Files
LookingGlass/client/src/input.c
Geoffrey McRae 423269802f [client] evdev: fix input capture and device handling
Classify configured devices by keyboard and pointer capability so
automatic keyboard capture leaves relative pointer devices with the
display server.

Run descriptor, grab, physical-state, and LED operations on one worker.
Marshal normalized events through each display server's event loop and
serialize ownership changes with per-lane barriers.

Fall back whole lanes to native input when an evdev cohort cannot be
owned, and retry missing or removed devices without disabling the rest.

Handle report framing, SYN_DROPPED, high-resolution wheels, queue
overflow, held-state cleanup, and guest-driven keyboard LEDs. Restore
host LEDs and kernel grabs during teardown.

Re-evaluate capture when the active input transport changes.
2026-08-21 13:10:34 +10:00

630 lines
17 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "input.h"
#include "common/debug.h"
#include "common/locking.h"
#include <linux/input.h>
#include <stdatomic.h>
struct InputBinding
{
const LG_InputOps * ops;
void * opaque;
bool available;
bool mouseAbsolute;
bool keyboardLEDsValid;
uint8_t keyboardLEDs;
uint32_t epoch;
};
static struct
{
LG_Lock bindingLock;
LG_RWLock activeLock;
LG_Lock keyboardLEDsDispatch;
LG_Lock availabilityDispatch;
uint32_t nextBindingEpoch;
LGInputKeyboardLEDsFn keyboardLEDsCallback;
void * keyboardLEDsOpaque;
LGInputAvailabilityFn availabilityCallback;
void * availabilityOpaque;
struct InputBinding fallback;
struct InputBinding transport;
struct InputBinding active;
bool useTransport;
bool notifiedAvailable;
_Atomic(bool) keys[KEY_MAX];
_Atomic(uint32_t) buttons;
}
l_input;
static bool validOps(const LG_InputOps * ops)
{
return
ops &&
ops->name &&
ops->supports &&
ops->keyDown &&
ops->keyUp &&
ops->mouseMotion &&
ops->mousePress &&
ops->mouseRelease;
}
static struct InputBinding makeBinding(const LG_InputOps * ops,
void * opaque)
{
const bool available = ops && !ops->setStatusListener;
uint32_t epoch = 0;
if (ops)
{
epoch = ++l_input.nextBindingEpoch;
if (!epoch)
epoch = ++l_input.nextBindingEpoch;
}
return (struct InputBinding)
{
.ops = ops,
.opaque = opaque,
.available = available,
.mouseAbsolute = available && ops->mousePosition &&
ops->supports(opaque, LG_INPUT_SUPPORT_MOUSE_ABSOLUTE),
.epoch = epoch,
};
}
static bool bindingEqual(const struct InputBinding * a,
const struct InputBinding * b)
{
return a->ops == b->ops &&
a->opaque == b->opaque &&
a->epoch == b->epoch;
}
static bool keyboardLEDsEqual(const struct InputBinding * a,
const struct InputBinding * b)
{
const bool aValid = a->ops && a->available && a->keyboardLEDsValid;
const bool bValid = b->ops && b->available && b->keyboardLEDsValid;
return aValid == bValid && (!aValid || a->keyboardLEDs == b->keyboardLEDs);
}
static void dispatchKeyboardLEDs(void)
{
LG_LOCK(l_input.keyboardLEDsDispatch);
LG_LOCK_SHARED(l_input.activeLock);
LGInputKeyboardLEDsFn callback = l_input.keyboardLEDsCallback;
void * opaque = l_input.keyboardLEDsOpaque;
const bool valid = l_input.active.ops &&
l_input.active.available &&
l_input.active.keyboardLEDsValid;
const uint8_t leds = l_input.active.keyboardLEDs;
LG_UNLOCK_SHARED(l_input.activeLock);
if (callback)
callback(opaque, valid, leds);
LG_UNLOCK(l_input.keyboardLEDsDispatch);
}
static bool updateAvailabilityNL(void)
{
const bool available = l_input.active.ops != NULL;
if (l_input.notifiedAvailable == available)
return false;
l_input.notifiedAvailable = available;
return true;
}
static void dispatchAvailability(void)
{
LG_LOCK(l_input.availabilityDispatch);
LG_LOCK_SHARED(l_input.activeLock);
LGInputAvailabilityFn callback = l_input.availabilityCallback;
void * opaque = l_input.availabilityOpaque;
const bool available = l_input.active.ops != NULL;
LG_UNLOCK_SHARED(l_input.activeLock);
if (callback)
callback(opaque, available);
LG_UNLOCK(l_input.availabilityDispatch);
}
static void releaseKeysNL(void)
{
for (int key = 0; key < KEY_MAX; ++key)
if (atomic_exchange_explicit(&l_input.keys[key], false,
memory_order_relaxed) && l_input.active.ops)
l_input.active.ops->keyUp(l_input.active.opaque, key);
}
static void releaseButtonsNL(void)
{
const uint32_t buttons = atomic_exchange_explicit(
&l_input.buttons, 0, memory_order_relaxed);
if (!l_input.active.ops)
return;
for (unsigned int button = 1; button < 32; ++button)
if (buttons & (UINT32_C(1) << button))
l_input.active.ops->mouseRelease(l_input.active.opaque, button);
}
static void resetActiveNL(void)
{
releaseKeysNL();
releaseButtonsNL();
if (l_input.active.ops && l_input.active.ops->reset)
l_input.active.ops->reset(l_input.active.opaque);
}
static void clearStateNL(void)
{
for (int key = 0; key < KEY_MAX; ++key)
atomic_store_explicit(&l_input.keys[key], false, memory_order_relaxed);
atomic_store_explicit(&l_input.buttons, 0, memory_order_relaxed);
}
static bool updateActiveNL(bool dropActive)
{
const struct InputBinding next =
l_input.useTransport && l_input.transport.available ?
