LookingGlass/client/displayservers/Wayland/gl.c

178 lines
4.7 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2021 Guanzhong Chen (quantum2048@gmail.com)
Copyright (C) 2021 Tudor Brindus (contact@tbrindus.ca)
https://looking-glass.io
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "wayland.h"
#include <stdbool.h>
#include <string.h>
#include <EGL/egl.h>
#include <wayland-client.h>
#include "app.h"
#include "common/debug.h"
#if defined(ENABLE_EGL) || defined(ENABLE_OPENGL)
#include "egl_dynprocs.h"
bool waylandEGLInit(int w, int h)
{
wlWm.eglWindow = wl_egl_window_create(wlWm.surface, w, h);
if (!wlWm.eglWindow)
{
DEBUG_ERROR("Failed to create EGL window");
return false;
}
return true;
}
EGLDisplay waylandGetEGLDisplay(void)
{
EGLNativeDisplayType native = (EGLNativeDisplayType) wlWm.display;
const char *early_exts = eglQueryString(NULL, EGL_EXTENSIONS);
if (strstr(early_exts, "EGL_KHR_platform_wayland") != NULL &&
g_egl_dynProcs.eglGetPlatformDisplay)
{
DEBUG_INFO("Using eglGetPlatformDisplay");
return g_egl_dynProcs.eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, native, NULL);
}
if (strstr(early_exts, "EGL_EXT_platform_wayland") != NULL &&
g_egl_dynProcs.eglGetPlatformDisplayEXT)
{
DEBUG_INFO("Using eglGetPlatformDisplayEXT");
return g_egl_dynProcs.eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, native, NULL);
}
DEBUG_INFO("Using eglGetDisplay");
return eglGetDisplay(native);
}
void waylandEGLSwapBuffers(EGLDisplay display, EGLSurface surface)
{
eglSwapBuffers(display, surface);
if (wlWm.needsResize)
{
wl_egl_window_resize(wlWm.eglWindow, wlWm.width * wlWm.scale, wlWm.height * wlWm.scale, 0, 0);
wl_surface_set_buffer_scale(wlWm.surface, wlWm.scale);
struct wl_region * region = wl_compositor_create_region(wlWm.compositor);
wl_region_add(region, 0, 0, wlWm.width, wlWm.height);
wl_surface_set_opaque_region(wlWm.surface, region);
wl_region_destroy(region);
app_handleResizeEvent(wlWm.width, wlWm.height, wlWm.scale, (struct Border) {0, 0, 0, 0});
wlWm.needsResize = false;
}
if (wlWm.resizeSerial)
{
xdg_surface_ack_configure(wlWm.xdgSurface, wlWm.resizeSerial);
wlWm.resizeSerial = 0;
}
}
#endif
#ifdef ENABLE_EGL
EGLNativeWindowType waylandGetEGLNativeWindow(void)
{
return (EGLNativeWindowType) wlWm.eglWindow;
}
#endif
#ifdef ENABLE_OPENGL
bool waylandOpenGLInit(void)
{
EGLint attr[] =
{
EGL_BUFFER_SIZE , 24,
EGL_CONFORMANT , EGL_OPENGL_BIT,
EGL_RENDERABLE_TYPE , EGL_OPENGL_BIT,
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
EGL_RED_SIZE , 8,
EGL_GREEN_SIZE , 8,
EGL_BLUE_SIZE , 8,
EGL_SAMPLE_BUFFERS , 0,
EGL_SAMPLES , 0,
EGL_NONE
};
wlWm.glDisplay = waylandGetEGLDisplay();
int maj, min;
if (!eglInitialize(wlWm.glDisplay, &maj, &min))
{
DEBUG_ERROR("Unable to initialize EGL");
return false;
}
if (wlWm.glDisplay == EGL_NO_DISPLAY)
{
DEBUG_ERROR("Failed to get EGL display (eglError: 0x%x)", eglGetError());
return false;
}
EGLint num_config;
if (!eglChooseConfig(wlWm.glDisplay, attr, &wlWm.glConfig, 1, &num_config))
{
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
return false;
}
wlWm.glSurface = eglCreateWindowSurface(wlWm.glDisplay, wlWm.glConfig, wlWm.eglWindow, NULL);
if (wlWm.glSurface == EGL_NO_SURFACE)
{
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
return false;
}
return true;
}
LG_DSGLContext waylandGLCreateContext(void)
{
eglBindAPI(EGL_OPENGL_API);
return eglCreateContext(wlWm.glDisplay, wlWm.glConfig, EGL_NO_CONTEXT, NULL);
}
void waylandGLDeleteContext(LG_DSGLContext context)
{
eglDestroyContext(wlWm.glDisplay, context);
}
void waylandGLMakeCurrent(LG_DSGLContext context)
{
eglMakeCurrent(wlWm.glDisplay, wlWm.glSurface, wlWm.glSurface, context);
}
void waylandGLSetSwapInterval(int interval)
{
eglSwapInterval(wlWm.glDisplay, interval);
}
void waylandGLSwapBuffers(void)
{
waylandEGLSwapBuffers(wlWm.glDisplay, wlWm.glSurface);
}
#endif