Files
LookingGlass/client/displayservers/Windows/input_event.c
2026-11-06 14:34:25 +11:00

400 lines
9.7 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "input_event.h"
#include "../../src/kb.h"
#include <string.h>
enum ModifierKey
{
MODIFIER_KEY_LEFT = 1U << 0,
MODIFIER_KEY_RIGHT = 1U << 1,
};
_Static_assert(sizeof(double) == sizeof(uint64_t), "Unexpected double size");
static bool validCoordinate(double value)
{
uint64_t bits;
memcpy(&bits, &value, sizeof(bits));
return (bits & UINT64_C(0x7FF0000000000000)) !=
UINT64_C(0x7FF0000000000000);
}
static bool finishPointerLeave(WindowsInput * input)
{
if (!input->entered || !input->leavePending || input->buttons ||
input->pointerGrabbed)
return false;
input->entered = false;
input->leavePending = false;
input->sink->enter(input->opaque, false);
return true;
}
static void updateKeyState(WindowsInput * input, int key, bool pressed)
{
uint8_t * modifier = NULL;
uint8_t mask = 0;
bool * lock = NULL;
bool * lockDown = NULL;
switch (key)
{
case LG_KEY_LEFTCTRL:
modifier = &input->ctrlKeys;
mask = MODIFIER_KEY_LEFT;
break;
case LG_KEY_RIGHTCTRL:
modifier = &input->ctrlKeys;
mask = MODIFIER_KEY_RIGHT;
break;
case LG_KEY_LEFTSHIFT:
modifier = &input->shiftKeys;
mask = MODIFIER_KEY_LEFT;
break;
case LG_KEY_RIGHTSHIFT:
modifier = &input->shiftKeys;
mask = MODIFIER_KEY_RIGHT;
break;
case LG_KEY_LEFTALT:
modifier = &input->altKeys;
mask = MODIFIER_KEY_LEFT;
break;
case LG_KEY_RIGHTALT:
modifier = &input->altKeys;
mask = MODIFIER_KEY_RIGHT;
break;
case LG_KEY_LEFTMETA:
modifier = &input->superKeys;
mask = MODIFIER_KEY_LEFT;
break;
case LG_KEY_RIGHTMETA:
modifier = &input->superKeys;
mask = MODIFIER_KEY_RIGHT;
break;
case LG_KEY_NUMLOCK:
lock = &input->numLock;
lockDown = &input->numLockPressed;
break;
case LG_KEY_CAPSLOCK:
lock = &input->capsLock;
lockDown = &input->capsLockPressed;
break;
case LG_KEY_SCROLLLOCK:
lock = &input->scrollLock;
lockDown = &input->scrollLockPressed;
break;
}
if (modifier)
{
if (pressed)
*modifier |= mask;
else
*modifier &= ~mask;
}
if (lock)
{
if (pressed && !*lockDown)
*lock = !*lock;
*lockDown = pressed;
}
}
static bool modifierKey(int key)
{
return key == LG_KEY_LEFTCTRL || key == LG_KEY_RIGHTCTRL ||
key == LG_KEY_LEFTSHIFT || key == LG_KEY_RIGHTSHIFT ||
key == LG_KEY_LEFTALT || key == LG_KEY_RIGHTALT ||
key == LG_KEY_LEFTMETA || key == LG_KEY_RIGHTMETA;
}
void windowsInputInit(WindowsInput * input, const LG_DSInputSink * sink,
void * opaque)
{
memset(input, 0, sizeof(*input));
input->sink = sink;
input->opaque = opaque;
}
void windowsInputSetPointerGrabbed(WindowsInput * input, bool grabbed)
{
if (input->pointerGrabbed == grabbed)
return;
input->pointerGrabbed = grabbed;
if (!grabbed)
finishPointerLeave(input);
}
bool windowsInputIsPointerGrabbed(const WindowsInput * input)
{
return input->pointerGrabbed;
}
void windowsInputSetKeyboardGrabbed(WindowsInput * input, bool grabbed)
{
input->keyboardGrabbed = grabbed;
}
bool windowsInputIsKeyboardGrabbed(const WindowsInput * input)
{
return input->keyboardGrabbed;
}
bool windowsInputFocus(WindowsInput * input, bool focused)
{
if (input->focused == focused)
return false;
input->focused = focused;
if (!focused)
{
input->ctrlKeys = 0;
input->shiftKeys = 0;
input->altKeys = 0;
input->superKeys = 0;
input->numLockPressed = false;
input->capsLockPressed = false;
input->scrollLockPressed = false;
input->printScreenKey = LG_KEY_RESERVED;
}
input->sink->focus(input->opaque, focused);
return true;
}
bool windowsInputPointerEnter(WindowsInput * input, double x, double y)
{
if (!validCoordinate(x) || !validCoordinate(y))
return false;
input->leavePending = false;
if (input->entered)
return false;
input->entered = true;
input->sink->enter(input->opaque, true);
input->sink->position(input->opaque, x, y);
return true;
}
bool windowsInputPointerLeave(WindowsInput * input)
{
if (!input->entered)
return false;
input->leavePending = true;
return finishPointerLeave(input);
}
void windowsInputPointerMotion(WindowsInput * input, double x, double y)
{
if (!input->entered || input->leavePending || input->pointerGrabbed ||
!validCoordinate(x) || !validCoordinate(y))
