mirror of
https://github.com/gnif/LookingGlass.git
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908 lines
24 KiB
C
908 lines
24 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "lg-decoder.h"
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#include "debug.h"
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#include "memcpySSE.h"
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#include "parsers/nal.h"
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#include <stdlib.h>
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#include <string.h>
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#include <SDL2/SDL_syswm.h>
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#include <va/va_glx.h>
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#define SURFACE_NUM 3
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#define SLICE_TYPE_P 0
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#define SLICE_TYPE_B 1
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#define SLICE_TYPE_I 2
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struct Inst
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{
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LG_RendererFormat format;
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SDL_Window * window;
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VADisplay vaDisplay;
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int vaMajorVer, vaMinorVer;
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VASurfaceID vaSurfaceID[SURFACE_NUM];
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VAConfigID vaConfigID;
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VAContextID vaContextID;
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int lastSID;
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int currentSID;
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VAPictureH264 curPic;
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VAPictureH264 oldPic;
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int frameNum;
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int fieldCount;
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VABufferID picBufferID[SURFACE_NUM];
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VABufferID matBufferID[SURFACE_NUM];
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VABufferID sliBufferID[SURFACE_NUM];
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VABufferID datBufferID[SURFACE_NUM];
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bool t2First;
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int sliceType;
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NAL nal;
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};
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static const unsigned char MatrixBufferH264[] = {
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//ScalingList4x4[6][16]
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0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
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0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
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0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
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0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
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0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
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0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
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//ScalingList8x8[2][64]
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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};
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static bool lgd_h264_create (void ** opaque);
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static void lgd_h264_destroy (void * opaque);
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static bool lgd_h264_initialize (void * opaque, const LG_RendererFormat format, SDL_Window * window);
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static void lgd_h264_deinitialize (void * opaque);
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static LG_OutFormat lgd_h264_get_out_format (void * opaque);
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static unsigned int lgd_h264_get_frame_pitch (void * opaque);
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static unsigned int lgd_h264_get_frame_stride(void * opaque);
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static bool lgd_h264_decode (void * opaque, const uint8_t * src, size_t srcSize);
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static bool lgd_h264_get_buffer (void * opaque, uint8_t * dst, size_t dstSize);
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static bool lgd_h264_init_gl_texture (void * opaque, GLenum target, GLuint texture, void ** ref);
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static void lgd_h264_free_gl_texture (void * opaque, void * ref);
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static bool lgd_h264_update_gl_texture(void * opaque, void * ref);
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#define check_surface(x, y, z) _check_surface(__LINE__, x, y, z)
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static bool _check_surface(const unsigned int line, struct Inst * this, unsigned int sid, VASurfaceStatus *out)
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{
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VASurfaceStatus surfStatus;
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VAStatus status = vaQuerySurfaceStatus(
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this->vaDisplay,
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this->vaSurfaceID[sid],
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&surfStatus
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);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaQuerySurfaceStatus: %s", vaErrorStr(status));
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return false;
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}
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#if 0
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DEBUG_INFO("L%d: surface %u status: %d", line, sid, surfStatus);
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#endif
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if (out)
