mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
386 lines
9.9 KiB
C
386 lines
9.9 KiB
C
/*
|
|
Looking Glass - KVM FrameRelay (KVMFR) Client
|
|
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
|
|
https://looking-glass.hostfission.com
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "lg-renderer.h"
|
|
|
|
#include "debug.h"
|
|
#include "utils.h"
|
|
#include "lg-fonts.h"
|
|
|
|
#include <SDL2/SDL_syswm.h>
|
|
#include <SDL2/SDL_egl.h>
|
|
|
|
#include "egl/model.h"
|
|
#include "egl/shader.h"
|
|
#include "egl/desktop.h"
|
|
#include "egl/cursor.h"
|
|
#include "egl/fps.h"
|
|
|
|
struct Options
|
|
{
|
|
bool vsync;
|
|
};
|
|
|
|
static struct Options defaultOptions =
|
|
{
|
|
.vsync = false
|
|
};
|
|
|
|
struct Inst
|
|
{
|
|
LG_RendererParams params;
|
|
struct Options opt;
|
|
|
|
Display * xDisplay;
|
|
Window xWindow;
|
|
EGLDisplay display;
|
|
EGLConfig configs;
|
|
EGLSurface surface;
|
|
EGLContext context;
|
|
|
|
EGL_Desktop * desktop; // the desktop
|
|
EGL_Cursor * cursor; // the mouse cursor
|
|
EGL_FPS * fps; // the fps display
|
|
|
|
LG_RendererFormat format;
|
|
bool sourceChanged;
|
|
|
|
int width, height;
|
|
LG_RendererRect destRect;
|
|
|
|
float translateX, translateY;
|
|
float scaleX , scaleY;
|
|
|
|
float mouseWidth , mouseHeight;
|
|
float mouseScaleX, mouseScaleY;
|
|
|
|
const LG_Font * font;
|
|
LG_FontObj fontObj;
|
|
};
|
|
|
|
|
|
void update_mouse_shape(struct Inst * this);
|
|
|
|
const char * egl_get_name()
|
|
{
|
|
return "EGL";
|
|
}
|
|
|
|
bool egl_create(void ** opaque, const LG_RendererParams params)
|
|
{
|
|
// create our local storage
|
|
*opaque = malloc(sizeof(struct Inst));
|
|
if (!*opaque)
|
|
{
|
|
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
|
|
return false;
|
|
}
|
|
memset(*opaque, 0, sizeof(struct Inst));
|
|
|
|
// safe off parameteres and init our default option values
|
|
struct Inst * this = (struct Inst *)*opaque;
|
|
memcpy(&this->params, ¶ms , sizeof(LG_RendererParams));
|
|
memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
|
|
|
|
this->translateX = 0;
|
|
this->translateY = 0;
|
|
this->scaleX = 1.0f;
|
|
this->scaleY = 1.0f;
|
|
|
|
this->font = LG_Fonts[0];
|
|
if (!this->font->create(&this->fontObj, NULL, 14))
|
|
{
|
|
DEBUG_ERROR("Failed to create a font instance");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_initialize(void * opaque, Uint32 * sdlFlags)
|
|
{
|
|
*sdlFlags = SDL_WINDOW_OPENGL;
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS , 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES , 4);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
|
|
return true;
|
|
}
|
|
|
|
void egl_deinitialize(void * opaque)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
if (this->font && this->fontObj)
|
|
this->font->destroy(this->fontObj);
|
|
|
|
egl_desktop_free(&this->desktop);
|
|
egl_cursor_free (&this->cursor);
|
|
egl_fps_free (&this->fps );
|
|
|
|
free(this);
|
|
}
|
|
|
|
void egl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
this->width = width;
|
|
this->height = height;
|
|
memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
if (destRect.valid)
|
|
{
|
|
this->translateX = 1.0f - (((destRect.w / 2) + destRect.x) * 2) / (float)width;
|
|
this->translateY = 1.0f - (((destRect.h / 2) + destRect.y) * 2) / (float)height;
|
|
this->scaleX = (float)destRect.w / (float)width;
|
|
this->scaleY = (float)destRect.h / (float)height;
|
|
}
|
|
|
|
this->mouseScaleX = 2.0f / this->format.width ;
|
|
this->mouseScaleY = 2.0f / this->format.height;
|
|
egl_cursor_set_size(this->cursor,
|
|
(this->mouseWidth * (1.0f / this->format.width )) * this->scaleX,
|
|
(this->mouseHeight * (1.0f / this->format.height)) * this->scaleY
|
|
);
|
|
}
|
|
|
|
bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
if (!egl_cursor_set_shape(this->cursor, cursor, width, height, pitch, data))
|
|
{
|
|
DEBUG_ERROR("Failed to update the cursor shape");
|
|
return false;
|
|
}
|
|
|
|
this->mouseWidth = width;
|
|
this->mouseHeight = height;
|
|
egl_cursor_set_size(this->cursor,
|
|
(this->mouseWidth * (1.0f / this->format.width )) * this->scaleX,
|
|
(this->mouseHeight * (1.0f / this->format.height)) * this->scaleY
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_on_mouse_event(void * opaque, const bool visible , const int x, const int y)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
egl_cursor_set_state(
|
|
this->cursor,
|
|
visible,
|
|
(((float)x * this->mouseScaleX) - 1.0f) * this->scaleX,
|
|
(((float)y * this->mouseScaleY) - 1.0f) * this->scaleY
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uint8_t * data)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