return;
input->sink->position(input->opaque, x, y);
}
void windowsInputRelativeMotion(WindowsInput * input, double x, double y)
{
if (!input->entered || !input->pointerGrabbed ||
!validCoordinate(x) || !validCoordinate(y))
return;
input->sink->relative(input->opaque, x, y, x, y);
}
bool windowsInputPointerButton(WindowsInput * input, unsigned int button,
bool pressed)
{
if ((!input->entered && !input->pointerGrabbed) ||
button == 0 || button >= 32)
return false;
const uint32_t mask = UINT32_C(1) << button;
if (((input->buttons & mask) != 0) == pressed)
return false;
if (pressed)
input->buttons |= mask;
else
input->buttons &= ~mask;
input->sink->button(input->opaque, button, pressed);
if (!pressed)
finishPointerLeave(input);
return true;
}
void windowsInputReleaseButtons(WindowsInput * input)
{
const uint32_t buttons = input->buttons;
input->buttons = 0;
for (unsigned int button = 1; button < 32; ++button)
if (buttons & (UINT32_C(1) << button))
input->sink->button(input->opaque, button, false);
finishPointerLeave(input);
}
void windowsInputPointerWheel(WindowsInput * input, double motion)
{
if ((!input->entered && !input->pointerGrabbed) ||
!validCoordinate(motion) || motion == 0.0)
return;
input->wheel += motion;
while (input->wheel >= 1.0)
{
input->sink->button(input->opaque, 4, true);
input->sink->button(input->opaque, 4, false);
input->wheel -= 1.0;
}
while (input->wheel <= -1.0)
{
input->sink->button(input->opaque, 5, true);
input->sink->button(input->opaque, 5, false);
input->wheel += 1.0;
}
input->sink->wheel(input->opaque, -motion);
}
int windowsInputMapScanCode(uint8_t scanCode, bool extended)
{
const uint32_t ps2 = scanCode |
(extended ? UINT32_C(0xE000) : UINT32_C(0));
if (!ps2)
return LG_KEY_RESERVED;
for (int key = 1; key < LG_KEY_MAX; ++key)
if (lg_keycode_to_ps2[key] == ps2)
return key;
return LG_KEY_RESERVED;
}
int windowsInputMapPrintScreen(bool altDown)
{
return altDown ? LG_KEY_SYSRQ : LG_KEY_PRINT;
}
int windowsInputMapPrintScreenEvent(WindowsInput * input,
bool altDown, bool pressed)
{
if (pressed)
{
if (input->printScreenKey == LG_KEY_RESERVED)
input->printScreenKey = windowsInputMapPrintScreen(altDown);
return input->printScreenKey;
}
const int key = input->printScreenKey == LG_KEY_RESERVED ?
windowsInputMapPrintScreen(altDown) : input->printScreenKey;
input->printScreenKey = LG_KEY_RESERVED;
return key;
}
bool windowsInputKeyCode(WindowsInput * input, int key, bool pressed,
bool grabbedEvent)
{
if (!input->focused || grabbedEvent != input->keyboardGrabbed ||
key <= LG_KEY_RESERVED || key >= LG_KEY_MAX)
return false;
updateKeyState(input, key, pressed);
input->sink->key(input->opaque, key, pressed);
return true;
}
bool windowsInputKey(WindowsInput * input, uint8_t scanCode, bool extended,
bool pressed, bool grabbedEvent)
{
return windowsInputKeyCode(input,
windowsInputMapScanCode(scanCode, extended), pressed, grabbedEvent);
}
size_t windowsInputSyncHeldKeys(WindowsInput * input,
const int * keys, size_t count, bool grabbedEvent)
{
if (!keys)
return 0;
size_t synced = 0;
for (unsigned int pass = 0; pass < 2; ++pass)
for (size_t i = 0; i < count; ++i)
{
const bool modifier = modifierKey(keys[i]);
if (modifier != (pass == 0))
continue;
if (windowsInputKeyCode(input, keys[i], true, grabbedEvent))
++synced;
}
return synced;
}
void windowsInputText(WindowsInput * input, const char * text)
{
if (input->focused && !input->keyboardGrabbed && text && *text)
input->sink->text(input->opaque, text);
}
void windowsInputState(WindowsInput * input,
bool ctrl, bool shift, bool alt, bool super,
bool numLock, bool capsLock, bool scrollLock)
{
input->numLock = numLock;
input->capsLock = capsLock;
input->scrollLock = scrollLock;
input->sink->modifiers(input->opaque, ctrl, shift, alt, super);
input->sink->leds(input->opaque, numLock, capsLock, scrollLock);
}
void windowsInputTrackedState(WindowsInput * input)
{
input->sink->modifiers(input->opaque,
input->ctrlKeys != 0, input->shiftKeys != 0,
input->altKeys != 0, input->superKeys != 0);
input->sink->leds(input->opaque,
input->numLock, input->capsLock, input->scrollLock);
}