mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 14:57:20 +00:00
1b58f2592c
This saves a lot of GPU power for partial updates. Running testufo with lanczos downscaling and FSR upscaling consumed over 90 W, but with this commit, consumed only 75 W.
123 lines
2.6 KiB
CMake
123 lines
2.6 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(renderer_EGL LANGUAGES C CXX)
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find_package(PkgConfig)
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pkg_check_modules(RENDERER_EGL REQUIRED IMPORTED_TARGET
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egl
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gl
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)
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pkg_check_modules(RENDERER_EGL_OPT IMPORTED_TARGET
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wayland-egl
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)
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find_program(AWK gawk mawk original-awk awk)
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if(AWK MATCHES ".+-NOTFOUND")
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message(FATAL_ERROR "FATAL: some known version of awk couldn't be found (${AWK}).")
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else()
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message(STATUS "Using awk: ${AWK}")
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endif()
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include(MakeObject)
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function(build_shaders header_dir)
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file(GLOB headers "${header_dir}/*.h")
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set(EGL_SHADER_PROCESSED)
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foreach(shader ${ARGN})
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set(out_f "${CMAKE_CURRENT_BINARY_DIR}/${shader}")
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add_custom_command(OUTPUT "${out_f}"
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COMMAND "${AWK}" -f "${CMAKE_CURRENT_SOURCE_DIR}/glsl.include.awk"
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"${CMAKE_CURRENT_SOURCE_DIR}/${shader}" > "${out_f}"
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MAIN_DEPENDENCY "${CMAKE_CURRENT_SOURCE_DIR}/${shader}"
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DEPENDS ${headers}
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/shader"
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COMMENT "Preprocessing shader ${shader}"
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VERBATIM
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)
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endforeach()
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set(CMAKE_CURRENT_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}")
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make_object(
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EGL_SHADER
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${ARGN}
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)
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set(EGL_SHADER_OBJS "${EGL_SHADER_OBJS}" PARENT_SCOPE)
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set(EGL_SHADER_INCS "${EGL_SHADER_INCS}" PARENT_SCOPE)
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endfunction()
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build_shaders(
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shader
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shader/desktop.vert
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shader/desktop_rgb.frag
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shader/cursor.vert
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shader/cursor_rgb.frag
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shader/cursor_mono.frag
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shader/damage.vert
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shader/damage.frag
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shader/splash_bg.vert
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shader/splash_bg.frag
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shader/splash_logo.vert
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shader/splash_logo.frag
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shader/basic.vert
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shader/ffx_cas.frag
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shader/ffx_fsr1_easu.frag
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shader/ffx_fsr1_rcas.frag
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shader/downscale.frag
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shader/downscale_lanczos2.frag
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shader/downscale_linear.frag
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)
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make_defines(
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"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
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"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
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)
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add_library(renderer_EGL STATIC
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egl.c
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egldebug.c
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shader.c
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texture_util.c
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texture.c
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texture_buffer.c
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texture_framebuffer.c
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texture_dmabuf.c
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model.c
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desktop.c
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desktop_rects.c
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cursor.c
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draw.c
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splash.c
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damage.c
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framebuffer.c
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postprocess.c
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ffx.c
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filter.c
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filter_ffx_cas.c
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filter_ffx_fsr1.c
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filter_downscale.c
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${EGL_SHADER_OBJS}
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"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
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${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp
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)
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target_compile_definitions(renderer_EGL PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1 IMGUI_IMPL_OPENGL_ES3)
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target_link_libraries(renderer_EGL
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PkgConfig::RENDERER_EGL
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lg_common
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cimgui
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)
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if(RENDERER_EGL_OPT_FOUND)
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target_link_libraries(renderer_EGL
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PkgConfig::RENDERER_EGL_OPT
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)
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endif()
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target_include_directories(renderer_EGL
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PRIVATE
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src
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${EGL_SHADER_INCS}
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)
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