mirror of
https://github.com/gnif/LookingGlass.git
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176 lines
4.9 KiB
C
176 lines
4.9 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include "app.h"
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#include "common/KVMFR.h"
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#include "common/framebuffer.h"
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#define IS_LG_RENDERER_VALID(x) \
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((x)->getName && \
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(x)->create && \
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(x)->initialize && \
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(x)->deinitialize && \
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(x)->onRestart && \
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(x)->onResize && \
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(x)->onMouseShape && \
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(x)->onMouseEvent && \
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(x)->renderStartup && \
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(x)->needsRender && \
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(x)->render)
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typedef struct LG_RendererParams
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{
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bool quickSplash;
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}
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LG_RendererParams;
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typedef enum LG_RendererSupport
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{
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LG_SUPPORTS_DMABUF
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}
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LG_RendererSupport;
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typedef enum LG_RendererRotate
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{
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LG_ROTATE_0,
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LG_ROTATE_90,
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LG_ROTATE_180,
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LG_ROTATE_270
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}
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LG_RendererRotate;
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// kept out of the enum so gcc doesn't warn when it's missing from a switch
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// statement.
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#define LG_ROTATE_MAX (LG_ROTATE_270+1)
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typedef struct LG_RendererFormat
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{
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FrameType type; // frame type
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unsigned int width; // image width
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unsigned int height; // image height
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unsigned int stride; // scanline width (zero if compresed)
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unsigned int pitch; // scanline bytes (or compressed size)
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unsigned int bpp; // bits per pixel (zero if compressed)
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LG_RendererRotate rotate; // guest rotation
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}
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LG_RendererFormat;
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typedef struct LG_RendererRect
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{
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bool valid;
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int x;
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int y;
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int w;
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int h;
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}
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LG_RendererRect;
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typedef enum LG_RendererCursor
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{
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LG_CURSOR_COLOR ,
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LG_CURSOR_MONOCHROME ,
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LG_CURSOR_MASKED_COLOR
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}
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LG_RendererCursor;
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typedef struct LG_Renderer LG_Renderer;
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typedef struct LG_RendererOps
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{
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/* returns the friendly name of the renderer */
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const char * (*getName)(void);
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/* called pre-creation to allow the renderer to register any options it may
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* have */
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void (*setup)(void);
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/* creates an instance of the renderer
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* Context: lg_run */
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bool (*create)(LG_Renderer ** renderer, const LG_RendererParams params,
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bool * needsOpenGL);
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/* initializes the renderer for use
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* Context: lg_run */
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bool (*initialize)(LG_Renderer * renderer);
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/* deinitializes & frees the renderer
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* Context: lg_run & renderThread */
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void (*deinitialize)(LG_Renderer * renderer);
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/* returns true if the specified feature is supported
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* Context: renderThread */
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bool (*supports)(LG_Renderer * renderer, LG_RendererSupport support);
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/* called when the renderer is to reset it's state
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* Context: lg_run & frameThread */
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void (*onRestart)(LG_Renderer * renderer);
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/* called when the viewport has been resized
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* Context: renderThrtead */
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void (*onResize)(LG_Renderer * renderer, const int width, const int height,
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const double scale, const LG_RendererRect destRect,
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LG_RendererRotate rotate);
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/* called when the mouse shape has changed
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* Context: cursorThread */
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bool (*onMouseShape)(LG_Renderer * renderer, const LG_RendererCursor cursor,
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const int width, const int height, const int pitch, const uint8_t * data);
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/* called when the mouse has moved or changed visibillity
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* Context: cursorThread */
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bool (*onMouseEvent)(LG_Renderer * renderer, const bool visible, int x, int y,
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const int hx, const int hy);
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/* called when the frame format has changed
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* Context: frameThread */
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bool (*onFrameFormat)(LG_Renderer * renderer,
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const LG_RendererFormat format);
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/* called when there is a new frame
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* Context: frameThread */
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bool (*onFrame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD,
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const FrameDamageRect * damage, int damageCount);
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/* called when the rederer is to startup
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* Context: renderThread */
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bool (*renderStartup)(LG_Renderer * renderer, bool useDMA);
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/* returns if the render method must be called even if nothing has changed.
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* Context: renderThread */
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bool (*needsRender)(LG_Renderer * renderer);
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/* called to render the scene
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* Context: renderThread */
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bool (*render)(LG_Renderer * renderer, LG_RendererRotate rotate,
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const bool newFrame, const bool invalidateWindow,
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void (*preSwap)(void * udata), void * udata);
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}
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LG_RendererOps;
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typedef struct LG_Renderer
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{
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LG_RendererOps ops;
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}
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LG_Renderer;
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