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*out = surfStatus;
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return true;
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}
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static bool lgd_h264_create(void ** opaque)
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{
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// create our local storage
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*opaque = malloc(sizeof(struct Inst));
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if (!*opaque)
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{
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DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
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return false;
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}
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memset(*opaque, 0, sizeof(struct Inst));
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struct Inst * this = (struct Inst *)*opaque;
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this->vaSurfaceID[0] = VA_INVALID_ID;
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this->vaConfigID = VA_INVALID_ID;
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this->vaContextID = VA_INVALID_ID;
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for(int i = 0; i < SURFACE_NUM; ++i)
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this->picBufferID[i] =
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this->matBufferID[i] =
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this->sliBufferID[i] =
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this->datBufferID[i] = VA_INVALID_ID;
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if (!nal_initialize(&this->nal))
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{
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DEBUG_INFO("Failed to initialize NAL parser");
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free(this);
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return false;
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}
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lgd_h264_deinitialize(this);
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return true;
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}
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static void lgd_h264_destroy(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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nal_deinitialize(this->nal);
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lgd_h264_deinitialize(this);
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free(this);
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}
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static bool lgd_h264_initialize(void * opaque, const LG_RendererFormat format, SDL_Window * window)
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{
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struct Inst * this = (struct Inst *)opaque;
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lgd_h264_deinitialize(this);
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->window = window;
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version);
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if (!SDL_GetWindowWMInfo(window, &wminfo))
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{
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DEBUG_ERROR("Failed to get SDL window WM Info");
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return false;
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}
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switch(wminfo.subsystem)
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{
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case SDL_SYSWM_X11:
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this->vaDisplay = vaGetDisplayGLX(wminfo.info.x11.display);
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break;
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default:
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DEBUG_ERROR("Unsupported window subsystem");
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return false;
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}
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VAStatus status;
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status = vaInitialize(this->vaDisplay, &this->vaMajorVer, &this->vaMinorVer);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaInitialize Failed");
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return false;
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}
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DEBUG_INFO("Vendor: %s", vaQueryVendorString(this->vaDisplay));
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VAEntrypoint entryPoints[5];
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int entryPointCount;
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status = vaQueryConfigEntrypoints(
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this->vaDisplay,
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VAProfileH264High,
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entryPoints,
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&entryPointCount
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);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaQueryConfigEntrypoints Failed");
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return false;
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}
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int ep;
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for(ep = 0; ep < entryPointCount; ++ep)
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if (entryPoints[ep] == VAEntrypointVLD)
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break;
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if (ep == entryPointCount)
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{
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DEBUG_ERROR("Failed to find VAEntrypointVLD index");
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return false;
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}
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VAConfigAttrib attrib;
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attrib.type = VAConfigAttribRTFormat;
