LookingGlass/client/displayservers/SDL/sdl.c

202 lines
4.7 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "interface/displayserver.h"
#include <SDL2/SDL.h>
#include "app.h"
#include "common/debug.h"
struct SDLDSState
{
bool keyboardGrabbed;
bool pointerGrabbed;
bool exiting;
};
static struct SDLDSState sdl;
static bool sdlEarlyInit(void)
{
return true;
}
static bool sdlInit(SDL_SysWMinfo * info)
{
memset(&sdl, 0, sizeof(sdl));
return true;
}
static void sdlStartup(void)
{
}
static void sdlShutdown(void)
{
}
static void sdlFree(void)
{
}
static bool sdlGetProp(LG_DSProperty prop, void * ret)
{
return false;
}
static bool sdlEventFilter(SDL_Event * event)
{
switch(event->type)
{
case SDL_QUIT:
app_handleCloseEvent();
return true;
case SDL_MOUSEMOTION:
// stop motion events during the warp out of the window
if (sdl.exiting)
return true;
app_updateCursorPos(event->motion.x, event->motion.y);
if (app_cursorIsGrabbed())
app_handleMouseGrabbed(event->motion.xrel, event->motion.yrel);
else
app_handleMouseNormal(event->motion.xrel, event->motion.yrel);
return true;
case SDL_WINDOWEVENT:
switch(event->window.event)
{
case SDL_WINDOWEVENT_ENTER:
app_handleWindowEnter();
return true;
case SDL_WINDOWEVENT_LEAVE:
sdl.exiting = false;
app_handleWindowLeave();
return true;
case SDL_WINDOWEVENT_FOCUS_GAINED:
app_handleFocusEvent(true);
return true;
case SDL_WINDOWEVENT_FOCUS_LOST:
app_handleFocusEvent(false);
return true;
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_WINDOWEVENT_RESIZED:
app_handleResizeEvent(event->window.data1, event->window.data2);
return true;
case SDL_WINDOWEVENT_MOVED:
app_updateWindowPos(event->window.data1, event->window.data2);
return true;
case SDL_WINDOWEVENT_CLOSE:
app_handleCloseEvent();
return true;
}
break;
}
return false;
}
static void sdlGrabPointer(void)
{
SDL_SetWindowGrab(app_getWindow(), SDL_TRUE);
SDL_SetRelativeMouseMode(SDL_TRUE);
sdl.pointerGrabbed = true;
}
static void sdlUngrabPointer(void)
{
SDL_SetWindowGrab(app_getWindow(), SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
sdl.pointerGrabbed = false;
}
static void sdlGrabKeyboard(void)
{
if (sdl.pointerGrabbed)
SDL_SetWindowGrab(app_getWindow(), SDL_FALSE);
else
{
DEBUG_WARN("SDL does not support grabbing only the keyboard, grabbing all");
sdl.pointerGrabbed = true;
}
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
SDL_SetWindowGrab(app_getWindow(), SDL_TRUE);
sdl.keyboardGrabbed = true;
}
static void sdlUngrabKeyboard(void)
{
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "0");
SDL_SetWindowGrab(app_getWindow(), SDL_FALSE);
if (sdl.pointerGrabbed)
SDL_SetWindowGrab(app_getWindow(), SDL_TRUE);
sdl.keyboardGrabbed = false;
}
static void sdlWarpPointer(int x, int y, bool exiting)
{
if (sdl.exiting)
return;
sdl.exiting = exiting;
// if exiting turn off relative mode
if (exiting)
SDL_SetRelativeMouseMode(SDL_FALSE);
// issue the warp
SDL_WarpMouseInWindow(app_getWindow(), x, y);
}
static void sdlRealignPointer(void)
{
// no need to care about grab, realign only happens in normal mode
app_handleMouseNormal(0, 0);
}
struct LG_DisplayServerOps LGDS_SDL =
{
.subsystem = SDL_SYSWM_UNKNOWN,
.earlyInit = sdlEarlyInit,
.init = sdlInit,
.startup = sdlStartup,
.shutdown = sdlShutdown,
.free = sdlFree,
.getProp = sdlGetProp,
.eventFilter = sdlEventFilter,
.grabPointer = sdlGrabPointer,
.ungrabPointer = sdlUngrabPointer,
.grabKeyboard = sdlGrabKeyboard,
.ungrabKeyboard = sdlUngrabKeyboard,
.warpPointer = sdlWarpPointer,
.realignPointer = sdlRealignPointer,
/* SDL does not have clipboard support */
.cbInit = NULL,
};