mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-21 22:51:31 +00:00
Classify configured devices by keyboard and pointer capability so automatic keyboard capture leaves relative pointer devices with the display server. Run descriptor, grab, physical-state, and LED operations on one worker. Marshal normalized events through each display server's event loop and serialize ownership changes with per-lane barriers. Fall back whole lanes to native input when an evdev cohort cannot be owned, and retry missing or removed devices without disabling the rest. Handle report framing, SYN_DROPPED, high-resolution wheels, queue overflow, held-state cleanup, and guest-driven keyboard LEDs. Restore host LEDs and kernel grabs during teardown. Re-evaluate capture when the active input transport changes.
630 lines
17 KiB
C
630 lines
17 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "input.h"
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#include "common/debug.h"
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#include "common/locking.h"
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#include <linux/input.h>
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#include <stdatomic.h>
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struct InputBinding
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{
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const LG_InputOps * ops;
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void * opaque;
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bool available;
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bool mouseAbsolute;
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bool keyboardLEDsValid;
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uint8_t keyboardLEDs;
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uint32_t epoch;
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};
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static struct
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{
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LG_Lock bindingLock;
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LG_RWLock activeLock;
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LG_Lock keyboardLEDsDispatch;
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LG_Lock availabilityDispatch;
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uint32_t nextBindingEpoch;
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LGInputKeyboardLEDsFn keyboardLEDsCallback;
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void * keyboardLEDsOpaque;
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LGInputAvailabilityFn availabilityCallback;
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void * availabilityOpaque;
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struct InputBinding fallback;
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struct InputBinding transport;
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struct InputBinding active;
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bool useTransport;
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bool notifiedAvailable;
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_Atomic(bool) keys[KEY_MAX];
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_Atomic(uint32_t) buttons;
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}
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l_input;
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static bool validOps(const LG_InputOps * ops)
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{
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return
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ops &&
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ops->name &&
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ops->supports &&
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ops->keyDown &&
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ops->keyUp &&
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ops->mouseMotion &&
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ops->mousePress &&
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ops->mouseRelease;
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}
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static struct InputBinding makeBinding(const LG_InputOps * ops,
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void * opaque)
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{
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const bool available = ops && !ops->setStatusListener;
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uint32_t epoch = 0;
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if (ops)
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{
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epoch = ++l_input.nextBindingEpoch;
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if (!epoch)
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epoch = ++l_input.nextBindingEpoch;
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}
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return (struct InputBinding)
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{
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.ops = ops,
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.opaque = opaque,
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.available = available,
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.mouseAbsolute = available && ops->mousePosition &&
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ops->supports(opaque, LG_INPUT_SUPPORT_MOUSE_ABSOLUTE),
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.epoch = epoch,
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};
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}
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static bool bindingEqual(const struct InputBinding * a,
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const struct InputBinding * b)
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{
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return a->ops == b->ops &&
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a->opaque == b->opaque &&
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a->epoch == b->epoch;
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}
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static bool keyboardLEDsEqual(const struct InputBinding * a,
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const struct InputBinding * b)
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{
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const bool aValid = a->ops && a->available && a->keyboardLEDsValid;
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const bool bValid = b->ops && b->available && b->keyboardLEDsValid;
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return aValid == bValid && (!aValid || a->keyboardLEDs == b->keyboardLEDs);
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}
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static void dispatchKeyboardLEDs(void)
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{
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LG_LOCK(l_input.keyboardLEDsDispatch);
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LG_LOCK_SHARED(l_input.activeLock);
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LGInputKeyboardLEDsFn callback = l_input.keyboardLEDsCallback;
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void * opaque = l_input.keyboardLEDsOpaque;
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const bool valid = l_input.active.ops &&
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l_input.active.available &&