l_input.transport :
l_input.fallback.available ? l_input.fallback :
(struct InputBinding) { 0 };
if (bindingEqual(&next, &l_input.active))
{
const bool keyboardLEDsChanged =
!keyboardLEDsEqual(&next, &l_input.active);
l_input.active = next;
return keyboardLEDsChanged;
}
const bool keyboardLEDsChanged =
!keyboardLEDsEqual(&next, &l_input.active);
if (dropActive)
clearStateNL();
else
resetActiveNL();
l_input.active = next;
if (l_input.active.ops)
{
if (l_input.active.ops->reset)
l_input.active.ops->reset(l_input.active.opaque);
DEBUG_INFO("Using Input: %s", l_input.active.ops->name);
}
else
DEBUG_INFO("Input is unavailable");
return keyboardLEDsChanged;
}
static bool updateStatusNL(struct InputBinding * binding,
const LG_InputStatus * status)
{
const struct InputBinding oldActive = l_input.active;
const bool wasActive = bindingEqual(&l_input.active, binding);
if (wasActive && !status->available)
{
resetActiveNL();
l_input.active = (struct InputBinding) { 0 };
}
binding->available = status->available;
binding->mouseAbsolute = status->available &&
binding->ops->mousePosition &&
binding->ops->supports(binding->opaque,
LG_INPUT_SUPPORT_MOUSE_ABSOLUTE);
binding->keyboardLEDsValid = status->available &&
status->keyboardLEDsValid;
binding->keyboardLEDs = status->keyboardLEDs;
updateActiveNL(false);
return !keyboardLEDsEqual(&oldActive, &l_input.active);
}
static void fallbackStatusChanged(void * opaque,
const LG_InputStatus * status)
{
if (!status)
return;
LG_LOCK_EXCLUSIVE(l_input.activeLock);
bool keyboardLEDsChanged = false;
if (l_input.fallback.ops &&
l_input.fallback.epoch == (uint32_t)(uintptr_t)opaque)
keyboardLEDsChanged = updateStatusNL(&l_input.fallback, status);
const bool availabilityChanged = updateAvailabilityNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
if (keyboardLEDsChanged)
dispatchKeyboardLEDs();
if (availabilityChanged)
dispatchAvailability();
}
static void transportStatusChanged(void * opaque,
const LG_InputStatus * status)
{
if (!status)
return;
LG_LOCK_EXCLUSIVE(l_input.activeLock);
bool keyboardLEDsChanged = false;
if (l_input.transport.ops &&
l_input.transport.epoch == (uint32_t)(uintptr_t)opaque)
keyboardLEDsChanged = updateStatusNL(&l_input.transport, status);
const bool availabilityChanged = updateAvailabilityNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
if (keyboardLEDsChanged)
dispatchKeyboardLEDs();
if (availabilityChanged)
dispatchAvailability();
}
void lgInput_init(void)
{
l_input.fallback = (struct InputBinding) { 0 };
l_input.transport = (struct InputBinding) { 0 };
l_input.active = (struct InputBinding) { 0 };
l_input.useTransport = true;
l_input.notifiedAvailable = false;
for (int key = 0; key < KEY_MAX; ++key)
atomic_init(&l_input.keys[key], false);
atomic_init(&l_input.buttons, 0);
LG_LOCK_INIT(l_input.bindingLock);
LG_RWLOCK_INIT(l_input.activeLock);
LG_LOCK_INIT(l_input.keyboardLEDsDispatch);
LG_LOCK_INIT(l_input.availabilityDispatch);
}
void lgInput_free(void)
{
struct InputBinding fallback;
struct InputBinding transport;
LG_LOCK(l_input.bindingLock);
LG_LOCK(l_input.keyboardLEDsDispatch);
LG_LOCK(l_input.availabilityDispatch);
LG_LOCK_EXCLUSIVE(l_input.activeLock);
resetActiveNL();
fallback = l_input.fallback;
transport = l_input.transport;
l_input.active = (struct InputBinding) { 0 };
l_input.fallback = (struct InputBinding) { 0 };
l_input.transport = (struct InputBinding) { 0 };
l_input.keyboardLEDsCallback = NULL;
l_input.keyboardLEDsOpaque = NULL;
l_input.availabilityCallback = NULL;
l_input.availabilityOpaque = NULL;
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
LG_UNLOCK(l_input.availabilityDispatch);
LG_UNLOCK(l_input.keyboardLEDsDispatch);
if (fallback.ops && fallback.ops->setStatusListener)
