_TIMEOUT;
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g_state.resizeDone = false;
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}
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}
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else
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{
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g_state.dstRect.x = 0;
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g_state.dstRect.y = 0;
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g_state.dstRect.w = g_state.windowW;
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g_state.dstRect.h = g_state.windowH;
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}
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g_state.dstRect.valid = true;
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g_cursor.useScale = (
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srcH != g_state.dstRect.h ||
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srcW != g_state.dstRect.w);
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g_cursor.scale.x = (float)srcW / (float)g_state.dstRect.w;
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g_cursor.scale.y = (float)srcH / (float)g_state.dstRect.h;
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if (!g_state.posInfoValid)
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{
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g_state.posInfoValid = true;
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g_state.ds->realignPointer();
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}
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done:
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atomic_fetch_add(&g_state.lgrResize, 1);
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}
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void core_alignToGuest(void)
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{
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if (!g_cursor.guest.valid || !g_state.focused)
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return;
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struct DoublePoint local;
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if (util_guestCurToLocal(&local))
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if (core_warpPointer(round(local.x), round(local.y), false))
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core_setCursorInView(true);
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}
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bool core_isValidPointerPos(int x, int y)
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{
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return g_state.ds->isValidPointerPos(x, y);
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}
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bool core_startFrameThread(void)
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{
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if (g_state.frameThread)
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return true;
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g_state.stopVideo = false;
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if (!lgCreateThread("frameThread", main_frameThread, NULL,
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&g_state.frameThread))
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{
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DEBUG_ERROR("frame create thread failed");
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return false;
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}
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return true;
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}
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void core_stopFrameThread(void)
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{
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g_state.stopVideo = true;
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if (g_state.frameThread)
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lgJoinThread(g_state.frameThread, NULL);
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g_state.frameThread = NULL;
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}
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void core_handleGuestMouseUpdate(void)
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{
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struct DoublePoint localPos;
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if (!util_guestCurToLocal(&localPos))
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return;
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if (g_state.overlayInput || !g_cursor.inView)
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return;
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g_state.ds->guestPointerUpdated(
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g_cursor.guest.x, g_cursor.guest.y,
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util_clamp(localPos.x, g_state.dstRect.x,
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g_state.dstRect.x + g_state.dstRect.w),
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util_clamp(localPos.y, g_state.dstRect.y,
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g_state.dstRect.y + g_state.dstRect.h)
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);
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}
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void core_handleMouseGrabbed(double ex, double ey)
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{
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if (!core_inputEnabled())
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return;
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int x, y;
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if (g_params.rawMouse && !g_cursor.sens)
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{
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/* raw unscaled input are always round numbers */
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x = floor(ex);
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y = floor(ey);
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}
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else
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{
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/* apply sensitivity */
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ex = (ex / 10.0) * (g_cursor.sens + 10);
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ey = (ey / 10.0) * (g_cursor.sens + 10);
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util_cursorToInt(ex, ey, &x, &y);
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}
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if (x == 0 && y == 0)
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return;
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if (!spice_mouse_motion(x, y))
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DEBUG_ERROR("failed to send mouse motion message");
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}
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static bool isInView(void)
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{
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return
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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}
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void core_handleMouseNormal(double ex, double ey)
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{
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// prevent cursor handling outside of capture if the position is not known
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if (!g_cursor.guest.valid)
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return;
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if (!core_inputEnabled())
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return;
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/* scale the movement to the guest */
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if (g_cursor.useScale && g_params.scaleMouseInput)
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{
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ex *= g_cursor.scale.x;
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ey *= g_cursor.scale.y;
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}
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bool testExit = true;
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const bool inView = isInView();
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if (!g_cursor.inView)
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{
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if (inView)
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g_cursor.realign = true;
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else /* nothing to do if we are outside the viewport */
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return;
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}
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/*
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* do not pass mouse events to the guest if we do not have focus, this must be
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* done after the inView test has been performed so that when focus is gained
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* we know if we should be drawing the cursor.
