Files
LookingGlass/client/tests/input_test.c
2026-08-12 05:05:26 +10:00

731 lines
20 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "input.h"
#include "common/debug.h"
#include <linux/input.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#define TEST_RETIRED_LISTENERS 8U
typedef struct FakeCalls
{
unsigned supports;
unsigned listenerSet;
unsigned listenerClear;
unsigned keyDown;
unsigned keyUp;
unsigned motion;
unsigned position;
unsigned press;
unsigned release;
unsigned reset;
unsigned dead;
unsigned fault;
}
FakeCalls;
typedef struct RetiredListener
{
LG_InputStatusFn callback;
void * opaque;
}
RetiredListener;
typedef struct FakeInput
{
bool alive;
bool available;
bool absolute;
bool keyDownResult;
bool keyUpResult;
bool motionResult;
bool positionResult;
bool pressResult;
bool releaseResult;
uint32_t generation;
LG_InputStatusFn listener;
void * listenerOpaque;
RetiredListener retired[TEST_RETIRED_LISTENERS];
unsigned retiredCount;
FakeCalls calls;
bool remoteKeys[KEY_MAX];
uint32_t remoteButtons;
int lastKeyDown;
int lastKeyUp;
int32_t lastMotionX;
int32_t lastMotionY;
uint32_t lastPositionX;
uint32_t lastPositionY;
uint32_t lastPositionWidth;
uint32_t lastPositionHeight;
unsigned lastPress;
unsigned lastRelease;
}
FakeInput;
typedef struct TestState
{
FakeInput fallback;
FakeInput transport;
FakeInput replacement;
}
TestState;
#define CHECK(x) \
do \
{ \
if (!(x)) \
{ \
fprintf(stderr, "check failed at %s:%d: %s\n", \
__FILE__, __LINE__, #x); \
return false; \
} \
} \
while (0)
static bool fakeAlive(FakeInput * input)
{
if (input->alive)
return true;
++input->calls.dead;
return false;
}
static bool fakeSupports(void * opaque, LG_InputSupport support)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
++input->calls.supports;
return support == LG_INPUT_SUPPORT_MOUSE_ABSOLUTE && input->absolute;
}
static void fakeSetStatusListener(void * opaque,
LG_InputStatusFn callback, void * callbackOpaque)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return;
if (!callback)
{
++input->calls.listenerClear;
if (input->listener)
{
if (input->retiredCount < TEST_RETIRED_LISTENERS)
{
RetiredListener * retired =
&input->retired[input->retiredCount++];
retired->callback = input->listener;
retired->opaque = input->listenerOpaque;
}
else
++input->calls.fault;
}
input->listener = NULL;
input->listenerOpaque = NULL;
return;
}
++input->calls.listenerSet;
input->listener = callback;
input->listenerOpaque = callbackOpaque;
const LG_InputStatus status =
{
.available = input->available,
.generation = input->generation,
};
callback(callbackOpaque, &status);
}
static bool fakeKeyDown(void * opaque, int key)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
if (key < 0 || key >= KEY_MAX)
{
++input->calls.fault;
return false;
}
++input->calls.keyDown;
input->lastKeyDown = key;
if (!input->keyDownResult)
return false;
input->remoteKeys[key] = true;
return true;
}
static bool fakeKeyUp(void * opaque, int key)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
if (key < 0 || key >= KEY_MAX)
{
++input->calls.fault;
return false;
}
++input->calls.keyUp;
input->lastKeyUp = key;
if (!input->keyUpResult)
return false;
input->remoteKeys[key] = false;
return true;
}
static bool fakeMouseMotion(void * opaque, int32_t x, int32_t y)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
++input->calls.motion;
input->lastMotionX = x;
input->lastMotionY = y;
return input->motionResult;
}
static bool fakeMousePosition(void * opaque, uint32_t x, uint32_t y,
uint32_t width, uint32_t height)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
++input->calls.position;
input->lastPositionX = x;
