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LookingGlass/idd/LGIdd/d3d/CInteropPool.h
2026-08-14 02:30:31 +10:00

103 lines
3.4 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CSRWLock.h"
#include "capture/CFrameTex.h"
#include "d3d/CD3D11Device.h"
#include "d3d/CD3D12Device.h"
#include <memory>
struct CD3D11Core;
struct D11Sync
{
ComPtr<ID3D11Fence> fence;
UINT64 value = 0;
bool ready = false;
bool Valid() const { return ready || (fence && value); }
D12SyncState State() const;
};
// A native D3D11 view of one immutable graph product. Keep the lease until
// the encoder's GPU completion, not merely until its submission returns.
class D11Lease
{
friend class CInteropPool;
friend struct CD3D11Core;
private:
std::shared_ptr<CD3D11Core> m_core;
TexLease m_src;
ComPtr<ID3D11Texture2D> m_tex;
D11Sync m_sync;
FrameProfile m_profile;
D11Lease(const std::shared_ptr<CD3D11Core>& core, const TexLease& src,
const ComPtr<ID3D11Texture2D>& tex, const D11Sync& sync,
const FrameProfile& profile);
public:
D11Lease() = default;
D11Lease(const D11Lease&) = default;
D11Lease& operator=(const D11Lease&) = default;
D11Lease(D11Lease&&) noexcept = default;
D11Lease& operator=(D11Lease&&) noexcept = default;
explicit operator bool() const { return !!m_src && !!m_tex; }
ID3D11Texture2D * Get() const { return m_tex.Get(); }
const CFrameTex * Frame() const { return m_src.Get(); }
const FrameProfile& Profile() const { return m_profile; }
const D11Sync& Sync() const { return m_sync; }
D12SyncState Status() const { return m_sync.State(); }
// Orders only work subsequently submitted through this exact context.
// The context owner remains responsible for its thread serialization and
// for ordering any private encoder queue.
TexResult Wait(ID3D11DeviceContext4 * context) const;
void Reset();
};
// Opens cached native D3D11 views of shareable D3D12 graph products. The
// pool never copies, transitions, or writes a product. Failures remain local
// to this interop route and cannot invalidate the source or sibling routes.
class CInteropPool
{
private:
mutable CSRWLock m_lock;
std::shared_ptr<CD3D11Core> m_core;
public:
CInteropPool() = default;
CInteropPool(const CInteropPool&) = delete;
CInteropPool& operator=(const CInteropPool&) = delete;
~CInteropPool() { Reset(); }
// bind is the minimum native D3D11 bind capability required by the future
// consumer. Unsupported capabilities reject this route without a copy.
TexResult Init(const std::shared_ptr<CD3D11Device>& d11,
const std::shared_ptr<CD3D12Device>& d12, UINT bind = 0);
TexResult Get(const TexLease& src, D11Lease& lease);
void Reset();
};