mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-23 05:53:40 +00:00
304 lines
7.9 KiB
C++
304 lines
7.9 KiB
C++
/**
|
|
* Looking Glass
|
|
* Copyright © 2017-2023 The Looking Glass Authors
|
|
* https://looking-glass.io
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the Free
|
|
* Software Foundation; either version 2 of the License, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
|
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "CSwapChainProcessor.h"
|
|
|
|
#include <avrt.h>
|
|
#include "Debug.h"
|
|
|
|
#define LOCK(lock) \
|
|
while (InterlockedCompareExchange((volatile LONG*)&(lock), 1, 0) != 0) {};
|
|
|
|
#define UNLOCK(lock) \
|
|
InterlockedExchange((volatile LONG*)&(lock), 0);
|
|
|
|
#define LOCK_CONTEXT() LOCK(m_contextLock);
|
|
#define UNLOCK_CONTEXT() UNLOCK(m_contextLock);
|
|
#define LOCK_ST(st) LOCK((st).lock);
|
|
#define UNLOCK_ST(st) UNLOCK((st).lock);
|
|
|
|
CSwapChainProcessor::CSwapChainProcessor(CIndirectDeviceContext* devContext, IDDCX_SWAPCHAIN hSwapChain,
|
|
std::shared_ptr<Direct3DDevice> device, HANDLE newFrameEvent) :
|
|
m_devContext(devContext),
|
|
m_hSwapChain(hSwapChain),
|
|
m_device(device),
|
|
m_newFrameEvent(newFrameEvent)
|
|
{
|
|
m_terminateEvent.Attach(CreateEvent(nullptr, FALSE, FALSE, nullptr));
|
|
m_thread[0].Attach(CreateThread(nullptr, 0, _SwapChainThread, this, 0, nullptr));
|
|
m_thread[1].Attach(CreateThread(nullptr, 0, _FrameThread , this, 0, nullptr));
|
|
}
|
|
|
|
CSwapChainProcessor::~CSwapChainProcessor()
|
|
{
|
|
SetEvent(m_terminateEvent.Get());
|
|
if (m_thread[0].Get())
|
|
WaitForSingleObject(m_thread[0].Get(), INFINITE);
|
|
if (m_thread[1].Get())
|
|
WaitForSingleObject(m_thread[1].Get(), INFINITE);
|
|
|
|
for(int i = 0; i < STAGING_TEXTURES; ++i)
|
|
if (m_cpuTex[i].map.pData)
|
|
{
|
|
m_device->m_context->Unmap(m_cpuTex[i].tex.Get(), 0);
|
|
m_cpuTex[i].map.pData = nullptr;
|
|
}
|
|
}
|
|
|
|
DWORD CALLBACK CSwapChainProcessor::_SwapChainThread(LPVOID arg)
|
|
{
|
|
reinterpret_cast<CSwapChainProcessor*>(arg)->SwapChainThread();
|
|
return 0;
|
|
}
|
|
|
|
void CSwapChainProcessor::SwapChainThread()
|
|
{
|
|
DWORD avTask = 0;
|
|
HANDLE avTaskHandle = AvSetMmThreadCharacteristicsW(L"Distribution", &avTask);
|
|
|
|
DBGPRINT("Start");
|
|
SwapChainThreadCore();
|
|
|
|
WdfObjectDelete((WDFOBJECT)m_hSwapChain);
|
|
m_hSwapChain = nullptr;
|
|
|
|
AvRevertMmThreadCharacteristics(avTaskHandle);
|
|
}
|
|
|
|
void CSwapChainProcessor::SwapChainThreadCore()
|
|
{
|
|
Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;
|
|
HRESULT hr = m_device->m_device.As(&dxgiDevice);
|
|
if (FAILED(hr))
|
|
{
|
|
DBGPRINT("Failed to get the dxgiDevice");
|
|
return;
|
|
}
|
|
|
|
if (IDD_IS_FUNCTION_AVAILABLE(IddCxSetRealtimeGPUPriority))
|
|
{
|
|
DBGPRINT("Using IddCxSetRealtimeGPUPriority");
|
|
IDARG_IN_SETREALTIMEGPUPRIORITY arg;
|
|
arg.pDevice = dxgiDevice.Get();
|
|
if (FAILED(IddCxSetRealtimeGPUPriority(m_hSwapChain, &arg)))
|
|
DBGPRINT("Failed to set realtime GPU thread priority");
|
|
}
|
|
else
|
|
{
|
|
DBGPRINT("Using SetGPUThreadPriority");
|
|
dxgiDevice->SetGPUThreadPriority(7);
|
|
}
|
|
|
|
IDARG_IN_SWAPCHAINSETDEVICE setDevice = {};
|
|
setDevice.pDevice = dxgiDevice.Get();
|
|
|
|
LOCK_CONTEXT();
|
|
hr = IddCxSwapChainSetDevice(m_hSwapChain, &setDevice);
|
|
UNLOCK_CONTEXT();
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
DBGPRINT("IddCxSwapChainSetDevice Failed (%08x)", hr);
|
|
return;
|
|
}
|
|
|
|
UINT lastFrameNumber = 0;
|
|
for (;;)
|
|
{
|
|
ComPtr<IDXGIResource> acquiredBuffer;
|
|
IDARG_OUT_RELEASEANDACQUIREBUFFER buffer = {};
|
|
|
|
LOCK_CONTEXT();
|
|
hr = IddCxSwapChainReleaseAndAcquireBuffer(m_hSwapChain, &buffer);
|
|
|
|
if (hr == E_PENDING)
|
|
{
|
|
UNLOCK_CONTEXT();
|
|
HANDLE waitHandles[] =
|
|
{
|
|
m_newFrameEvent,
|
|
m_terminateEvent.Get()
|
|
};
|
|
DWORD waitResult = WaitForMultipleObjects(ARRAYSIZE(waitHandles), waitHandles, FALSE, 17);