input->lastPositionY = y;
input->lastPositionWidth = width;
input->lastPositionHeight = height;
return input->positionResult;
}
static bool fakeMousePress(void * opaque, unsigned int button)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
if (button == 0 || button >= 32)
{
++input->calls.fault;
return false;
}
++input->calls.press;
input->lastPress = button;
if (!input->pressResult)
return false;
input->remoteButtons |= UINT32_C(1) << button;
return true;
}
static bool fakeMouseRelease(void * opaque, unsigned int button)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return false;
if (button == 0 || button >= 32)
{
++input->calls.fault;
return false;
}
++input->calls.release;
input->lastRelease = button;
if (!input->releaseResult)
return false;
input->remoteButtons &= ~(UINT32_C(1) << button);
return true;
}
static void fakeReset(void * opaque)
{
FakeInput * input = opaque;
if (!fakeAlive(input))
return;
++input->calls.reset;
memset(input->remoteKeys, 0, sizeof(input->remoteKeys));
input->remoteButtons = 0;
}
static const LG_InputOps inputOps =
{
.name = "test-input",
.supports = fakeSupports,
.setStatusListener = fakeSetStatusListener,
.keyDown = fakeKeyDown,
.keyUp = fakeKeyUp,
.mouseMotion = fakeMouseMotion,
.mousePosition = fakeMousePosition,
.mousePress = fakeMousePress,
.mouseRelease = fakeMouseRelease,
.reset = fakeReset,
};
static const LG_InputOps noPositionOps =
{
.name = "test-no-position",
.supports = fakeSupports,
.setStatusListener = fakeSetStatusListener,
.keyDown = fakeKeyDown,
.keyUp = fakeKeyUp,
.mouseMotion = fakeMouseMotion,
.mousePress = fakeMousePress,
.mouseRelease = fakeMouseRelease,
.reset = fakeReset,
};
static void fakeInit(FakeInput * input)
{
memset(input, 0, sizeof(*input));
input->alive = true;
input->available = true;
input->generation = 1;
input->keyDownResult = true;
input->keyUpResult = true;
input->motionResult = true;
input->positionResult = true;
input->pressResult = true;
input->releaseResult = true;
}
static void stateInit(TestState * state)
{
fakeInit(&state->fallback);
fakeInit(&state->transport);
fakeInit(&state->replacement);
}
static bool setAvailable(FakeInput * input, bool available)
{
CHECK(input->listener);
input->available = available;
if (++input->generation == 0)
++input->generation;
const LG_InputStatus status =
{
.available = available,
.generation = input->generation,
};
input->listener(input->listenerOpaque, &status);
return true;
}
static bool sendRetired(FakeInput * input, unsigned index, bool available)
{
CHECK(index < input->retiredCount);
CHECK(input->retired[index].callback);
const LG_InputStatus status =
{
.available = available,
.generation = input->generation + 100,
};
input->retired[index].callback(input->retired[index].opaque, &status);
return true;
}
static bool bindBoth(TestState * state)
{
lgInput_setFallback(&inputOps, &state->fallback);
CHECK(lgInput_available());
lgInput_setTransport(&inputOps, &state->transport);
CHECK(lgInput_available());
CHECK(state->fallback.calls.listenerSet == 1);
CHECK(state->transport.calls.listenerSet == 1);
return true;
}
static bool testPreference(TestState * state)
{
CHECK(bindBoth(state));
CHECK(lgInput_mouseMotion(1, 2));
CHECK(state->transport.calls.motion == 1);
CHECK(state->fallback.calls.motion == 0);
lgInput_useTransport(false);
CHECK(lgInput_mouseMotion(3, 4));
CHECK(state->fallback.calls.motion == 1);
CHECK(state->transport.calls.motion == 1);
lgInput_useTransport(true);
CHECK(lgInput_mouseMotion(5, 6));
CHECK(state->transport.calls.motion == 2);
CHECK(setAvailable(&state->transport, false));
CHECK(lgInput_available());
CHECK(lgInput_mouseMotion(7, 8));