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vaGetConfigAttributes(
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this->vaDisplay,
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VAProfileH264High,
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VAEntrypointVLD,
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&attrib,
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1);
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if (!(attrib.value & VA_RT_FORMAT_YUV420))
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{
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DEBUG_ERROR("Failed to find desired YUV420 RT format");
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return false;
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}
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status = vaCreateConfig(
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this->vaDisplay,
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VAProfileH264High,
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VAEntrypointVLD,
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&attrib,
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1,
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&this->vaConfigID);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaCreateConfig");
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return false;
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}
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status = vaCreateSurfaces(
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this->vaDisplay,
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VA_RT_FORMAT_YUV420,
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this->format.width,
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this->format.height,
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this->vaSurfaceID,
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SURFACE_NUM,
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NULL,
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0
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);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaCreateSurfaces");
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return false;
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}
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for(int i = 0; i < SURFACE_NUM; ++i)
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if (!check_surface(this, i, NULL))
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return false;
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status = vaCreateContext(
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this->vaDisplay,
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this->vaConfigID,
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this->format.width,
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this->format.height,
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VA_PROGRESSIVE,
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this->vaSurfaceID,
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SURFACE_NUM,
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&this->vaContextID
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);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaCreateContext");
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return false;
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}
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this->currentSID = 0;
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this->sliceType = 2;
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this->t2First = true;
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status = vaBeginPicture(this->vaDisplay, this->vaContextID, this->vaSurfaceID[0]);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaBeginPicture");
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return false;
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}
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return true;
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}
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static void lgd_h264_deinitialize(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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for(int i = 0; i < SURFACE_NUM; ++i)
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{
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if (this->picBufferID[i] != VA_INVALID_ID)
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vaDestroyBuffer(this->vaDisplay, this->picBufferID[i]);
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if (this->matBufferID[i] != VA_INVALID_ID)
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vaDestroyBuffer(this->vaDisplay, this->matBufferID[i]);
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if (this->sliBufferID[i] != VA_INVALID_ID)
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vaDestroyBuffer(this->vaDisplay, this->sliBufferID[i]);
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if (this->datBufferID[i] != VA_INVALID_ID)
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vaDestroyBuffer(this->vaDisplay, this->datBufferID[i]);
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this->picBufferID[i] =
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this->matBufferID[i] =
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this->sliBufferID[i] =
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this->datBufferID[i] = VA_INVALID_ID;
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}
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if (this->vaSurfaceID[0] != VA_INVALID_ID)
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vaDestroySurfaces(this->vaDisplay, this->vaSurfaceID, SURFACE_NUM);
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this->vaSurfaceID[0] = VA_INVALID_ID;
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if (this->vaContextID != VA_INVALID_ID)
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vaDestroyContext(this->vaDisplay, this->vaContextID);
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this->vaContextID = VA_INVALID_ID;
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if (this->vaConfigID != VA_INVALID_ID)
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vaDestroyConfig(this->vaDisplay, this->vaConfigID);
