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b8effaf42c
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields EGL_SUCCESS even when there are errors.
61 lines
2.4 KiB
C
61 lines
2.4 KiB
C
/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egldebug.h"
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#include <GLES3/gl3.h>
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#include <EGL/egl.h>
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const char * egl_getErrorStr(void)
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{
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switch (eglGetError())
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{
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case EGL_SUCCESS : return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED : return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS : return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC : return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE : return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONTEXT : return "EGL_BAD_CONTEXT";
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case EGL_BAD_CONFIG : return "EGL_BAD_CONFIG";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY : return "EGL_BAD_DISPLAY";
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case EGL_BAD_SURFACE : return "EGL_BAD_SURFACE";
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case EGL_BAD_MATCH : return "EGL_BAD_MATCH";
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case EGL_BAD_PARAMETER : return "EGL_BAD_PARAMETER";
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case EGL_BAD_NATIVE_PIXMAP : return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW : return "EGL_BAD_NATIVE_WINDOW";
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case EGL_CONTEXT_LOST : return "EGL_CONTEXT_LOST";
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default : return "UNKNOWN";
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}
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}
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const char * gl_getErrorStr(void)
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{
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switch (glGetError())
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{
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case GL_NO_ERROR : return "GL_NO_ERROR";
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case GL_INVALID_ENUM : return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE : return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION : return "GL_INVALID_OPERATION";
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case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
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case GL_OUT_OF_MEMORY : return "GL_OUT_OF_MEMORY";
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default : return "UNKNOWN";
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}
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}
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