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On my machine (Intel UHD Graphics 770), texture processing occasionally (about 5% of the time) takes more than 20ms (the highest I have seen is around 32ms) when the host resolution is 2560x1440. This results in the frame being discarded and the client displays a stale image. Increase the timeout to 40ms. |
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EGL | ||
OpenGL | ||
CMakeLists.txt |