this->sourceChanged = (
|
|
this->sourceChanged ||
|
|
this->format.type != format.type ||
|
|
this->format.width != format.width ||
|
|
this->format.height != format.height ||
|
|
this->format.pitch != format.pitch
|
|
);
|
|
|
|
if (this->sourceChanged)
|
|
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
|
|
|
if (!egl_desktop_prepare_update(this->desktop, this->sourceChanged, format, data))
|
|
{
|
|
DEBUG_INFO("Failed to prepare to update the desktop");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void egl_on_alert(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag)
|
|
{
|
|
}
|
|
|
|
bool egl_render_startup(void * opaque, SDL_Window * window)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
SDL_SysWMinfo wminfo;
|
|
SDL_VERSION(&wminfo.version);
|
|
if (!SDL_GetWindowWMInfo(window, &wminfo))
|
|
{
|
|
DEBUG_ERROR("SDL_GetWindowWMInfo failed");
|
|
return false;
|
|
}
|
|
|
|
this->xDisplay = wminfo.info.x11.display;
|
|
this->xWindow = wminfo.info.x11.window;
|
|
|
|
this->display = eglGetDisplay((EGLNativeDisplayType)this->xDisplay);
|
|
if (this->display == EGL_NO_DISPLAY)
|
|
{
|
|
DEBUG_ERROR("eglGetDisplay failed");
|
|
return false;
|
|
}
|
|
|
|
if (!eglInitialize(this->display, NULL, NULL))
|
|
{
|
|
DEBUG_ERROR("Unable to initialize EGL");
|
|
return false;
|
|
}
|
|
|
|
EGLint attr[] =
|
|
{
|
|
EGL_BUFFER_SIZE , 16,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_NONE
|
|
};
|
|
|
|
EGLint num_config;
|
|
if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
|
|
{
|
|
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
this->surface = eglCreateWindowSurface(this->display, this->configs, this->xWindow, NULL);
|
|
if (this->surface == EGL_NO_SURFACE)
|
|
{
|
|
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
EGLint ctxattr[] =
|
|
{
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
|
|
if (this->context == EGL_NO_CONTEXT)
|
|
{
|
|
DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
eglMakeCurrent(this->display, this->surface, this->surface, this->context);
|
|
|
|
DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
|
|
DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
|
|
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
|
|
|
|
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
|
|
|
|
if (!egl_desktop_init(&this->desktop))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the desktop");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_cursor_init(&this->cursor))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the cursor");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_fps_init(&this->fps, this->font, this->fontObj))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the FPS display");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool egl_render(void * opaque, SDL_Window * window)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
egl_desktop_render(this->desktop, this->translateX, this->translateY, this->scaleX, this->scaleY);
|
|
egl_cursor_render(this->cursor);
|
|
egl_fps_render(this->fps, this->width, this->height);
|
|
|
|
eglSwapBuffers(this->display, this->surface);
|
|
|
|
// defer texture uploads until after the flip to avoid stalling
|
|
if (!egl_desktop_perform_update(this->desktop, this->sourceChanged))
|
|
{
|
|
DEBUG_ERROR("Failed to perform the desktop update");
|
|
return false;
|
|
}
|
|
this->sourceChanged = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void egl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
if (!this->params.showFPS)
|
|
return;
|
|
|
|
egl_fps_update(this->fps, avgUPS, avgFPS);
|
|
}
|
|
|
|
static void handle_opt_vsync(void * opaque, const char *value)
|
|
{
|
|
struct Inst * this = (struct Inst *)opaque;
|
|
if (!this)
|
|
return;
|
|
|
|
this->opt.vsync = LG_RendererValueToBool(value);
|
|
}
|
|
|
|
static LG_RendererOpt egl_options[] =
|
|
{
|
|
{
|
|
.name = "vsync",
|
|
.desc ="Enable or disable vsync [default: enabled]",
|
|
.validator = LG_RendererValidatorBool,
|
|
.handler = handle_opt_vsync
|
|
}
|
|
};
|
|
|
|
struct LG_Renderer LGR_EGL =
|
|
{
|
|
.create = egl_create,
|
|
.get_name = egl_get_name,
|
|
.options = egl_options,
|
|
.option_count = LGR_OPTION_COUNT(egl_options),
|
|
.initialize = egl_initialize,
|
|
.deinitialize = egl_deinitialize,
|
|
.on_resize = egl_on_resize,
|
|
.on_mouse_shape = egl_on_mouse_shape,
|
|
.on_mouse_event = egl_on_mouse_event,
|
|
.on_frame_event = egl_on_frame_event,
|
|
.on_alert = egl_on_alert,
|
|
.render_startup = egl_render_startup,
|
|
.render = egl_render,
|
|
.update_fps = egl_update_fps
|
|
}; |