mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
6882e5c59f
If the texture has a post-processing filter that has scaled the texture, the desktop fragment shader needs to know this if it's doing linear scaling. |
||
---|---|---|
.. | ||
cursor_mono.frag | ||
cursor_rgb.frag | ||
cursor.vert | ||
damage.frag | ||
damage.vert | ||
desktop_rgb.frag | ||
desktop.vert | ||
splash_bg.frag | ||
splash_bg.vert | ||
splash_logo.frag | ||
splash_logo.vert |