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this->vaConfigID = VA_INVALID_ID;
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if (this->vaDisplay)
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vaTerminate(this->vaDisplay);
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this->vaDisplay = NULL;
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}
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static LG_OutFormat lgd_h264_get_out_format(void * opaque)
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{
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return LG_OUTPUT_YUV420;
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}
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static unsigned int lgd_h264_get_frame_pitch(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return this->format.width * 4;
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}
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static unsigned int lgd_h264_get_frame_stride(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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return this->format.width;
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}
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static bool get_buffer(struct Inst * this, const VABufferType type, const unsigned int size, VABufferID * buf_id)
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{
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if (*buf_id != VA_INVALID_ID)
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return true;
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VAStatus status = vaCreateBuffer(this->vaDisplay, this->vaContextID, type, size, 1, NULL, buf_id);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("Failed to create buffer: %s", vaErrorStr(status));
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return false;
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}
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if (!check_surface(this, this->currentSID, NULL))
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return false;
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return true;
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}
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static void set_slice_parameter_buffer(VASliceParameterBufferH264 *p)
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{
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memset(p, 0, sizeof(VASliceParameterBufferH264));
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p->slice_data_size = 0;
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p->slice_data_bit_offset = 64;
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p->slice_alpha_c0_offset_div2 = 2;
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p->slice_beta_offset_div2 = 2;
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p->chroma_weight_l0_flag = 1;
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p->chroma_weight_l0[0][0] = 1;
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p->chroma_offset_l0[0][0] = 0;
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p->chroma_weight_l0[0][1] = 1;
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p->chroma_offset_l0[0][1] = 0;
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p->luma_weight_l1_flag = 1;
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p->chroma_weight_l1_flag = 1;
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p->luma_weight_l0[0] = 0x01;
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for (int i = 0; i < 32; i++)
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p->RefPicList0[i].flags =
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p->RefPicList1[i].flags = VA_PICTURE_H264_INVALID;
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p->RefPicList1[0].picture_id = 0xffffffff;
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}
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static void set_slice_parameter_buffer_t2(VASliceParameterBufferH264 *p, const bool first)
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{
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memset(p, 0, sizeof(VASliceParameterBufferH264));
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p->slice_data_size = 0;
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p->slice_data_bit_offset = 64;
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p->slice_alpha_c0_offset_div2 = 2;
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p->slice_beta_offset_div2 = 2;
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p->slice_type = 2;
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if (first)
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{
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p->luma_weight_l0_flag = 1;
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p->chroma_weight_l0_flag = 1;
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p->luma_weight_l1_flag = 1;
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p->chroma_weight_l1_flag = 1;
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}
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else
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{
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p->chroma_weight_l0_flag = 1;
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p->chroma_weight_l0[0][0] = 1;
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p->chroma_offset_l0[0][0] = 0;
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p->chroma_weight_l0[0][1] = 1;
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p->chroma_offset_l0[0][1] = 0;
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p->luma_weight_l1_flag = 1;
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p->chroma_weight_l1_flag = 1;
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p->luma_weight_l0[0] = 0x01;
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}
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for (int i = 0; i < 32; i++)
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p->RefPicList0[i].flags =
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p->RefPicList1[i].flags = VA_PICTURE_H264_INVALID;
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p->RefPicList1[0].picture_id =
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p->RefPicList0[0].picture_id = 0xffffffff;
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}
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static bool setup_pic_buffer(struct Inst * this)
