LookingGlass/client/include
Geoffrey McRae 60a58d4d8d [client] all: make it possible to signal full window invalidation
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
..
interface [client] all: make it possible to signal full window invalidation 2021-07-25 15:29:29 +10:00
app.h [client] all: make it possible to signal full window invalidation 2021-07-25 15:29:29 +10:00
egl_dynprocs.h [client] egl: EGL_KHR_swap_buffers_with_damage returns EGLBoolean 2021-07-19 13:32:56 +10:00
eglutil.h [client] ds: refactor common EGL swap with damage logic 2021-07-19 19:35:52 +10:00
ll.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
overlay_utils.h [client] imgui: convert help overlay to use imgui 2021-07-23 18:04:05 +10:00
util.h [client] imgui: make UI font and size configurable 2021-07-23 16:07:42 +10:00