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l_input.active.keyboardLEDsValid;
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const uint8_t leds = l_input.active.keyboardLEDs;
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LG_UNLOCK_SHARED(l_input.activeLock);
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if (callback)
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callback(opaque, valid, leds);
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LG_UNLOCK(l_input.keyboardLEDsDispatch);
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}
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static bool updateAvailabilityNL(void)
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{
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const bool available = l_input.active.ops != NULL;
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if (l_input.notifiedAvailable == available)
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return false;
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l_input.notifiedAvailable = available;
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return true;
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}
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static void dispatchAvailability(void)
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{
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LG_LOCK(l_input.availabilityDispatch);
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LG_LOCK_SHARED(l_input.activeLock);
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LGInputAvailabilityFn callback = l_input.availabilityCallback;
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void * opaque = l_input.availabilityOpaque;
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const bool available = l_input.active.ops != NULL;
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LG_UNLOCK_SHARED(l_input.activeLock);
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if (callback)
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callback(opaque, available);
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LG_UNLOCK(l_input.availabilityDispatch);
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}
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static void releaseKeysNL(void)
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{
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for (int key = 0; key < KEY_MAX; ++key)
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if (atomic_exchange_explicit(&l_input.keys[key], false,
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memory_order_relaxed) && l_input.active.ops)
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l_input.active.ops->keyUp(l_input.active.opaque, key);
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}
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static void releaseButtonsNL(void)
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{
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const uint32_t buttons = atomic_exchange_explicit(
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&l_input.buttons, 0, memory_order_relaxed);
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if (!l_input.active.ops)
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return;
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for (unsigned int button = 1; button < 32; ++button)
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if (buttons & (UINT32_C(1) << button))
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l_input.active.ops->mouseRelease(l_input.active.opaque, button);
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}
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static void resetActiveNL(void)
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{
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releaseKeysNL();
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releaseButtonsNL();
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if (l_input.active.ops && l_input.active.ops->reset)
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l_input.active.ops->reset(l_input.active.opaque);
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}
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static void clearStateNL(void)
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{
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for (int key = 0; key < KEY_MAX; ++key)
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atomic_store_explicit(&l_input.keys[key], false, memory_order_relaxed);
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atomic_store_explicit(&l_input.buttons, 0, memory_order_relaxed);
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}
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static bool updateActiveNL(bool dropActive)
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{
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const struct InputBinding next =
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l_input.useTransport && l_input.transport.available ?
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l_input.transport :
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l_input.fallback.available ? l_input.fallback :
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(struct InputBinding) { 0 };
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if (bindingEqual(&next, &l_input.active))
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{
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const bool keyboardLEDsChanged =
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!keyboardLEDsEqual(&next, &l_input.active);
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l_input.active = next;
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return keyboardLEDsChanged;
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}
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const bool keyboardLEDsChanged =
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!keyboardLEDsEqual(&next, &l_input.active);
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if (dropActive)
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clearStateNL();
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else
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resetActiveNL();
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l_input.active = next;
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if (l_input.active.ops)
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{
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if (l_input.active.ops->reset)
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l_input.active.ops->reset(l_input.active.opaque);
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DEBUG_INFO("Using Input: %s", l_input.active.ops->name);
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}
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else
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DEBUG_INFO("Input is unavailable");
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return keyboardLEDsChanged;
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}
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static bool updateStatusNL(struct InputBinding * binding,
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const LG_InputStatus * status)
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{
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const struct InputBinding oldActive = l_input.active;
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const bool wasActive = bindingEqual(&l_input.active, binding);
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if (wasActive && !status->available)
