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Introduce transport, frame, and control interfaces with an LGMP factory backend. Move LGMP and IVSHMEM implementation details under transport/lgmp and expose direct frame-buffer memory through a neutral capability.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "postprocess/D12FrameFormat.h"
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#include <Windows.h>
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#include <wdf.h>
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#include <IddCx.h>
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#include <memory>
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class IControlTransport
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{
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public:
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virtual ~IControlTransport() = default;
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virtual void SendCursor(const IDARG_OUT_QUERY_HWCURSOR& info,
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const BYTE * data, UINT sdrWhiteLevel) = 0;
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virtual void SetColorTransform(
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std::shared_ptr<const D12ColorTransform> transform) = 0;
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virtual std::shared_ptr<const D12ColorTransform>
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GetColorTransform() const = 0;
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};
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