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{
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VAStatus status;
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VABufferID * picBufferID = &this->picBufferID[this->currentSID];
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if (!get_buffer(this, VAPictureParameterBufferType, sizeof(VAPictureParameterBufferH264), picBufferID))
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{
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DEBUG_ERROR("get picBuffer failed");
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return false;
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}
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VAPictureParameterBufferH264 *p;
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status = vaMapBuffer(this->vaDisplay, *picBufferID, (void **)&p);
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if (status != VA_STATUS_SUCCESS)
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{
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DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
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return false;
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}
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const NAL_SPS * sps;
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if (!nal_get_sps(this->nal, &sps))
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{
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DEBUG_ERROR("nal_get_sps");
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return false;
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}
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memset(p, 0, sizeof(VAPictureParameterBufferH264));
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p->picture_width_in_mbs_minus1 = sps->pic_width_in_mbs_minus1;
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p->picture_height_in_mbs_minus1 = sps->pic_height_in_map_units_minus1;
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p->bit_depth_luma_minus8 = sps->bit_depth_luma_minus8;
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|
p->bit_depth_chroma_minus8 = sps->bit_depth_chroma_minus8;
|
|
p->num_ref_frames = sps->num_ref_frames;
|
|
p->seq_fields.value = 145;
|
|
p->pic_fields.value = 0x501;
|
|
p->frame_num = this->frameNum % 16;
|
|
for(int i = 0; i < 16; ++i)
|
|
{
|
|
p->ReferenceFrames[i].flags = VA_PICTURE_H264_INVALID;
|
|
p->ReferenceFrames[i].picture_id = 0xFFFFFFFF;
|
|
}
|
|
|
|
this->curPic.picture_id = this->vaSurfaceID[this->currentSID];
|
|
this->curPic.frame_idx = p->frame_num;
|
|
this->curPic.flags = 0;
|
|
this->curPic.BottomFieldOrderCnt = this->fieldCount;
|
|
this->curPic.TopFieldOrderCnt = this->fieldCount;
|
|
memcpy(&p->CurrPic, &this->curPic, sizeof(VAPictureH264));
|
|
|
|
if (this->sliceType != 2)
|
|
{
|
|
memcpy(&p->ReferenceFrames[0], &this->oldPic, sizeof(VAPictureH264));
|
|
p->ReferenceFrames[0].flags = 0;
|
|
}
|
|
|
|
status = vaUnmapBuffer(this->vaDisplay, *picBufferID);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool setup_mat_buffer(struct Inst * this)
|
|
{
|
|
VAStatus status;
|
|
|
|
VABufferID * matBufferID = &this->matBufferID[this->currentSID];
|
|
if (!get_buffer(this, VAIQMatrixBufferType, sizeof(VAIQMatrixBufferH264), matBufferID))
|
|
{
|
|
DEBUG_ERROR("get matBuffer failed");
|
|
return false;
|
|
}
|
|
|
|
VAIQMatrixBufferH264 * m;
|
|
status = vaMapBuffer(this->vaDisplay, *matBufferID, (void **)&m);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
memcpy(m, MatrixBufferH264, sizeof(MatrixBufferH264));
|
|
|
|
status = vaUnmapBuffer(this->vaDisplay, *matBufferID);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool setup_sli_buffer(struct Inst * this, size_t srcSize)
|
|
{
|
|
VAStatus status;
|
|
|
|
VABufferID * sliBufferID = &this->sliBufferID[this->currentSID];
|
|
if (!get_buffer(this, VASliceParameterBufferType, sizeof(VASliceParameterBufferH264), sliBufferID))
|
|
{
|
|
DEBUG_ERROR("get sliBuffer failed");
|
|
return false;
|
|
}
|
|
|
|
VASliceParameterBufferH264 * s;
|
|
status = vaMapBuffer(this->vaDisplay, *sliBufferID, (void **)&s);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
if (this->sliceType == 2)
|
|
{
|
|
set_slice_parameter_buffer_t2(s, this->t2First);
|
|
this->t2First = false;
|
|
}
|
|
else
|
|
{
|
|
set_slice_parameter_buffer(s);
|
|
memcpy(&s->RefPicList0[0], &this->oldPic, sizeof(VAPictureH264));
|
|
s->RefPicList0[0].flags = 0;
|
|
}
|
|
s->slice_data_bit_offset = 0;
|
|
s->slice_data_size = srcSize;
|
|
|
|
status = vaUnmapBuffer(this->vaDisplay, *sliBufferID);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool setup_dat_buffer(struct Inst * this, const uint8_t * src, size_t srcSize)
|
|
{
|
|
VAStatus status;
|
|
|
|
VABufferID * datBufferID = &this->datBufferID[this->currentSID];
|
|
|
|
if (!get_buffer(this, VASliceDataBufferType, srcSize, datBufferID))
|
|
{
|
|
DEBUG_ERROR("get datBuffer failed");
|
|
return false;
|
|
}
|
|
|
|
uint8_t * d;
|
|
status = vaMapBuffer(this->vaDisplay, *datBufferID, (void **)&d);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
memcpySSE(d, src, srcSize);
|
|
|
|
status = vaUnmapBuffer(this->vaDisplay, *datBufferID);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool lgd_h264_decode(void * opaque, const uint8_t * src, size_t srcSize)
|
|
{
|
|
VAStatus status;
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
if (!nal_parse(this->nal, src, srcSize))
|
|
{
|
|
DEBUG_ERROR("Failed to parse required information");
|
|
return false;
|
|
}
|
|
|
|
uint8_t pic_type;
|
|
if (!nal_get_primary_picture_type(this->nal, &pic_type))
|
|
{
|
|
DEBUG_ERROR("Missing primary picture type");
|
|
return false;
|
|
}
|
|
|
|
static const int pic_type_to_slice_type[3] =
|
|
{
|
|
SLICE_TYPE_I,
|
|
SLICE_TYPE_P,
|
|
SLICE_TYPE_B
|
|
};
|
|
|
|
this->sliceType = pic_type_to_slice_type[pic_type];
|
|
|
|
// don't start until we have an I-FRAME
|
|
if (this->frameNum == 0 && this->sliceType != SLICE_TYPE_I)
|
|
return true;
|
|
|
|
{
|
|
if (!setup_pic_buffer(this)) return false;
|
|
if (!setup_mat_buffer(this)) return false;
|
|
|
|
VABufferID bufferIDs[] =
|
|
{
|
|
this->picBufferID[this->currentSID],
|
|
this->matBufferID[this->currentSID]
|
|
};
|
|
|
|
status = vaRenderPicture(this->vaDisplay, this->vaContextID, bufferIDs, 2);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaRenderPicture: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
