mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 14:57:20 +00:00
c1a82e853d
This moves the bulk of the rendering code into seperate rendering modules cleaning up much of intertwined SDL & OpenGL mess.
146 lines
3.2 KiB
C
146 lines
3.2 KiB
C
#include "lg-renderer.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL.h>
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#include "debug.h"
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#include "memcpySSE.h"
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struct LGR_Basic
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{
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bool initialized;
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LG_RendererFormat format;
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size_t texSize;
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size_t dataWidth;
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SDL_Renderer * renderer;
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SDL_Texture * texture;
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};
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const char * lgr_basic_get_name()
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{
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return "Basic";
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}
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bool lgr_basic_initialize(void ** opaque, const LG_RendererParams params, const LG_RendererFormat format)
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{
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// create our local storage
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*opaque = malloc(sizeof(struct LGR_Basic));
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if (!*opaque)
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{
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DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct LGR_Basic));
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return false;
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}
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memset(*opaque, 0, sizeof(struct LGR_Basic));
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struct LGR_Basic * this = (struct LGR_Basic *)*opaque;
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Uint32 sdlFormat;
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switch(format.bpp)
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{
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case 24:
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sdlFormat = SDL_PIXELFORMAT_RGB24;
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break;
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case 32:
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sdlFormat = SDL_PIXELFORMAT_ARGB8888;
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break;
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default:
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DEBUG_ERROR("Unsupported bpp");
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return false;
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}
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// calculate the texture size in bytes
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this->texSize = format.height * format.pitch;
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// create the target texture
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this->texture = SDL_CreateTexture(
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params.renderer,
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sdlFormat,
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SDL_TEXTUREACCESS_STREAMING,
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format.width,
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format.height
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);
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if (!this->texture)
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{
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DEBUG_ERROR("SDL_CreateTexture failed");
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return false;
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}
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->renderer = params.renderer;
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this->dataWidth = this->format.width * (this->format.bpp / 8);
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this->initialized = true;
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return true;
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}
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void lgr_basic_deinitialize(void * opaque)
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{
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struct LGR_Basic * this = (struct LGR_Basic *)opaque;
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if (!this)
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return;
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if (this->texture)
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SDL_DestroyTexture(this->texture);
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free(this);
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}
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bool lgr_basic_is_compatible(void * opaque, const LG_RendererFormat format)
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{
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const struct LGR_Basic * this = (struct LGR_Basic *)opaque;
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if (!this || !this->initialized)
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return false;
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return (memcmp(&this->format, &format, sizeof(LG_RendererFormat)) == 0);
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}
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bool lgr_basic_render(void * opaque, const LG_RendererRect destRect, const uint8_t * data, bool resample)
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{
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struct LGR_Basic * this = (struct LGR_Basic *)opaque;
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if (!this || !this->initialized)
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return false;
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int pitch;
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uint8_t * dest;
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if (SDL_LockTexture(this->texture, NULL, (void**)&dest, &pitch) != 0)
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{
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DEBUG_ERROR("Failed to lock the texture for update");
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return false;
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}
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if (pitch == this->format.pitch)
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memcpySSE(dest, data, this->texSize);
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else
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{
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for(unsigned int y = 0; y < this->format.height; ++y)
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{
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memcpySSE(dest, data, this->dataWidth);
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dest += pitch;
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data += this->format.pitch;
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}
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}
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SDL_Rect rect;
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rect.x = destRect.x;
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rect.y = destRect.y;
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rect.w = destRect.w;
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rect.h = destRect.h;
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SDL_UnlockTexture(this->texture);
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SDL_RenderCopy(this->renderer, this->texture, NULL, &rect);
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return true;
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}
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const LG_Renderer LGR_Basic =
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{
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.get_name = lgr_basic_get_name,
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.initialize = lgr_basic_initialize,
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.deinitialize = lgr_basic_deinitialize,
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.is_compatible = lgr_basic_is_compatible,
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.render = lgr_basic_render
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}; |