LookingGlass/client/src/render_queue.c
2023-10-20 15:36:34 +11:00

180 lines
5.2 KiB
C

/**
* Looking Glass
* Copyright © 2017-2023 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "render_queue.h"
#include <string.h>
#include "common/ll.h"
#include "main.h"
#include "overlays.h"
struct ll * l_renderQueue = NULL;
void renderQueue_init(void)
{
l_renderQueue = ll_new();
}
void renderQueue_free(void)
{
if (!l_renderQueue)
return;
renderQueue_clear();
ll_free(l_renderQueue);
}
void renderQueue_clear(void)
{
RenderCommand * cmd;
while(ll_shift(l_renderQueue, (void **)&cmd))
{
if (cmd->op == SPICE_OP_DRAW_BITMAP)
free(cmd->spiceDrawBitmap.data);
free(cmd);
}
}
void renderQueue_spiceConfigure(int width, int height)
{
RenderCommand * cmd = malloc(sizeof(*cmd));
cmd->op = SPICE_OP_CONFIGURE;
cmd->spiceConfigure.width = width;
cmd->spiceConfigure.height = height;
ll_push(l_renderQueue, cmd);
app_invalidateWindow(true);
}
void renderQueue_spiceDrawFill(int x, int y, int width, int height,
uint32_t color)
{
RenderCommand * cmd = malloc(sizeof(*cmd));
cmd->op = SPICE_OP_DRAW_FILL;
cmd->spiceFillRect.x = x;
cmd->spiceFillRect.y = y;
cmd->spiceFillRect.width = width;
cmd->spiceFillRect.height = height;
cmd->spiceFillRect.color = color;
ll_push(l_renderQueue, cmd);
app_invalidateWindow(true);
}
void renderQueue_spiceDrawBitmap(int x, int y, int width, int height, int stride,
void * data, bool topDown)
{
RenderCommand * cmd = malloc(sizeof(*cmd));
cmd->op = SPICE_OP_DRAW_BITMAP;
cmd->spiceDrawBitmap.x = x;
cmd->spiceDrawBitmap.y = y;
cmd->spiceDrawBitmap.width = width;
cmd->spiceDrawBitmap.height = height;
cmd->spiceDrawBitmap.stride = stride;
cmd->spiceDrawBitmap.data = malloc(height * stride);
cmd->spiceDrawBitmap.topDown = topDown;
memcpy(cmd->spiceDrawBitmap.data, data, height * stride);
ll_push(l_renderQueue, cmd);
app_invalidateWindow(true);
}
void renderQueue_spiceShow(bool show)
{
RenderCommand * cmd = malloc(sizeof(*cmd));
cmd->op = SPICE_OP_SHOW;
cmd->spiceShow.show = show;
ll_push(l_renderQueue, cmd);
app_invalidateWindow(true);
}
void renderQueue_cursorState(bool visible, int x, int y, int hx, int hy)
{
RenderCommand * cmd = malloc(sizeof(*cmd));
cmd->op = CURSOR_OP_STATE;
cmd->cursorState.visible = visible;
cmd->cursorState.x = x;
cmd->cursorState.y = y;
cmd->cursorState.hx = hx;
cmd->cursorState.hy = hy;
ll_push(l_renderQueue, cmd);
}
void renderQueue_cursorImage(bool monochrome, int width, int height, int pitch,
uint8_t * data)
{
RenderCommand * cmd = malloc(sizeof(*cmd));
cmd->op = CURSOR_OP_IMAGE;
cmd->cursorImage.monochrome = monochrome;
cmd->cursorImage.width = width;
cmd->cursorImage.height = height;
cmd->cursorImage.pitch = pitch;
cmd->cursorImage.data = data;
ll_push(l_renderQueue, cmd);
}
void renderQueue_process(void)
{
RenderCommand * cmd;
while(ll_shift(l_renderQueue, (void **)&cmd))
{
switch(cmd->op)
{
case SPICE_OP_CONFIGURE:
RENDERER(spiceConfigure,
cmd->spiceConfigure.width, cmd->spiceConfigure.height);
break;
case SPICE_OP_DRAW_FILL:
RENDERER(spiceDrawFill,
cmd->spiceFillRect.x , cmd->spiceFillRect.y,
cmd->spiceFillRect.width, cmd->spiceFillRect.height,
cmd->spiceFillRect.color);
break;
case SPICE_OP_DRAW_BITMAP:
RENDERER(spiceDrawBitmap,
cmd->spiceDrawBitmap.x , cmd->spiceDrawBitmap.y,
cmd->spiceDrawBitmap.width , cmd->spiceDrawBitmap.height,
cmd->spiceDrawBitmap.stride, cmd->spiceDrawBitmap.data,
cmd->spiceDrawBitmap.topDown);
free(cmd->spiceDrawBitmap.data);
break;
case SPICE_OP_SHOW:
RENDERER(spiceShow, cmd->spiceShow.show);
if (cmd->spiceShow.show)
overlaySplash_show(false);
break;
case CURSOR_OP_STATE:
RENDERER(onMouseEvent, cmd->cursorState.visible, cmd->cursorState.x,
cmd->cursorState.y, cmd->cursorState.hx, cmd->cursorState.hy);
break;
case CURSOR_OP_IMAGE:
RENDERER(onMouseShape,
cmd->cursorImage.monochrome ? LG_CURSOR_MONOCHROME : LG_CURSOR_COLOR,
cmd->cursorImage.width, cmd->cursorImage.height,
cmd->cursorImage.pitch, cmd->cursorImage.data);
free(cmd->cursorImage.data);
}
free(cmd);
}
}