fallback.ops->setStatusListener(fallback.opaque, NULL, NULL);
if (transport.ops && transport.ops->setStatusListener)
transport.ops->setStatusListener(transport.opaque, NULL, NULL);
LG_UNLOCK(l_input.bindingLock);
LG_RWLOCK_FREE(l_input.activeLock);
LG_LOCK_FREE(l_input.availabilityDispatch);
LG_LOCK_FREE(l_input.keyboardLEDsDispatch);
LG_LOCK_FREE(l_input.bindingLock);
}
static void setBinding(struct InputBinding * target,
const LG_InputOps * ops, void * opaque, LG_InputStatusFn statusFn)
{
if (ops && !validOps(ops))
{
DEBUG_ERROR("Invalid input operations");
ops = NULL;
opaque = NULL;
}
struct InputBinding old;
LG_LOCK(l_input.bindingLock);
LG_LOCK_EXCLUSIVE(l_input.activeLock);
old = *target;
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
if (old.ops && old.ops->setStatusListener)
old.ops->setStatusListener(old.opaque, NULL, NULL);
const struct InputBinding next = makeBinding(ops, opaque);
LG_LOCK_EXCLUSIVE(l_input.activeLock);
*target = next;
const bool keyboardLEDsChanged = updateActiveNL(false);
const bool availabilityChanged = updateAvailabilityNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
if (keyboardLEDsChanged)
dispatchKeyboardLEDs();
if (availabilityChanged)
dispatchAvailability();
if (next.ops && next.ops->setStatusListener)
next.ops->setStatusListener(next.opaque, statusFn,
(void *)(uintptr_t)next.epoch);
LG_UNLOCK(l_input.bindingLock);
}
static void dropBinding(struct InputBinding * target)
{
LG_LOCK(l_input.bindingLock);
LG_LOCK_EXCLUSIVE(l_input.activeLock);
const bool wasActive = bindingEqual(&l_input.active, target);
*target = (struct InputBinding) { 0 };
const bool keyboardLEDsChanged = updateActiveNL(wasActive);
const bool availabilityChanged = updateAvailabilityNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
if (keyboardLEDsChanged)
dispatchKeyboardLEDs();
if (availabilityChanged)
dispatchAvailability();
LG_UNLOCK(l_input.bindingLock);
}
void lgInput_setFallback(const LG_InputOps * ops, void * opaque)
{
setBinding(&l_input.fallback, ops, opaque, fallbackStatusChanged);
}
void lgInput_dropFallback(void)
{
dropBinding(&l_input.fallback);
}
void lgInput_setTransport(const LG_InputOps * ops, void * opaque)
{
setBinding(&l_input.transport, ops, opaque, transportStatusChanged);
}
void lgInput_dropTransport(void)
{
dropBinding(&l_input.transport);
}
void lgInput_useTransport(bool enable)
{
LG_LOCK_EXCLUSIVE(l_input.activeLock);
l_input.useTransport = enable;
const bool keyboardLEDsChanged = updateActiveNL(false);
const bool availabilityChanged = updateAvailabilityNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
if (keyboardLEDsChanged)
dispatchKeyboardLEDs();
if (availabilityChanged)
dispatchAvailability();
}
bool lgInput_available(void)
{
LG_LOCK_SHARED(l_input.activeLock);
const bool result = l_input.active.ops != NULL;
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
bool lgInput_supports(LG_InputSupport support)
{
LG_LOCK_SHARED(l_input.activeLock);
bool result;
switch (support)
{
case LG_INPUT_SUPPORT_MOUSE_ABSOLUTE:
result = l_input.active.mouseAbsolute;
break;
default:
result = false;
break;
}
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
void lgInput_setKeyboardLEDsListener(
LGInputKeyboardLEDsFn callback, void * opaque)
{
LG_LOCK(l_input.keyboardLEDsDispatch);
LG_LOCK_SHARED(l_input.activeLock);
l_input.keyboardLEDsCallback = callback;
l_input.keyboardLEDsOpaque = opaque;
const bool valid = l_input.active.ops &&
l_input.active.available &&
l_input.active.keyboardLEDsValid;
const uint8_t leds = l_input.active.keyboardLEDs;
LG_UNLOCK_SHARED(l_input.activeLock);
if (callback)
callback(opaque, valid, leds);
LG_UNLOCK(l_input.keyboardLEDsDispatch);
}
void lgInput_setAvailabilityListener(
LGInputAvailabilityFn callback, void * opaque)
{