CHECK(state->fallback.calls.motion == 2);
CHECK(setAvailable(&state->transport, true));
CHECK(lgInput_mouseMotion(9, 10));
CHECK(state->transport.calls.motion == 3);
CHECK(setAvailable(&state->fallback, false));
CHECK(lgInput_available());
CHECK(setAvailable(&state->transport, false));
CHECK(!lgInput_available());
CHECK(!lgInput_mouseMotion(11, 12));
CHECK(state->fallback.calls.motion == 2);
CHECK(state->transport.calls.motion == 3);
CHECK(setAvailable(&state->fallback, true));
CHECK(lgInput_available());
CHECK(lgInput_mouseMotion(13, 14));
CHECK(state->fallback.calls.motion == 3);
return true;
}
static bool testHandoff(TestState * state)
{
CHECK(bindBoth(state));
CHECK(lgInput_keyDown(KEY_A));
CHECK(lgInput_mousePress(1));
CHECK(state->transport.remoteKeys[KEY_A]);
CHECK(state->transport.remoteButtons & (UINT32_C(1) << 1));
const unsigned transportKeyUp = state->transport.calls.keyUp;
const unsigned transportRelease = state->transport.calls.release;
const unsigned transportReset = state->transport.calls.reset;
const unsigned fallbackReset = state->fallback.calls.reset;
CHECK(setAvailable(&state->transport, false));
CHECK(state->transport.calls.keyUp == transportKeyUp + 1);
CHECK(state->transport.lastKeyUp == KEY_A);
CHECK(state->transport.calls.release == transportRelease + 1);
CHECK(state->transport.lastRelease == 1);
CHECK(state->transport.calls.reset == transportReset + 1);
CHECK(state->fallback.calls.reset == fallbackReset + 1);
CHECK(!state->transport.remoteKeys[KEY_A]);
CHECK(state->transport.remoteButtons == 0);
const unsigned fallbackKeyUp = state->fallback.calls.keyUp;
const unsigned fallbackRelease = state->fallback.calls.release;
CHECK(lgInput_keyUp(KEY_A));
CHECK(lgInput_mouseRelease(1));
CHECK(state->fallback.calls.keyUp == fallbackKeyUp);
CHECK(state->fallback.calls.release == fallbackRelease);
CHECK(lgInput_keyDown(KEY_B));
CHECK(lgInput_mousePress(2));
CHECK(state->fallback.remoteKeys[KEY_B]);
CHECK(setAvailable(&state->transport, true));
CHECK(state->fallback.calls.keyUp == fallbackKeyUp + 1);
CHECK(state->fallback.lastKeyUp == KEY_B);
CHECK(state->fallback.calls.release == fallbackRelease + 1);
CHECK(state->fallback.lastRelease == 2);
CHECK(!state->fallback.remoteKeys[KEY_B]);
CHECK(state->fallback.remoteButtons == 0);
CHECK(lgInput_keyDown(KEY_C));
CHECK(lgInput_mousePress(3));
const unsigned secondTransportKeyUp = state->transport.calls.keyUp;
const unsigned secondTransportRelease = state->transport.calls.release;
lgInput_useTransport(false);
CHECK(state->transport.calls.keyUp == secondTransportKeyUp + 1);
CHECK(state->transport.lastKeyUp == KEY_C);
CHECK(state->transport.calls.release == secondTransportRelease + 1);
CHECK(state->transport.lastRelease == 3);
CHECK(!state->transport.remoteKeys[KEY_C]);
CHECK(state->transport.remoteButtons == 0);
return true;
}
static bool testStale(TestState * state)
{
CHECK(bindBoth(state));
lgInput_setTransport(&inputOps, &state->transport);
CHECK(state->transport.retiredCount == 1);
CHECK(state->transport.calls.listenerSet == 2);
CHECK(state->transport.calls.listenerClear == 1);
const unsigned fallbackMotion = state->fallback.calls.motion;
const unsigned transportMotion = state->transport.calls.motion;
CHECK(sendRetired(&state->transport, 0, false));
CHECK(lgInput_available());
CHECK(lgInput_mouseMotion(1, 1));
CHECK(state->transport.calls.motion == transportMotion + 1);
CHECK(state->fallback.calls.motion == fallbackMotion);
CHECK(setAvailable(&state->transport, false));
CHECK(sendRetired(&state->transport, 0, true));
CHECK(lgInput_mouseMotion(2, 2));
CHECK(state->fallback.calls.motion == fallbackMotion + 1);
