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42d8f31eba
If we specifically tell ImGui's OpenGL 3.x backend to target OpenGL ES 3.0, then no extension loader is necessary.
60 lines
2.1 KiB
C
60 lines
2.1 KiB
C
/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_EGL_DYNPROCS_
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#define _H_LG_EGL_DYNPROCS_
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#ifdef ENABLE_EGL
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#include <EGL/egl.h>
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#include <GL/gl.h>
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typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum platform,
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void *native_display, const EGLint *attrib_list);
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typedef void (*eglSwapBuffersWithDamageKHR_t)(EGLDisplay dpy,
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EGLSurface surface, const EGLint *rects, EGLint n_rects);
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typedef void (*glEGLImageTargetTexture2DOES_t)(GLenum target,
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GLeglImageOES image);
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typedef void (*DEBUGPROC_t)(GLenum source,
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GLenum type, GLuint id, GLenum severity, GLsizei length,
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const GLchar *message, const void *userParam);
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typedef void (*glDebugMessageCallback_t)(DEBUGPROC_t callback,
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const void * userParam);
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struct EGLDynProcs
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{
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eglGetPlatformDisplayEXT_t eglGetPlatformDisplay;
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eglGetPlatformDisplayEXT_t eglGetPlatformDisplayEXT;
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eglSwapBuffersWithDamageKHR_t eglSwapBuffersWithDamageKHR;
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eglSwapBuffersWithDamageKHR_t eglSwapBuffersWithDamageEXT;
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glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES;
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glDebugMessageCallback_t glDebugMessageCallback;
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glDebugMessageCallback_t glDebugMessageCallbackKHR;
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};
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extern struct EGLDynProcs g_egl_dynProcs;
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void egl_dynProcsInit(void);
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#else
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#define egl_dynProcsInit(...)
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#endif
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#endif // _H_LG_EGL_DYNPROCS_
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