LookingGlass/client/renderers/EGL
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2021-08-04 21:16:35 +10:00
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shader [client] egl: convert desktop to use desktop_rects 2021-08-03 21:37:31 +10:00
CMakeLists.txt [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
cursor.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
cursor.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
damage.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
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desktop_rects.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop_rects.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
desktop.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
draw.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
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egl.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
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texture_dmabuf.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
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texture.c [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00
texture.h [all] copyright: use unicode copyright sign © 2021-08-04 21:16:35 +10:00