CHECK(state->transport.calls.motion == transportMotion + 1);
CHECK(setAvailable(&state->transport, true));
CHECK(lgInput_mouseMotion(3, 3));
CHECK(state->transport.calls.motion == transportMotion + 2);
return true;
}
static bool testDeadDrop(TestState * state)
{
CHECK(bindBoth(state));
CHECK(lgInput_keyDown(KEY_A));
CHECK(lgInput_mousePress(1));
LG_InputStatusFn stale = state->transport.listener;
void * staleOpaque = state->transport.listenerOpaque;
const unsigned keyUp = state->transport.calls.keyUp;
const unsigned release = state->transport.calls.release;
const unsigned reset = state->transport.calls.reset;
const unsigned listenerClear = state->transport.calls.listenerClear;
state->transport.alive = false;
lgInput_dropTransport();
CHECK(state->transport.calls.keyUp == keyUp);
CHECK(state->transport.calls.release == release);
CHECK(state->transport.calls.reset == reset);
CHECK(state->transport.calls.listenerClear == listenerClear);
CHECK(state->transport.calls.dead == 0);
CHECK(state->transport.remoteKeys[KEY_A]);
CHECK(state->transport.remoteButtons & (UINT32_C(1) << 1));
CHECK(lgInput_available());
const unsigned fallbackKeyUp = state->fallback.calls.keyUp;
const unsigned fallbackRelease = state->fallback.calls.release;
CHECK(lgInput_keyUp(KEY_A));
CHECK(lgInput_mouseRelease(1));
CHECK(state->fallback.calls.keyUp == fallbackKeyUp);
CHECK(state->fallback.calls.release == fallbackRelease);
CHECK(lgInput_mouseMotion(4, 5));
CHECK(state->fallback.calls.motion == 1);
const LG_InputStatus status =
{
.available = false,
.generation = state->transport.generation + 1,
};
stale(staleOpaque, &status);
CHECK(lgInput_available());
CHECK(lgInput_mouseMotion(6, 7));
CHECK(state->fallback.calls.motion == 2);
CHECK(state->transport.calls.dead == 0);
return true;
}
static bool testRollback(TestState * state)
{
lgInput_setTransport(&inputOps, &state->transport);
CHECK(lgInput_available());
state->transport.keyDownResult = false;
CHECK(!lgInput_keyDown(KEY_A));
CHECK(state->transport.calls.keyDown == 1);
state->transport.keyDownResult = true;
CHECK(lgInput_keyDown(KEY_A));
CHECK(state->transport.calls.keyDown == 2);
CHECK(lgInput_keyDown(KEY_A));
CHECK(state->transport.calls.keyDown == 2);
state->transport.keyUpResult = false;
CHECK(!lgInput_keyUp(KEY_A));
CHECK(state->transport.calls.keyUp == 1);
CHECK(state->transport.remoteKeys[KEY_A]);
state->transport.keyUpResult = true;
CHECK(lgInput_keyUp(KEY_A));
CHECK(state->transport.calls.keyUp == 2);
CHECK(!state->transport.remoteKeys[KEY_A]);
CHECK(lgInput_keyUp(KEY_A));
CHECK(state->transport.calls.keyUp == 2);
state->transport.pressResult = false;
CHECK(!lgInput_mousePress(1));
CHECK(state->transport.calls.press == 1);
state->transport.pressResult = true;
CHECK(lgInput_mousePress(1));
CHECK(state->transport.calls.press == 2);
CHECK(lgInput_mousePress(1));
CHECK(state->transport.calls.press == 2);
state->transport.releaseResult = false;
CHECK(!lgInput_mouseRelease(1));
CHECK(state->transport.calls.release == 1);
CHECK(state->transport.remoteButtons & (UINT32_C(1) << 1));
state->transport.releaseResult = true;
CHECK(lgInput_mouseRelease(1));
CHECK(state->transport.calls.release == 2);
CHECK(state->transport.remoteButtons == 0);
CHECK(lgInput_mouseRelease(1));
CHECK(state->transport.calls.release == 2);
return true;
}
static bool testDuplicate(TestState * state)
{
lgInput_setTransport(&inputOps, &state->transport);
CHECK(lgInput_available());
CHECK(!lgInput_keyDown(-1));
CHECK(!lgInput_keyDown(KEY_MAX));
CHECK(!lgInput_keyUp(-1));
CHECK(!lgInput_keyUp(KEY_MAX));
CHECK(!lgInput_mousePress(0));
CHECK(!lgInput_mousePress(32));
CHECK(!lgInput_mouseRelease(0));
