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https://github.com/gnif/LookingGlass.git
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0512c88ea8
The $escape+S keybinding now cycles through the available scale algorithms. This allows the user to switch between algorithms if the automatic detection turns out to be problematic. The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
73 lines
1.3 KiB
CMake
73 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(renderer_EGL LANGUAGES C)
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find_package(PkgConfig)
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pkg_check_modules(RENDERER_EGL_PKGCONFIG REQUIRED
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egl
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gl
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)
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pkg_check_modules(RENDERER_EGL_OPT_PKGCONFIG
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wayland-egl
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)
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include(MakeObject)
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make_object(
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EGL_SHADER
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shader/desktop.vert
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shader/desktop_rgb.frag
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shader/cursor.vert
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shader/cursor_rgb.frag
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shader/cursor_mono.frag
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shader/fps.vert
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shader/fps.frag
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shader/fps_bg.frag
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shader/help.vert
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shader/help.frag
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shader/help_bg.frag
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shader/alert.vert
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shader/alert.frag
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shader/alert_bg.frag
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shader/splash_bg.vert
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shader/splash_bg.frag
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shader/splash_logo.vert
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shader/splash_logo.frag
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)
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make_defines(
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"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
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"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
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)
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add_library(renderer_EGL STATIC
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egl.c
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egldebug.c
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shader.c
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texture.c
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model.c
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desktop.c
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cursor.c
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fps.c
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help.c
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draw.c
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splash.c
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alert.c
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${EGL_SHADER_OBJS}
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"${EGL_SHADER_INCS}/desktop_rgb.def.h"
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)
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target_link_libraries(renderer_EGL
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${RENDERER_EGL_PKGCONFIG_LIBRARIES}
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${RENDERER_EGL_OPT_PKGCONFIG_LIBRARIES}
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lg_common
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fonts
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)
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target_include_directories(renderer_EGL
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PRIVATE
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src
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${EGL_SHADER_INCS}
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${RENDERER_EGL_PKGCONFIG_INCLUDE_DIRS}
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${RENDERER_EGL_OPT_PKGCONFIG_INCLUDE_DIRS}
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)
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