LookingGlass/idd/LGIdd/CSwapChainProcessor.cpp
Geoffrey McRae 5b07286c65 [idd] driver: report we are finished with the frame earlier
`IddCxSwapChainFinishedProcessingFrame` must be called after every
frame, but we should do it as early as possible once all commands
are queued that use the frame.
2025-03-29 22:29:47 +00:00

234 lines
6.8 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2025 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "CSwapChainProcessor.h"
#include <avrt.h>
#include "CDebug.h"
CSwapChainProcessor::CSwapChainProcessor(CIndirectDeviceContext* devContext, IDDCX_SWAPCHAIN hSwapChain,
std::shared_ptr<CD3D11Device> dx11Device, std::shared_ptr<CD3D12Device> dx12Device, HANDLE newFrameEvent) :
m_devContext(devContext),
m_hSwapChain(hSwapChain),
m_dx11Device(dx11Device),
m_dx12Device(dx12Device),
m_newFrameEvent(newFrameEvent)
{
m_resPool.Init(dx11Device, dx12Device);
m_fbPool.Init(this);
m_terminateEvent.Attach(CreateEvent(nullptr, FALSE, FALSE, nullptr));
m_thread[0].Attach(CreateThread(nullptr, 0, _SwapChainThread, this, 0, nullptr));
}
CSwapChainProcessor::~CSwapChainProcessor()
{
SetEvent(m_terminateEvent.Get());
if (m_thread[0].Get())
WaitForSingleObject(m_thread[0].Get(), INFINITE);
if (m_thread[1].Get())
WaitForSingleObject(m_thread[1].Get(), INFINITE);
m_resPool.Reset();
m_fbPool.Reset();
}
DWORD CALLBACK CSwapChainProcessor::_SwapChainThread(LPVOID arg)
{
reinterpret_cast<CSwapChainProcessor*>(arg)->SwapChainThread();
return 0;
}
void CSwapChainProcessor::SwapChainThread()
{
DWORD avTask = 0;
HANDLE avTaskHandle = AvSetMmThreadCharacteristicsW(L"Distribution", &avTask);
DEBUG_INFO("Start Thread");
SwapChainThreadCore();
WdfObjectDelete((WDFOBJECT)m_hSwapChain);
m_hSwapChain = nullptr;
AvRevertMmThreadCharacteristics(avTaskHandle);
}
void CSwapChainProcessor::SwapChainThreadCore()
{
ComPtr<IDXGIDevice> dxgiDevice;
HRESULT hr = m_dx11Device->GetDevice().As(&dxgiDevice);
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "Failed to get the dxgiDevice");
return;
}
if (IDD_IS_FUNCTION_AVAILABLE(IddCxSetRealtimeGPUPriority))
{
DEBUG_INFO("Using IddCxSetRealtimeGPUPriority");
IDARG_IN_SETREALTIMEGPUPRIORITY arg;
arg.pDevice = dxgiDevice.Get();
hr = IddCxSetRealtimeGPUPriority(m_hSwapChain, &arg);
if (FAILED(hr))
DEBUG_ERROR_HR(hr, "Failed to set realtime GPU thread priority");
}
else
{
DEBUG_INFO("Using SetGPUThreadPriority");
dxgiDevice->SetGPUThreadPriority(7);
}
IDARG_IN_SWAPCHAINSETDEVICE setDevice = {};
setDevice.pDevice = dxgiDevice.Get();
hr = IddCxSwapChainSetDevice(m_hSwapChain, &setDevice);
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "IddCxSwapChainSetDevice Failed");
return;
}
UINT lastFrameNumber = 0;
for (;;)
{
IDARG_OUT_RELEASEANDACQUIREBUFFER buffer = {};
hr = IddCxSwapChainReleaseAndAcquireBuffer(m_hSwapChain, &buffer);
if (hr == E_PENDING)
{
HANDLE waitHandles[] =
{
m_newFrameEvent,
m_terminateEvent.Get()
};
DWORD waitResult = WaitForMultipleObjects(ARRAYSIZE(waitHandles), waitHandles, FALSE, 17);
if (waitResult == WAIT_OBJECT_0 || waitResult == WAIT_TIMEOUT)
continue;
else if (waitResult == WAIT_OBJECT_0 + 1)
break;
else
{
hr = HRESULT_FROM_WIN32(waitResult);
break;
}
}
else if (SUCCEEDED(hr))
{
if (buffer.MetaData.PresentationFrameNumber != lastFrameNumber)
{
lastFrameNumber = buffer.MetaData.PresentationFrameNumber;
if (!SwapChainNewFrame(buffer.MetaData.pSurface))
break;
}
}
else
{
break;
}
}
}
bool CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer)
{
ComPtr<ID3D11Texture2D> texture;
HRESULT hr = acquiredBuffer.As(&texture);
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "Failed to obtain the ID3D11Texture2D from the acquiredBuffer");
return false;
}
CInteropResource * srcRes = m_resPool.Get(texture);
if (!srcRes)
{
DEBUG_ERROR("Failed to get a CInteropResource from the pool");
return false;
}
/**
* Even though we have not performed any copy/draw operations we still need to
* use a fence. Because we share this texture with DirectX12 it is able to
* read from it before the desktop duplication API has finished updating it.
*/
srcRes->Signal();
//FIXME: handle dirty rects
srcRes->SetFullDamage();
auto buffer = m_devContext->PrepareFrameBuffer(
srcRes->GetFormat().Width,
srcRes->GetFormat().Height,
srcRes->GetFormat().Width * 4,
srcRes->GetFormat().Format);
if (!buffer.mem)
return false;
CFrameBufferResource * fbRes = m_fbPool.Get(buffer,
((size_t)srcRes->GetFormat().Width * 4) * srcRes->GetFormat().Height);
if (!fbRes)
{
DEBUG_ERROR("Failed to get a CFrameBufferResource from the pool");
return false;
}
D3D12_TEXTURE_COPY_LOCATION srcLoc = {};
srcLoc.pResource = srcRes->GetRes().Get();
srcLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
srcLoc.SubresourceIndex = 0;
D3D12_TEXTURE_COPY_LOCATION dstLoc = {};
dstLoc.pResource = fbRes->Get().Get();
dstLoc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dstLoc.PlacedFootprint.Offset = 0;
dstLoc.PlacedFootprint.Footprint.Format = srcRes->GetFormat().Format;
dstLoc.PlacedFootprint.Footprint.Width = srcRes->GetFormat().Width;
dstLoc.PlacedFootprint.Footprint.Height = srcRes->GetFormat().Height;
dstLoc.PlacedFootprint.Footprint.Depth = 1;
dstLoc.PlacedFootprint.Footprint.RowPitch = srcRes->GetFormat().Width * 4; //FIXME
srcRes->Sync(m_dx12Device->GetCopyQueue());
m_dx12Device->GetCopyQueue().GetGfxList()->CopyTextureRegion(
&dstLoc, 0, 0, 0, &srcLoc, NULL);
m_dx12Device->GetCopyQueue().Execute();
// report that all GPU processing for this frame has been queued
hr = IddCxSwapChainFinishedProcessingFrame(m_hSwapChain);
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "IddCxSwapChainFinishedProcessingFrame Failed");
return false;
}
// wait for the completion
m_dx12Device->GetCopyQueue().Wait();
m_dx12Device->GetCopyQueue().Reset();
// copy/finialize
if (m_dx12Device->IsIndirectCopy())
m_devContext->WriteFrameBuffer(
fbRes->GetMap(), 0, fbRes->GetFrameSize(), true);
else
m_devContext->FinalizeFrameBuffer();
return true;
}