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This is undocumented however testing yields that DXGI DD reports the inverse rotation. Research shows that this is because of a difference in coordiate spaces. Ref: https://docs.microsoft.com/en-us/windows/uwp/gaming/supporting-screen-rotation-directx-and-cpp |
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.. | ||
capture | ||
include/windows | ||
src | ||
app.manifest | ||
CMakeLists.txt | ||
installer.nsi | ||
resource.rc |