CHECK(!lgInput_mouseRelease(32));
CHECK(state->transport.calls.keyDown == 0);
CHECK(state->transport.calls.keyUp == 0);
CHECK(state->transport.calls.press == 0);
CHECK(state->transport.calls.release == 0);
CHECK(lgInput_keyDown(KEY_A));
CHECK(lgInput_keyDown(KEY_A));
CHECK(state->transport.calls.keyDown == 1);
CHECK(lgInput_keyUp(KEY_A));
CHECK(lgInput_keyUp(KEY_A));
CHECK(state->transport.calls.keyUp == 1);
CHECK(lgInput_mousePress(1));
CHECK(lgInput_mousePress(1));
CHECK(state->transport.calls.press == 1);
CHECK(lgInput_mouseRelease(1));
CHECK(lgInput_mouseRelease(1));
CHECK(state->transport.calls.release == 1);
CHECK(lgInput_keyDown(KEY_B));
CHECK(lgInput_keyDown(KEY_C));
const unsigned keyUp = state->transport.calls.keyUp;
lgInput_releaseKeys();
CHECK(state->transport.calls.keyUp == keyUp + 2);
CHECK(!state->transport.remoteKeys[KEY_B]);
CHECK(!state->transport.remoteKeys[KEY_C]);
lgInput_releaseKeys();
CHECK(state->transport.calls.keyUp == keyUp + 2);
return true;
}
static bool testAbsolute(TestState * state)
{
state->fallback.absolute = true;
CHECK(bindBoth(state));
CHECK(!lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
CHECK(!lgInput_mousePosition(10, 20, 100, 200));
CHECK(state->transport.calls.position == 0);
lgInput_useTransport(false);
CHECK(lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
CHECK(lgInput_mousePosition(10, 20, 100, 200));
CHECK(state->fallback.calls.position == 1);
CHECK(state->fallback.lastPositionX == 10);
CHECK(state->fallback.lastPositionY == 20);
CHECK(state->fallback.lastPositionWidth == 100);
CHECK(state->fallback.lastPositionHeight == 200);
lgInput_useTransport(true);
state->transport.absolute = true;
CHECK(setAvailable(&state->transport, true));
CHECK(lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
CHECK(lgInput_mousePosition(30, 40, 300, 400));
CHECK(state->transport.calls.position == 1);
state->replacement.absolute = true;
lgInput_setTransport(&noPositionOps, &state->replacement);
CHECK(lgInput_available());
CHECK(!lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
CHECK(!lgInput_mousePosition(50, 60, 500, 600));
CHECK(state->replacement.calls.position == 0);
CHECK(setAvailable(&state->replacement, false));
CHECK(lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
CHECK(lgInput_mousePosition(70, 80, 700, 800));
CHECK(state->fallback.calls.position == 2);
return true;
}
typedef bool (*TestFn)(TestState * state);
static const struct
{
const char * name;
TestFn run;
}
tests[] =
{
{ "preference", testPreference },
{ "handoff" , testHandoff },
{ "stale" , testStale },
{ "dead-drop" , testDeadDrop },
{ "rollback" , testRollback },
{ "duplicate" , testDuplicate },
{ "absolute" , testAbsolute },
};
static unsigned stateFaults(const TestState * state)
{
return state->fallback.calls.fault + state->fallback.calls.dead +
state->transport.calls.fault + state->transport.calls.dead +
state->replacement.calls.fault + state->replacement.calls.dead;
}
int main(int argc, char * argv[])
{
if (argc != 2)
{
fprintf(stderr,
"usage: %s <preference|handoff|stale|dead-drop|rollback|"
"duplicate|absolute>\n",
argv[0]);
return 2;
}
TestFn test = NULL;
for (unsigned i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
if (strcmp(argv[1], tests[i].name) == 0)
{
test = tests[i].run;
break;
}
if (!test)
{
fprintf(stderr, "unknown test case: %s\n", argv[1]);
return 2;
}
debug_init();
TestState state;
stateInit(&state);
lgInput_init();
bool passed = test(&state);
lgInput_free();
const unsigned faults = stateFaults(&state);
if (faults)
{
fprintf(stderr, "fake provider observed %u invalid/dead calls\n", faults);
passed = false;
}
return passed ? 0 : 1;
}