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{
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resetActiveNL();
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l_input.active = (struct InputBinding) { 0 };
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}
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binding->available = status->available;
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binding->mouseAbsolute = status->available &&
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binding->ops->mousePosition &&
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binding->ops->supports(binding->opaque,
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LG_INPUT_SUPPORT_MOUSE_ABSOLUTE);
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binding->keyboardLEDsValid = status->available &&
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status->keyboardLEDsValid;
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binding->keyboardLEDs = status->keyboardLEDs;
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updateActiveNL(false);
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return !keyboardLEDsEqual(&oldActive, &l_input.active);
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}
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static void fallbackStatusChanged(void * opaque,
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const LG_InputStatus * status)
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{
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if (!status)
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return;
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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bool keyboardLEDsChanged = false;
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if (l_input.fallback.ops &&
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l_input.fallback.epoch == (uint32_t)(uintptr_t)opaque)
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keyboardLEDsChanged = updateStatusNL(&l_input.fallback, status);
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const bool availabilityChanged = updateAvailabilityNL();
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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if (keyboardLEDsChanged)
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dispatchKeyboardLEDs();
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if (availabilityChanged)
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dispatchAvailability();
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}
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static void transportStatusChanged(void * opaque,
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const LG_InputStatus * status)
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{
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if (!status)
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return;
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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bool keyboardLEDsChanged = false;
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if (l_input.transport.ops &&
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l_input.transport.epoch == (uint32_t)(uintptr_t)opaque)
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keyboardLEDsChanged = updateStatusNL(&l_input.transport, status);
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const bool availabilityChanged = updateAvailabilityNL();
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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if (keyboardLEDsChanged)
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dispatchKeyboardLEDs();
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if (availabilityChanged)
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dispatchAvailability();
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}
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void lgInput_init(void)
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{
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l_input.fallback = (struct InputBinding) { 0 };
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l_input.transport = (struct InputBinding) { 0 };
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l_input.active = (struct InputBinding) { 0 };
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l_input.useTransport = true;
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l_input.notifiedAvailable = false;
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for (int key = 0; key < KEY_MAX; ++key)
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atomic_init(&l_input.keys[key], false);
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atomic_init(&l_input.buttons, 0);
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LG_LOCK_INIT(l_input.bindingLock);
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LG_RWLOCK_INIT(l_input.activeLock);
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LG_LOCK_INIT(l_input.keyboardLEDsDispatch);
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LG_LOCK_INIT(l_input.availabilityDispatch);
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}
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void lgInput_free(void)
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{
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struct InputBinding fallback;
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struct InputBinding transport;
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LG_LOCK(l_input.bindingLock);
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LG_LOCK(l_input.keyboardLEDsDispatch);
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LG_LOCK(l_input.availabilityDispatch);
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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resetActiveNL();
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fallback = l_input.fallback;
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transport = l_input.transport;
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l_input.active = (struct InputBinding) { 0 };
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l_input.fallback = (struct InputBinding) { 0 };
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l_input.transport = (struct InputBinding) { 0 };
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l_input.keyboardLEDsCallback = NULL;
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l_input.keyboardLEDsOpaque = NULL;
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l_input.availabilityCallback = NULL;
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l_input.availabilityOpaque = NULL;
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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LG_UNLOCK(l_input.availabilityDispatch);
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LG_UNLOCK(l_input.keyboardLEDsDispatch);
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if (fallback.ops && fallback.ops->setStatusListener)
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fallback.ops->setStatusListener(fallback.opaque, NULL, NULL);
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if (transport.ops && transport.ops->setStatusListener)
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transport.ops->setStatusListener(transport.opaque, NULL, NULL);
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LG_UNLOCK(l_input.bindingLock);
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LG_RWLOCK_FREE(l_input.activeLock);
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LG_LOCK_FREE(l_input.availabilityDispatch);
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LG_LOCK_FREE(l_input.keyboardLEDsDispatch);