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*/
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if (!g_state.focused)
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{
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core_setCursorInView(inView);
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return;
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}
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/* if we have been instructed to realign */
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if (g_cursor.realign)
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{
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struct DoublePoint guest;
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util_localCurToGuest(&guest);
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if (g_state.kvmfrFeatures & KVMFR_FEATURE_SETCURSORPOS)
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{
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const KVMFRSetCursorPos msg = {
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.msg.type = KVMFR_MESSAGE_SETCURSORPOS,
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.x = round(guest.x),
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.y = round(guest.y)
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};
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uint32_t setPosSerial;
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if (lgmpClientSendData(g_state.pointerQueue,
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&msg, sizeof(msg), &setPosSerial) == LGMP_OK)
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{
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/* wait for the move request to be processed */
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do
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{
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uint32_t hostSerial;
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if (lgmpClientGetSerial(g_state.pointerQueue, &hostSerial) != LGMP_OK)
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return;
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if (hostSerial >= setPosSerial)
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break;
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g_state.ds->wait(1);
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}
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while(app_isRunning());
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g_cursor.guest.x = msg.x;
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g_cursor.guest.y = msg.y;
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g_cursor.realign = false;
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core_setCursorInView(true);
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return;
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}
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}
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else
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{
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/* add the difference to the offset */
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ex += guest.x - (g_cursor.guest.x + g_cursor.guest.hx);
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ey += guest.y - (g_cursor.guest.y + g_cursor.guest.hy);
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core_setCursorInView(true);
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}
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g_cursor.realign = false;
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/* don't test for an exit as we just entered, we can get into a enter/exit
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* loop otherwise */
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testExit = false;
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}
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/* if we are in "autoCapture" and the delta was large don't test for exit */
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if (g_params.autoCapture &&
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(fabs(ex) > 20.0 / g_cursor.scale.x || fabs(ey) > 20.0 / g_cursor.scale.y))
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testExit = false;
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/* if any buttons are held we should not allow exit to happen */
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if (g_cursor.buttons)
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testExit = false;
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if (testExit)
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{
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enum LG_DSWarpSupport warpSupport = LG_DS_WARP_NONE;
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app_getProp(LG_DS_WARP_SUPPORT, &warpSupport);
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/* translate the move to the guests orientation */
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struct DoublePoint move = {.x = ex, .y = ey};
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util_rotatePoint(&move);
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/* translate the guests position to our coordinate space */
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struct DoublePoint local;
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util_guestCurToLocal(&local);
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/* check if the move would push the cursor outside the guest's viewport */
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if (
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local.x + move.x < g_state.dstRect.x ||
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local.y + move.y < g_state.dstRect.y ||
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local.x + move.x >= g_state.dstRect.x + g_state.dstRect.w ||
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local.y + move.y >= g_state.dstRect.y + g_state.dstRect.h)
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{
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local.x += move.x;
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local.y += move.y;
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const int tx = (local.x <= 0.0) ? floor(local.x) : ceil(local.x);
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const int ty = (local.y <= 0.0) ? floor(local.y) : ceil(local.y);
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switch (warpSupport)
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{
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case LG_DS_WARP_NONE:
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break;
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case LG_DS_WARP_SURFACE:
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g_state.ds->ungrabPointer();
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core_warpPointer(tx, ty, true);
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if (!isInView() && tx >= 0 && tx < g_state.windowW && ty >= 0 && ty < g_state.windowH)
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core_setCursorInView(false);
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break;
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case LG_DS_WARP_SCREEN:
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if (core_isValidPointerPos(
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g_state.windowPos.x + g_state.border.left + tx,
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g_state.windowPos.y + g_state.border.top + ty))
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{
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core_setCursorInView(false);
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/* preempt the window leave flag if the warp will leave our window */
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if (tx < 0 || ty < 0 || tx > g_state.windowW || ty > g_state.windowH)
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g_cursor.inWindow = false;
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/* ungrab the pointer and move the local cursor to the exit point */
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g_state.ds->ungrabPointer();
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core_warpPointer(tx, ty, true);
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return;
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}
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}
|
|
}
|
|
else if (warpSupport == LG_DS_WARP_SURFACE && isInView())
|
|
{
|
|
/* regrab the pointer in case the user did not move off the surface */
|
|
g_state.ds->grabPointer();
|
|
g_cursor.warpState = WARP_STATE_ON;
|
|
}
|
|
}
|
|
|
|
int x, y;
|
|
util_cursorToInt(ex, ey, &x, &y);
|
|
|
|
if (x == 0 && y == 0)
|
|
return;
|
|
|
|
if (g_params.autoCapture)
|
|
{
|
|
g_cursor.delta.x += x;
|
|
g_cursor.delta.y += y;
|
|
|
|
if (fabs(g_cursor.delta.x) > 50.0 || fabs(g_cursor.delta.y) > 50.0)
|
|
{
|
|
g_cursor.delta.x = 0;
|
|
g_cursor.delta.y = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* assume the mouse will move to the location we attempt to move it to so we
|
|
* avoid warp out of window issues. The cursorThread will correct this if
|
|
* wrong after the movement has ocurred on the guest */
|
|
g_cursor.guest.x += x;
|
|
g_cursor.guest.y += y;
|
|
}
|
|
|
|
if (!spice_mouse_motion(x, y))
|
|
DEBUG_ERROR("failed to send mouse motion message");
|
|
}
|
|
|
|
void core_resetOverlayInputState(void)
|
|
{
|
|
g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
|
|
g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
|
|
g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
|
|
for(int key = 0; key < ARRAY_LENGTH(g_state.io->KeysDown); key++)
|
|
g_state.io->KeysDown[key] = false;
|
|
}
|