LG_LOCK(l_input.availabilityDispatch);
LG_LOCK_SHARED(l_input.activeLock);
l_input.availabilityCallback = callback;
l_input.availabilityOpaque = opaque;
const bool available = l_input.active.ops != NULL;
LG_UNLOCK_SHARED(l_input.activeLock);
if (callback)
callback(opaque, available);
LG_UNLOCK(l_input.availabilityDispatch);
}
bool lgInput_keyDown(int key)
{
if (key < 0 || key >= KEY_MAX)
return false;
LG_LOCK_SHARED(l_input.activeLock);
if (atomic_exchange_explicit(
&l_input.keys[key], true, memory_order_relaxed))
{
LG_UNLOCK_SHARED(l_input.activeLock);
return true;
}
const bool result = l_input.active.ops &&
l_input.active.ops->keyDown(l_input.active.opaque, key);
if (!result)
atomic_store_explicit(&l_input.keys[key], false, memory_order_relaxed);
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
bool lgInput_keyUp(int key)
{
if (key < 0 || key >= KEY_MAX)
return false;
LG_LOCK_SHARED(l_input.activeLock);
if (!atomic_exchange_explicit(
&l_input.keys[key], false, memory_order_relaxed))
{
LG_UNLOCK_SHARED(l_input.activeLock);
return true;
}
const bool result = l_input.active.ops &&
l_input.active.ops->keyUp(l_input.active.opaque, key);
if (!result)
atomic_store_explicit(&l_input.keys[key], true, memory_order_relaxed);
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
bool lgInput_keyboardLEDs(bool numLock, bool capsLock, bool scrollLock)
{
LG_LOCK_SHARED(l_input.activeLock);
const bool result = l_input.active.ops &&
(!l_input.active.ops->keyboardLEDs ||
l_input.active.ops->keyboardLEDs(l_input.active.opaque,
numLock, capsLock, scrollLock));
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
void lgInput_releaseKeys(void)
{
LG_LOCK_EXCLUSIVE(l_input.activeLock);
releaseKeysNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
}
void lgInput_releaseButtons(void)
{
LG_LOCK_EXCLUSIVE(l_input.activeLock);
releaseButtonsNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
}
void lgInput_releaseAll(void)
{
LG_LOCK_EXCLUSIVE(l_input.activeLock);
releaseKeysNL();
releaseButtonsNL();
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
}
bool lgInput_mouseMotion(int32_t x, int32_t y)
{
LG_LOCK_SHARED(l_input.activeLock);
const bool result = l_input.active.ops &&
l_input.active.ops->mouseMotion(l_input.active.opaque, x, y);
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
bool lgInput_mousePosition(uint32_t x, uint32_t y, uint32_t width,
uint32_t height)
{
LG_LOCK_SHARED(l_input.activeLock);
const bool result = l_input.active.mouseAbsolute &&
l_input.active.ops->mousePosition(l_input.active.opaque,
x, y, width, height);
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
bool lgInput_mousePress(unsigned int button)
{
if (button == 0 || button >= 32)
return false;
const uint32_t mask = UINT32_C(1) << button;
LG_LOCK_SHARED(l_input.activeLock);
if (atomic_fetch_or_explicit(
&l_input.buttons, mask, memory_order_relaxed) & mask)
{
LG_UNLOCK_SHARED(l_input.activeLock);
return true;
}
const bool result = l_input.active.ops &&
l_input.active.ops->mousePress(l_input.active.opaque, button);
if (!result)
atomic_fetch_and_explicit(
&l_input.buttons, ~mask, memory_order_relaxed);
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}
bool lgInput_mouseRelease(unsigned int button)
{
if (button == 0 || button >= 32)
return false;
const uint32_t mask = UINT32_C(1) << button;
LG_LOCK_SHARED(l_input.activeLock);
if (!(atomic_fetch_and_explicit(
&l_input.buttons, ~mask, memory_order_relaxed) & mask))
{
LG_UNLOCK_SHARED(l_input.activeLock);
return true;
}
const bool result = l_input.active.ops &&
l_input.active.ops->mouseRelease(l_input.active.opaque, button);
if (!result)
atomic_fetch_or_explicit(&l_input.buttons, mask, memory_order_relaxed);
LG_UNLOCK_SHARED(l_input.activeLock);
return result;
}