LookingGlass/client/renderers/EGL/cursor.h
Geoffrey McRae 72c86d7125 [client] all: add screen rotation support win:rotate
Currently only supports EGL, if there is enough demand for OpenGL
support this can be added later.

Closes #231
2021-01-15 12:42:16 +11:00

43 lines
1.4 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "interface/renderer.h"
typedef struct EGL_Cursor EGL_Cursor;
bool egl_cursor_init(EGL_Cursor ** cursor);
void egl_cursor_free(EGL_Cursor ** cursor);
bool egl_cursor_set_shape(
EGL_Cursor * cursor,
const LG_RendererCursor type,
const int width,
const int height,
const LG_RendererRotate rotate,
const int stride,
const uint8_t * data);
void egl_cursor_set_size (EGL_Cursor * cursor, const float x, const float y);
void egl_cursor_set_state(EGL_Cursor * cursor, const bool visible, const float x, const float y);
void egl_cursor_render (EGL_Cursor * cursor);