LookingGlass/client/renderers/EGL/postprocess.h

47 lines
1.6 KiB
C

/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "filter.h"
#include "texture.h"
typedef struct EGL_PostProcess EGL_PostProcess;
void egl_postProcessEarlyInit(void);
bool egl_postProcessInit(EGL_PostProcess ** pp);
void egl_postProcessFree(EGL_PostProcess ** pp);
/* create and add a filter to this processor */
bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops);
/* render the imgui options
* returns true if the filter needs to be re-run */
bool egl_postProcessImgui(EGL_PostProcess * this);
/* apply the filters to the supplied texture
* targetX/Y is the final target output dimension hint if scalers are present */
bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
unsigned int targetX, unsigned int targetY);
GLuint egl_postProcessGetOutput(EGL_PostProcess * this,
unsigned int * outputX, unsigned int * outputY);