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LG_LOCK_FREE(l_input.bindingLock);
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}
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static void setBinding(struct InputBinding * target,
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const LG_InputOps * ops, void * opaque, LG_InputStatusFn statusFn)
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{
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if (ops && !validOps(ops))
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{
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DEBUG_ERROR("Invalid input operations");
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ops = NULL;
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opaque = NULL;
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}
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struct InputBinding old;
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LG_LOCK(l_input.bindingLock);
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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old = *target;
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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if (old.ops && old.ops->setStatusListener)
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old.ops->setStatusListener(old.opaque, NULL, NULL);
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const struct InputBinding next = makeBinding(ops, opaque);
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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*target = next;
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const bool keyboardLEDsChanged = updateActiveNL(false);
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const bool availabilityChanged = updateAvailabilityNL();
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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if (keyboardLEDsChanged)
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dispatchKeyboardLEDs();
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if (availabilityChanged)
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dispatchAvailability();
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if (next.ops && next.ops->setStatusListener)
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next.ops->setStatusListener(next.opaque, statusFn,
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(void *)(uintptr_t)next.epoch);
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LG_UNLOCK(l_input.bindingLock);
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}
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static void dropBinding(struct InputBinding * target)
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{
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LG_LOCK(l_input.bindingLock);
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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const bool wasActive = bindingEqual(&l_input.active, target);
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*target = (struct InputBinding) { 0 };
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const bool keyboardLEDsChanged = updateActiveNL(wasActive);
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const bool availabilityChanged = updateAvailabilityNL();
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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if (keyboardLEDsChanged)
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dispatchKeyboardLEDs();
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if (availabilityChanged)
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dispatchAvailability();
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LG_UNLOCK(l_input.bindingLock);
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}
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void lgInput_setFallback(const LG_InputOps * ops, void * opaque)
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{
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setBinding(&l_input.fallback, ops, opaque, fallbackStatusChanged);
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}
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void lgInput_dropFallback(void)
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{
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dropBinding(&l_input.fallback);
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}
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void lgInput_setTransport(const LG_InputOps * ops, void * opaque)
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{
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setBinding(&l_input.transport, ops, opaque, transportStatusChanged);
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}
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void lgInput_dropTransport(void)
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{
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dropBinding(&l_input.transport);
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}
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void lgInput_useTransport(bool enable)
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{
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LG_LOCK_EXCLUSIVE(l_input.activeLock);
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l_input.useTransport = enable;
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const bool keyboardLEDsChanged = updateActiveNL(false);
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const bool availabilityChanged = updateAvailabilityNL();
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LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
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if (keyboardLEDsChanged)
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dispatchKeyboardLEDs();
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if (availabilityChanged)
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dispatchAvailability();
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}
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bool lgInput_available(void)
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{
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LG_LOCK_SHARED(l_input.activeLock);
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const bool result = l_input.active.ops != NULL;
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LG_UNLOCK_SHARED(l_input.activeLock);
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return result;
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}
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bool lgInput_supports(LG_InputSupport support)
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{
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LG_LOCK_SHARED(l_input.activeLock);
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bool result;
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switch (support)
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{
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case LG_INPUT_SUPPORT_MOUSE_ABSOLUTE:
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result = l_input.active.mouseAbsolute;
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break;
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default:
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result = false;
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break;
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}
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LG_UNLOCK_SHARED(l_input.activeLock);
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return result;
