mirror of
https://github.com/gnif/LookingGlass.git
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1b58f2592c
This saves a lot of GPU power for partial updates. Running testufo with lanczos downscaling and FSR upscaling consumed over 90 W, but with this commit, consumed only 75 W.
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "desktop_rects.h"
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#include "filter.h"
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#include "texture.h"
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typedef struct EGL_PostProcess EGL_PostProcess;
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void egl_postProcessEarlyInit(void);
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bool egl_postProcessInit(EGL_PostProcess ** pp);
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void egl_postProcessFree(EGL_PostProcess ** pp);
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/* create and add a filter to this processor */
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bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops);
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/* returns true if the configuration was modified since the last run */
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bool egl_postProcessConfigModified(EGL_PostProcess * this);
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/* apply the filters to the supplied texture
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* targetX/Y is the final target output dimension hint if scalers are present */
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bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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EGL_DesktopRects * rects, int desktopWidth, int desktopHeight,
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unsigned int targetX, unsigned int targetY);
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GLuint egl_postProcessGetOutput(EGL_PostProcess * this,
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unsigned int * outputX, unsigned int * outputY);
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