mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-23 05:53:40 +00:00
b4b4a37b2b
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
42 lines
680 B
GLSL
42 lines
680 B
GLSL
#version 300 es
|
|
#extension GL_OES_EGL_image_external_essl3 : enable
|
|
|
|
precision highp float;
|
|
|
|
#include "compat.h"
|
|
|
|
in vec2 fragCoord;
|
|
out vec4 fragColor;
|
|
|
|
uniform sampler2D sampler1;
|
|
uniform uvec4 uConsts[2];
|
|
|
|
#define A_GPU 1
|
|
#define A_GLSL 1
|
|
|
|
#include "ffx_a.h"
|
|
|
|
vec3 imageLoad(ivec2 point)
|
|
{
|
|
return texelFetch(sampler1, point, 0).rgb;
|
|
}
|
|
|
|
AF3 CasLoad(ASU2 p)
|
|
{
|
|
return imageLoad(p).rgb;
|
|
}
|
|
|
|
void CasInput(inout AF1 r,inout AF1 g,inout AF1 b) {}
|
|
|
|
#include "ffx_cas.h"
|
|
|
|
void main()
|
|
{
|
|
vec2 res = vec2(textureSize(sampler1, 0));
|
|
uvec2 point = uvec2(fragCoord * res);
|
|
|
|
CasFilter(
|
|
fragColor.r, fragColor.g, fragColor.b,
|
|
point, uConsts[0], uConsts[1], true);
|
|
}
|