LookingGlass/client/src/audio.c

390 lines
9.4 KiB
C

/**
* Looking Glass
* Copyright © 2017-2022 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "audio.h"
#include "main.h"
#include "common/array.h"
#include "common/util.h"
#include "common/ringbuffer.h"
#include "dynamic/audiodev.h"
#include <string.h>
typedef enum
{
STREAM_STATE_STOP,
STREAM_STATE_SETUP,
STREAM_STATE_RUN,
STREAM_STATE_DRAIN
}
StreamState;
#define STREAM_ACTIVE(state) \
(state == STREAM_STATE_SETUP || state == STREAM_STATE_RUN)
typedef struct
{
struct LG_AudioDevOps * audioDev;
struct
{
StreamState state;
int volumeChannels;
uint16_t volume[8];
bool mute;
int sampleRate;
int stride;
RingBuffer buffer;
LG_Lock lock;
RingBuffer timings;
GraphHandle graph;
}
playback;
struct
{
bool started;
int volumeChannels;
uint16_t volume[8];
bool mute;
int stride;
uint32_t time;
}
record;
}
AudioState;
static AudioState audio = { 0 };
static void playbackStopNL(void);
void audio_init(void)
{
// search for the best audiodev to use
for(int i = 0; i < LG_AUDIODEV_COUNT; ++i)
if (LG_AudioDevs[i]->init())
{
audio.audioDev = LG_AudioDevs[i];
LG_LOCK_INIT(audio.playback.lock);
DEBUG_INFO("Using AudioDev: %s", audio.audioDev->name);
return;
}
DEBUG_WARN("Failed to initialize an audio backend");
}
void audio_free(void)
{
if (!audio.audioDev)
return;
// immediate stop of the stream, do not wait for drain
LG_LOCK(audio.playback.lock);
playbackStopNL();
LG_UNLOCK(audio.playback.lock);
audio_recordStop();
audio.audioDev->free();
audio.audioDev = NULL;
LG_LOCK_FREE(audio.playback.lock);
}
bool audio_supportsPlayback(void)
{
return audio.audioDev && audio.audioDev->playback.start;
}
static const char * audioGraphFormatFn(const char * name,
float min, float max, float avg, float freq, float last)
{
static char title[64];
snprintf(title, sizeof(title),
"%s: min:%4.2f max:%4.2f avg:%4.2f now:%4.2f",
name, min, max, avg, last);
return title;
}
static void playbackStopNL(void)
{
if (audio.playback.state == STREAM_STATE_STOP)
return;
audio.playback.state = STREAM_STATE_STOP;
audio.audioDev->playback.stop();
ringbuffer_free(&audio.playback.buffer);
if (audio.playback.timings)
{
app_unregisterGraph(audio.playback.graph);
ringbuffer_free(&audio.playback.timings);
}
}
static int playbackPullFrames(uint8_t * dst, int frames)
{
if (audio.playback.buffer)
{
frames = min(frames, ringbuffer_getCount(audio.playback.buffer));
for(int fetched = 0; fetched < frames; )
{
int copy = frames - fetched;
uint8_t * src = ringbuffer_consume(audio.playback.buffer, &copy);
memcpy(dst, src, copy * audio.playback.stride);
dst += copy * audio.playback.stride;
fetched += copy;
}
}
else
frames = 0;
if (audio.playback.state == STREAM_STATE_DRAIN &&
ringbuffer_getCount(audio.playback.buffer) == 0)
{
LG_LOCK(audio.playback.lock);
playbackStopNL();
LG_UNLOCK(audio.playback.lock);
}
return frames;
}
void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
uint32_t time)
{
if (!audio.audioDev)
return;
LG_LOCK(audio.playback.lock);
static int lastChannels = 0;
static int lastSampleRate = 0;
if (audio.playback.state != STREAM_STATE_STOP)
{
if (channels == lastChannels && sampleRate == lastSampleRate)
{
// if the stream was still draining and the format matches, return the
// stream to the run state
if (audio.playback.state == STREAM_STATE_DRAIN)
audio.playback.state = STREAM_STATE_RUN;
goto no_change;
}
playbackStopNL();
}
const int bufferFrames = sampleRate;
audio.playback.buffer = ringbuffer_new(bufferFrames,
channels * sizeof(uint16_t));
lastChannels = channels;
lastSampleRate = sampleRate;
audio.playback.sampleRate = sampleRate;
audio.playback.stride = channels * sizeof(uint16_t);
audio.playback.state = STREAM_STATE_SETUP;
audio.audioDev->playback.setup(channels, sampleRate, playbackPullFrames);
// if a volume level was stored, set it before we return
if (audio.playback.volumeChannels)
audio.audioDev->playback.volume(
audio.playback.volumeChannels,
audio.playback.volume);
// set the inital mute state
if (audio.audioDev->playback.mute)
audio.audioDev->playback.mute(audio.playback.mute);