|
|
if (waitResult == WAIT_OBJECT_0 || waitResult == WAIT_TIMEOUT)
|
|
continue;
|
|
else if (waitResult == WAIT_OBJECT_0 + 1)
|
|
break;
|
|
else
|
|
{
|
|
hr = HRESULT_FROM_WIN32(waitResult);
|
|
break;
|
|
}
|
|
}
|
|
else if (SUCCEEDED(hr))
|
|
{
|
|
if (buffer.MetaData.PresentationFrameNumber != lastFrameNumber)
|
|
{
|
|
lastFrameNumber = buffer.MetaData.PresentationFrameNumber;
|
|
if (m_copyCount < STAGING_TEXTURES)
|
|
{
|
|
acquiredBuffer.Attach(buffer.MetaData.pSurface);
|
|
SwapChainNewFrame(acquiredBuffer);
|
|
acquiredBuffer.Reset();
|
|
}
|
|
}
|
|
|
|
hr = IddCxSwapChainFinishedProcessingFrame(m_hSwapChain);
|
|
UNLOCK_CONTEXT();
|
|
if (FAILED(hr))
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
UNLOCK_CONTEXT();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSwapChainProcessor::SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer)
|
|
{
|
|
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
|
|
if (FAILED(acquiredBuffer->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&texture)))
|
|
{
|
|
DBGPRINT("Failed to obtain the ID3D11Texture2D from the acquiredBuffer");
|
|
return;
|
|
}
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
texture->GetDesc(&desc);
|
|
|
|
StagingTexture &st = m_cpuTex[m_texWIndex];
|
|
if (st.map.pData)
|
|
{
|
|
m_device->m_context->Unmap(st.tex.Get(), 0);
|
|
st.map.pData = nullptr;
|
|
}
|
|
|
|
if (!SetupStagingTexture(st, desc.Width, desc.Height, desc.Format))
|
|
return;
|
|
|
|
m_device->m_context->CopyResource(st.tex.Get(), texture.Get());
|
|
|
|
InterlockedAdd(&m_copyCount, 1);
|
|
if (++m_texWIndex == STAGING_TEXTURES)
|
|
m_texWIndex = 0;
|
|
}
|
|
|
|
DWORD CALLBACK CSwapChainProcessor::_FrameThread(LPVOID arg)
|
|
{
|
|
reinterpret_cast<CSwapChainProcessor*>(arg)->FrameThread();
|
|
return 0;
|
|
}
|
|
|
|
void CSwapChainProcessor::FrameThread()
|
|
{
|
|
for(;;)
|
|
{
|
|
if (WaitForSingleObject(m_terminateEvent.Get(), 0) == WAIT_OBJECT_0)
|
|
break;
|
|
|
|
if (!m_copyCount)
|
|
{
|
|
Sleep(0);
|
|
continue;
|
|
}
|
|
|
|
StagingTexture & st = m_cpuTex[m_texRIndex];
|
|
LOCK(st);
|
|
|
|
LOCK_CONTEXT();
|
|
HRESULT status = m_device->m_context->Map(st.tex.Get(), 0, D3D11_MAP_READ,
|
|
D3D11_MAP_FLAG_DO_NOT_WAIT, &st.map);
|
|
UNLOCK_CONTEXT();
|
|
|
|
if (FAILED(status))
|
|
{
|
|
UNLOCK(st);
|
|
if (status == DXGI_ERROR_WAS_STILL_DRAWING)
|
|
continue;
|
|
|
|
DBGPRINT("Failed to map staging texture");
|
|
|
|
InterlockedAdd(&m_copyCount, -1);
|
|
if (++m_texRIndex == STAGING_TEXTURES)
|
|
m_texRIndex = 0;
|
|
|
|
continue;
|
|
}
|
|
|
|
m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData);
|
|
InterlockedAdd(&m_copyCount, -1);
|
|
m_lastIndex = m_texRIndex;
|
|
if (++m_texRIndex == STAGING_TEXTURES)
|
|
m_texRIndex = 0;
|
|
|
|
UNLOCK(st);
|
|
}
|
|
}
|
|
|
|
bool CSwapChainProcessor::SetupStagingTexture(StagingTexture & st, int width, int height, DXGI_FORMAT format)
|
|
{
|
|
if (st.width == width && st.height == height && st.format == format)
|
|
return true;
|
|
|
|
st.tex.Reset();
|
|
st.width = width;
|
|
st.height = height;
|
|
st.format = format;
|
|
|
|
D3D11_TEXTURE2D_DESC desc = {};
|
|
desc.Width = width;
|
|
desc.Height = height;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.Format = format;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.MiscFlags = 0;
|
|
|
|
if (FAILED(m_device->m_device->CreateTexture2D(&desc, nullptr, &st.tex)))
|
|
{
|
|
DBGPRINT("Failed to create staging texture");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSwapChainProcessor::ResendLastFrame()
|
|
{
|
|
LOCK_CONTEXT()
|
|
StagingTexture & st = m_cpuTex[m_lastIndex];
|
|
LOCK_ST(st);
|
|
UNLOCK_CONTEXT();
|
|
|
|
if (!st.map.pData)
|
|
{
|
|
UNLOCK_ST(st);
|
|
return;
|
|
}
|
|
|
|
m_devContext->SendFrame(st.width, st.height, st.map.RowPitch, st.format, st.map.pData);
|
|
UNLOCK_ST(st);
|
|
} |