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}
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void lgInput_setKeyboardLEDsListener(
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LGInputKeyboardLEDsFn callback, void * opaque)
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{
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LG_LOCK(l_input.keyboardLEDsDispatch);
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LG_LOCK_SHARED(l_input.activeLock);
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l_input.keyboardLEDsCallback = callback;
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l_input.keyboardLEDsOpaque = opaque;
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const bool valid = l_input.active.ops &&
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l_input.active.available &&
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l_input.active.keyboardLEDsValid;
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const uint8_t leds = l_input.active.keyboardLEDs;
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LG_UNLOCK_SHARED(l_input.activeLock);
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if (callback)
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callback(opaque, valid, leds);
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LG_UNLOCK(l_input.keyboardLEDsDispatch);
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}
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void lgInput_setAvailabilityListener(
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LGInputAvailabilityFn callback, void * opaque)
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{
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LG_LOCK(l_input.availabilityDispatch);
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LG_LOCK_SHARED(l_input.activeLock);
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l_input.availabilityCallback = callback;
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l_input.availabilityOpaque = opaque;
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const bool available = l_input.active.ops != NULL;
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LG_UNLOCK_SHARED(l_input.activeLock);
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if (callback)
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callback(opaque, available);
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LG_UNLOCK(l_input.availabilityDispatch);
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}
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bool lgInput_keyDown(int key)
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{
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if (key < 0 || key >= KEY_MAX)
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return false;
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LG_LOCK_SHARED(l_input.activeLock);
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if (atomic_exchange_explicit(
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&l_input.keys[key], true, memory_order_relaxed))
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{
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LG_UNLOCK_SHARED(l_input.activeLock);
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return true;
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}
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const bool result = l_input.active.ops &&
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l_input.active.ops->keyDown(l_input.active.opaque, key);
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if (!result)
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atomic_store_explicit(&l_input.keys[key], false, memory_order_relaxed);
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LG_UNLOCK_SHARED(l_input.activeLock);
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return result;
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}
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bool lgInput_keyUp(int key)
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{
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if (key < 0 || key >= KEY_MAX)
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return false;
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LG_LOCK_SHARED(l_input.activeLock);
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if (!atomic_exchange_explicit(
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&l_input.keys[key], false, memory_order_relaxed))
|
|
{
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return true;
|
|
}
|
|
|
|
const bool result = l_input.active.ops &&
|
|
l_input.active.ops->keyUp(l_input.active.opaque, key);
|
|
if (!result)
|
|
atomic_store_explicit(&l_input.keys[key], true, memory_order_relaxed);
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return result;
|
|
}
|
|
|
|
bool lgInput_keyboardLEDs(bool numLock, bool capsLock, bool scrollLock)
|
|
{
|
|
LG_LOCK_SHARED(l_input.activeLock);
|
|
const bool result = l_input.active.ops &&
|
|
(!l_input.active.ops->keyboardLEDs ||
|
|
l_input.active.ops->keyboardLEDs(l_input.active.opaque,
|
|
numLock, capsLock, scrollLock));
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return result;
|
|
}
|
|
|
|
void lgInput_releaseKeys(void)
|
|
{
|
|
LG_LOCK_EXCLUSIVE(l_input.activeLock);
|
|
releaseKeysNL();
|
|
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
|
|
}
|
|
|
|
void lgInput_releaseButtons(void)
|
|
{
|
|
LG_LOCK_EXCLUSIVE(l_input.activeLock);
|
|
releaseButtonsNL();
|
|
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
|
|
}
|
|
|
|
void lgInput_releaseAll(void)
|
|
{
|
|
LG_LOCK_EXCLUSIVE(l_input.activeLock);
|
|
releaseKeysNL();
|
|
releaseButtonsNL();
|
|
LG_UNLOCK_EXCLUSIVE(l_input.activeLock);
|
|
}
|
|
|
|
bool lgInput_mouseMotion(int32_t x, int32_t y)
|
|
{
|
|
LG_LOCK_SHARED(l_input.activeLock);
|
|
const bool result = l_input.active.ops &&
|
|
l_input.active.ops->mouseMotion(l_input.active.opaque, x, y);
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return result;
|
|
}
|
|
|
|
bool lgInput_mousePosition(uint32_t x, uint32_t y, uint32_t width,
|
|
uint32_t height)
|
|
{
|
|
LG_LOCK_SHARED(l_input.activeLock);
|
|
const bool result = l_input.active.mouseAbsolute &&
|
|
l_input.active.ops->mousePosition(l_input.active.opaque,
|
|
x, y, width, height);
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return result;
|
|
}
|
|
|
|
bool lgInput_mousePress(unsigned int button)
|
|
{
|
|
if (button == 0 || button >= 32)
|
|
return false;
|
|
|
|
const uint32_t mask = UINT32_C(1) << button;
|
|
LG_LOCK_SHARED(l_input.activeLock);
|
|
if (atomic_fetch_or_explicit(
|
|
&l_input.buttons, mask, memory_order_relaxed) & mask)
|
|
{
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return true;
|
|
}
|
|
|
|
const bool result = l_input.active.ops &&
|
|
l_input.active.ops->mousePress(l_input.active.opaque, button);
|
|
if (!result)
|
|
atomic_fetch_and_explicit(
|
|
&l_input.buttons, ~mask, memory_order_relaxed);
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return result;
|
|
}
|
|
|
|
bool lgInput_mouseRelease(unsigned int button)
|
|
{
|
|
if (button == 0 || button >= 32)
|
|
return false;
|
|
|
|
const uint32_t mask = UINT32_C(1) << button;
|
|
LG_LOCK_SHARED(l_input.activeLock);
|
|
if (!(atomic_fetch_and_explicit(
|
|
&l_input.buttons, ~mask, memory_order_relaxed) & mask))
|
|
{
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return true;
|
|
}
|
|
|
|
const bool result = l_input.active.ops &&
|
|
l_input.active.ops->mouseRelease(l_input.active.opaque, button);
|
|
if (!result)
|
|
atomic_fetch_or_explicit(&l_input.buttons, mask, memory_order_relaxed);
|
|
LG_UNLOCK_SHARED(l_input.activeLock);
|
|
return result;
|
|
}
|