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189 lines
5.3 KiB
ReStructuredText
189 lines
5.3 KiB
ReStructuredText
.. _installing_libvirt:
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libvirt/QEMU Installation
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#########################
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This article assumes you already have a working `libvirt` Windows virtual
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machine. It also applies to users of `virt-manager`, because `virt-manager` uses
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`libvirt` as its back end. A passed-through or virtual GPU is strongly
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recommended, but the IDD can start in software mode without one.
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.. _libvirt_determining_memory:
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Determining memory
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^^^^^^^^^^^^^^^^^^
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Calculate the IVSHMEM requirement as:
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.. math::
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\text{REQUIRED BYTES} =
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\left(\left\lceil\frac{\text{WIDTH} \times 4}{256}\right\rceil
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\times 256\right) \times \text{HEIGHT} \times 3
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+ (4 \times 1024 \times 1024)
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Convert the result to MiB and round it up to the next power of two. Common
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values listed below have already been rounded.
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If a configured mode does not fit, the IDD omits it from the Windows mode list.
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If a client-requested dynamic resolution does not fit, the helper refuses it
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and reports the minimum power-of-two size to configure. The IDD will not serve a
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truncated frame.
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.. note::
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Increasing this value beyond what you need does not improve performance. It
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only reserves more host RAM for the VM.
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.. list-table:: Common IDD values
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:widths: 60 40
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:header-rows: 1
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* - Maximum resolution
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- Total IVSHMEM size (MiB)
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* - 1920x1080 (1080p)
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- 32
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* - 1920x1200
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- 32
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* - 2560x1440 (1440p)
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- 64
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* - 3440x1440
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- 64
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* - 3840x2160 (4K)
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- 128
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* - 5120x1440
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- 128
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* - 5120x2880 (5K)
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- 256
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* - 7680x4320 (8K)
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- 512
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.. _libvirt_determining_memory_hdr:
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.. admonition:: HDR Requirements
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HDR uses the same 32-bit IDD transport allocation as SDR, so it does not
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double the IVSHMEM requirement. Native Linux HDR presentation has separate
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compositor and display requirements; see :ref:`client_hdr`.
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.. _libvirt_ivshmem:
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IVSHMEM
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^^^^^^^
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There are two methods of configuring IVSHMEM, using shared memory directly, or
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using the KVMFR kernel module. While the KVMFR module is slightly more
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complicated to configure, it substantially improves performance as it allows
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Looking Glass to use your GPUs DMA engine to transfer the frame data.
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.. toctree::
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:maxdepth: 1
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ivshmem_kvmfr
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ivshmem_shm
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.. seealso::
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:ref:`igpu_kvmfr_recommended`
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.. _libvirt_spice_server:
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SPICE fallback server
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^^^^^^^^^^^^^^^^^^^^^
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The Looking Glass client also supports SPICE for video, audio, and input if
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there is a problem with the Looking Glass IDD. However, this is no faster than
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other SPICE clients like virt-viewer, and should not normally be used.
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.. note::
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The SPICE server is required for the USB audio device, as it uses
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SPICE USB redirection channels.
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See :ref:`client_usb_audio` for more information.
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To enable SPICE support, add a SPICE graphics server to your virtual machine:
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.. code:: xml
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<graphics type='spice'/>
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For a fallback display, set up your video device to use VGA:
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.. code:: xml
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<video>
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<model type="vga"/>
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</video>
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.. _libvirt_apparmor:
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AppArmor
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^^^^^^^^
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For libvirt versions before **5.10.0**, if you are using AppArmor, you
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need to add permissions for QEMU to access the shared memory file. This
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can be done by adding the following to
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``/etc/apparmor.d/local/abstractions/libvirt-qemu``::
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/dev/shm/looking-glass rw,
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then, restart AppArmor.
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.. code:: bash
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sudo systemctl restart apparmor
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.. _libvirt_memballoon_tweak:
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Memballoon
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^^^^^^^^^^
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The VirtIO memballoon device enables the host to dynamically reclaim memory
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from your VM by growing the balloon inside the guest, reserving reclaimed
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memory. Libvirt adds this device to guests by default.
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However, this device causes major performance issues with VFIO passthrough
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setups, and should be disabled.
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Find the ``<memballoon>`` tag and set its type to ``none``:
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.. code:: xml
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<memballoon model="none"/>
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.. _libvirt_additional_tuning:
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Additional tuning
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^^^^^^^^^^^^^^^^^
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Looking Glass is latency sensitive and as such it may suffer microstutters if
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you have not properly tuned your virtual machine. The physical display output
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of your GPU will usually not show such issues due to the nature of the hardware
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but be sure that if you are experiencing issues the following tuning is
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required to obtain optimal performance.
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1. Do not assign all your CPU cores to your guest VM, you must at minimum
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reserve two CPU cores (4 threads) for your host system to use. For example,
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if you have a 6 core CPU, only assign 4 cores (8 threads) to the guest.
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2. Ensure you correctly pin your VMs vCPU threads to the correct cores for your
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CPU architecture.
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3. If you are on a NUMA architecture (dual CPU, or early Threadripper) be sure
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that you pin the vCPU threads to the physical CPU/die attached to your GPU.
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4. Just because your GPU is in a slot that is physically x16 in size, does not
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mean your GPU is running at x16, this is dependent on how your motherboard
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is physically wired and the physical slot may be limited to x4 or x8.
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5. Be sure to set your CPU model type to `host-passthrough` so that your guest
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operating system is aware of the acceleration features of your CPU and can
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make full use of them.
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6. AMD users be sure that you have the CPU feature flag `topoext` enabled or
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your guest operating system will not be aware of which CPU cores are
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hyper-thread pairs.
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How to perform these changes is left as an exercise to the reader.
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