// intel broke the ABI here, see:
|
|
// https://github.com/01org/libva/commit/3eb038aa13bdd785808286c0a4995bd7a1ef07e9
|
|
// the buffers are released by vaRenderPicture in old versions
|
|
if (this->vaMajorVer == 0 && this->vaMinorVer < 40)
|
|
{
|
|
this->picBufferID[this->currentSID] =
|
|
this->matBufferID[this->currentSID] = VA_INVALID_ID;
|
|
}
|
|
}
|
|
|
|
{
|
|
if (!setup_sli_buffer(this, srcSize )) return false;
|
|
if (!setup_dat_buffer(this, src, srcSize)) return false;
|
|
VABufferID bufferIDs[] =
|
|
{
|
|
this->sliBufferID[this->currentSID],
|
|
this->datBufferID[this->currentSID]
|
|
};
|
|
|
|
status = vaRenderPicture(this->vaDisplay, this->vaContextID, bufferIDs, 2);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaRenderPicture: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
// intel broke the ABI here, see:
|
|
// https://github.com/01org/libva/commit/3eb038aa13bdd785808286c0a4995bd7a1ef07e9
|
|
// the buffers are released by vaRenderPicture in old versions
|
|
if (this->vaMajorVer == 0 && this->vaMinorVer < 40)
|
|
{
|
|
this->sliBufferID[this->currentSID] =
|
|
this->datBufferID[this->currentSID] = VA_INVALID_ID;
|
|
}
|
|
}
|
|
|
|
status = vaEndPicture(this->vaDisplay, this->vaContextID);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaEndPicture: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
// advance to the next surface and save the old picture info
|
|
this->lastSID = this->currentSID;
|
|
if (++this->currentSID == SURFACE_NUM)
|
|
this->currentSID = 0;
|
|
this->frameNum += 1;
|
|
this->fieldCount += 2;
|
|
memcpy(&this->oldPic, &this->curPic, sizeof(VAPictureH264));
|
|
|
|
// prepare the next surface
|
|
status = vaBeginPicture(this->vaDisplay, this->vaContextID, this->vaSurfaceID[this->currentSID]);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaBeginPicture: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool lgd_h264_get_buffer(void * opaque, uint8_t * dst, size_t dstSize)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
VAStatus status;
|
|
|
|
// don't return anything until we have some data
|
|
if (this->frameNum == 0)
|
|
return true;
|
|
|
|
// ensure the surface is ready
|
|
status = vaSyncSurface(this->vaDisplay, this->vaSurfaceID[this->lastSID]);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaSyncSurface: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
#if 0
|
|
// this doesn't work on my system, seems the vdpau va driver is bugged
|
|
VASurfaceStatus surfStatus;
|
|
if (!check_surface(this, this->lastSID, &surfStatus))
|
|
return false;
|
|
|
|
if (surfStatus != VASurfaceReady)
|
|
{
|
|
DEBUG_ERROR("vaSyncSurface didn't block, the surface is not ready!");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// get the decoded data
|
|
VAImage decoded =
|
|
{
|
|
.image_id = VA_INVALID_ID,
|
|
.buf = VA_INVALID_ID
|
|
};
|
|
|
|
status = vaDeriveImage(this->vaDisplay, this->vaSurfaceID[this->lastSID], &decoded);
|
|
if (status == VA_STATUS_ERROR_OPERATION_FAILED)
|
|
{
|
|
VAImageFormat format =
|
|
{
|
|
.fourcc = VA_FOURCC_NV12,
|
|
.byte_order = VA_LSB_FIRST,
|
|
.bits_per_pixel = 12
|
|
};
|
|
|
|
status = vaCreateImage(
|
|
this->vaDisplay,
|
|
&format,
|
|
this->format.width,
|
|
this->format.height,
|
|
&decoded
|
|
);
|
|
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaCreateImage: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
status = vaPutImage(
|
|
this->vaDisplay,
|
|
this->vaSurfaceID[this->lastSID],
|
|
decoded.image_id,
|
|
0 , 0 ,
|
|
this->format.width, this->format.height,
|
|
0 , 0 ,
|
|
this->format.width, this->format.height
|
|
);
|
|
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
vaDestroyImage(this->vaDisplay, decoded.image_id);
|
|
DEBUG_ERROR("vaPutImage: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaDeriveImage: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint8_t * d;
|
|
status = vaMapBuffer(this->vaDisplay, decoded.buf, (void **)&d);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
vaDestroyImage(this->vaDisplay, decoded.image_id);
|
|
DEBUG_ERROR("vaMapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
memcpySSE(dst, d, decoded.data_size);
|
|
|
|
status = vaUnmapBuffer(this->vaDisplay, decoded.buf);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
vaDestroyImage(this->vaDisplay, decoded.image_id);
|
|
DEBUG_ERROR("vaUnmapBuffer: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
status = vaDestroyImage(this->vaDisplay, decoded.image_id);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaDestroyImage: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool lgd_h264_init_gl_texture(void * opaque, GLenum target, GLuint texture, void ** ref)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
VAStatus status;
|
|
|
|
status = vaCreateSurfaceGLX(this->vaDisplay, target, texture, ref);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
*ref = NULL;
|
|
DEBUG_ERROR("vaCreateSurfaceGLX: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void lgd_h264_free_gl_texture(void * opaque, void * ref)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
VAStatus status;
|
|
|
|
status = vaDestroySurfaceGLX(this->vaDisplay, ref);
|
|
if (status != VA_STATUS_SUCCESS)
|
|
DEBUG_ERROR("vaDestroySurfaceGLX: %s", vaErrorStr(status));
|
|
}
|
|
|
|
static bool lgd_h264_update_gl_texture(void * opaque, void * ref)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
VAStatus status;
|
|
|
|
// don't return anything until we have some data
|
|
if (this->frameNum == 0)
|
|
return true;
|
|
|
|
status = vaCopySurfaceGLX(
|
|
this->vaDisplay,
|
|
ref,
|
|
this->vaSurfaceID[this->lastSID],
|
|
0
|
|
);
|
|
|
|
if (status != VA_STATUS_SUCCESS)
|
|
{
|
|
DEBUG_ERROR("vaCopySurfaceGLX: %s", vaErrorStr(status));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const LG_Decoder LGD_H264 =
|
|
{
|
|
.name = "H.264",
|
|
.create = lgd_h264_create,
|
|
.destroy = lgd_h264_destroy,
|
|
.initialize = lgd_h264_initialize,
|
|
.deinitialize = lgd_h264_deinitialize,
|
|
.get_out_format = lgd_h264_get_out_format,
|
|
.get_frame_pitch = lgd_h264_get_frame_pitch,
|
|
.get_frame_stride = lgd_h264_get_frame_stride,
|
|
.decode = lgd_h264_decode,
|
|
.get_buffer = lgd_h264_get_buffer,
|
|
|
|
.has_gl = true,
|
|
.init_gl_texture = lgd_h264_init_gl_texture,
|
|
.free_gl_texture = lgd_h264_free_gl_texture,
|
|
.update_gl_texture = lgd_h264_update_gl_texture
|
|
}; |