// if the audio dev can report it's latency setup a timing graph
audio.playback.timings = ringbuffer_new(1200, sizeof(float));
audio.playback.graph = app_registerGraph("PLAYBACK",
audio.playback.timings, 0.0f, 100.0f, audioGraphFormatFn);
audio.playback.state = STREAM_STATE_SETUP;
no_change:
LG_UNLOCK(audio.playback.lock);
}
void audio_playbackStop(void)
{
if (!audio.audioDev || audio.playback.state == STREAM_STATE_STOP)
return;
audio.playback.state = STREAM_STATE_DRAIN;
return;
}
void audio_playbackVolume(int channels, const uint16_t volume[])
{
if (!audio.audioDev || !audio.audioDev->playback.volume)
return;
// store the values so we can restore the state if the stream is restarted
channels = min(ARRAY_LENGTH(audio.playback.volume), channels);
memcpy(audio.playback.volume, volume, sizeof(uint16_t) * channels);
audio.playback.volumeChannels = channels;
if (!STREAM_ACTIVE(audio.playback.state))
return;
audio.audioDev->playback.volume(channels, volume);
}
void audio_playbackMute(bool mute)
{
if (!audio.audioDev || !audio.audioDev->playback.mute)
return;
// store the value so we can restore it if the stream is restarted
audio.playback.mute = mute;
if (!STREAM_ACTIVE(audio.playback.state))
return;
audio.audioDev->playback.mute(mute);
}
void audio_playbackData(uint8_t * data, size_t size)
{
if (!audio.audioDev)
return;
if (!STREAM_ACTIVE(audio.playback.state))
return;
int frames = size / audio.playback.stride;
ringbuffer_append(audio.playback.buffer, data, frames);
if (audio.playback.state == STREAM_STATE_SETUP)
{
frames = ringbuffer_getCount(audio.playback.buffer);
if (audio.audioDev->playback.start(frames))
audio.playback.state = STREAM_STATE_RUN;
}
}
bool audio_supportsRecord(void)
{
return audio.audioDev && audio.audioDev->record.start;
}
static void recordPushFrames(uint8_t * data, int frames)
{
purespice_writeAudio(data, frames * audio.record.stride, 0);
}
void audio_recordStart(int channels, int sampleRate, PSAudioFormat format)
{
if (!audio.audioDev)
return;
static int lastChannels = 0;
static int lastSampleRate = 0;
if (audio.record.started)
{
if (channels != lastChannels || sampleRate != lastSampleRate)
audio.audioDev->record.stop();
else
return;
}
lastChannels = channels;
lastSampleRate = sampleRate;
audio.record.started = true;
audio.record.stride = channels * sizeof(uint16_t);
audio.audioDev->record.start(channels, sampleRate, recordPushFrames);
// if a volume level was stored, set it before we return
if (audio.record.volumeChannels)
audio.audioDev->record.volume(
audio.playback.volumeChannels,
audio.playback.volume);
// set the inital mute state
if (audio.audioDev->record.mute)
audio.audioDev->record.mute(audio.playback.mute);
}
void audio_recordStop(void)
{
if (!audio.audioDev || !audio.record.started)
return;
audio.audioDev->record.stop();
audio.record.started = false;
}
void audio_recordVolume(int channels, const uint16_t volume[])
{
if (!audio.audioDev || !audio.audioDev->record.volume)
return;
// store the values so we can restore the state if the stream is restarted
channels = min(ARRAY_LENGTH(audio.record.volume), channels);
memcpy(audio.record.volume, volume, sizeof(uint16_t) * channels);
audio.record.volumeChannels = channels;
if (!audio.record.started)
return;
audio.audioDev->record.volume(channels, volume);
}
void audio_recordMute(bool mute)
{
if (!audio.audioDev || !audio.audioDev->record.mute)
return;
// store the value so we can restore it if the stream is restarted
audio.record.mute = mute;
if (!audio.record.started)
return;
audio.audioDev->record.mute(mute);
}
void audio_tick(unsigned long long tickCount)
{
LG_LOCK(audio.playback.lock);
if (!audio.playback.buffer)
{
LG_UNLOCK(audio.playback.lock);
return;
}
int frames = ringbuffer_getCount(audio.playback.buffer);
if (audio.audioDev->playback.latency)
frames += audio.audioDev->playback.latency();
const float latency = frames / (float)(audio.playback.sampleRate / 1000);
ringbuffer_push(audio.playback.timings, &latency);
LG_UNLOCK(audio.playback.lock);
app_invalidateGraphs();
}