mirror of
https://github.com/gnif/LookingGlass.git
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519 lines
13 KiB
C
519 lines
13 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "interface/renderer.h"
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#include "debug.h"
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#include "utils.h"
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#include "dynamic/fonts.h"
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#include <SDL2/SDL_syswm.h>
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#include <SDL2/SDL_egl.h>
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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#include <wayland-egl.h>
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#endif
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#include "model.h"
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#include "shader.h"
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#include "desktop.h"
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#include "cursor.h"
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#include "fps.h"
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#include "splash.h"
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#include "alert.h"
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#define SPLASH_FADE_TIME 1000000
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#define ALERT_TIMEOUT 2000000
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struct Options
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{
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bool vsync;
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};
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static struct Options defaultOptions =
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{
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.vsync = false
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};
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struct Inst
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{
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LG_RendererParams params;
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struct Options opt;
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EGLNativeDisplayType nativeDisp;
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EGLNativeWindowType nativeWind;
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EGLDisplay display;
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EGLConfig configs;
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EGLSurface surface;
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EGLContext context;
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EGL_Desktop * desktop; // the desktop
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EGL_Cursor * cursor; // the mouse cursor
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EGL_FPS * fps; // the fps display
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EGL_Splash * splash; // the splash screen
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EGL_Alert * alert; // the alert display
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LG_RendererFormat format;
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bool sourceChanged;
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uint64_t waitFadeTime;
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bool waitDone;
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bool showAlert;
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uint64_t alertTimeout;
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bool useCloseFlag;
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bool closeFlag;
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int width, height;
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LG_RendererRect destRect;
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float translateX , translateY;
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float scaleX , scaleY;
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float splashRatio;
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float screenScaleX, screenScaleY;
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float mouseWidth , mouseHeight;
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float mouseScaleX, mouseScaleY;
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const LG_Font * font;
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LG_FontObj fontObj;
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};
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void update_mouse_shape(struct Inst * this);
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const char * egl_get_name()
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{
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return "EGL";
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}
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bool egl_create(void ** opaque, const LG_RendererParams params)
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{
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// create our local storage
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*opaque = malloc(sizeof(struct Inst));
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if (!*opaque)
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{
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DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
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return false;
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}
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memset(*opaque, 0, sizeof(struct Inst));
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// safe off parameteres and init our default option values
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struct Inst * this = (struct Inst *)*opaque;
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memcpy(&this->params, ¶ms , sizeof(LG_RendererParams));
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memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
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this->translateX = 0;
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this->translateY = 0;
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this->scaleX = 1.0f;
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this->scaleY = 1.0f;
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this->screenScaleX = 1.0f;
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this->screenScaleY = 1.0f;
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this->font = LG_Fonts[0];
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if (!this->font->create(&this->fontObj, NULL, 14))
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{
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DEBUG_ERROR("Failed to create a font instance");
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return false;
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}
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return true;
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}
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bool egl_initialize(void * opaque, Uint32 * sdlFlags)
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{
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*sdlFlags = SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES , 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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return true;
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}
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void egl_deinitialize(void * opaque)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (this->font && this->fontObj)
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this->font->destroy(this->fontObj);
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egl_desktop_free(&this->desktop);
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egl_cursor_free (&this->cursor);
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egl_fps_free (&this->fps );
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egl_splash_free (&this->splash);
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egl_alert_free (&this->alert );
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free(this);
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}
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void egl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
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{
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struct Inst * this = (struct Inst *)opaque;
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this->width = width;
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this->height = height;
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memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
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glViewport(0, 0, width, height);
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if (destRect.valid)
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{
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this->translateX = 1.0f - (((destRect.w / 2) + destRect.x) * 2) / (float)width;
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this->translateY = 1.0f - (((destRect.h / 2) + destRect.y) * 2) / (float)height;
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this->scaleX = (float)destRect.w / (float)width;
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this->scaleY = (float)destRect.h / (float)height;
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}
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this->mouseScaleX = 2.0f / this->format.width ;
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this->mouseScaleY = 2.0f / this->format.height;
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egl_cursor_set_size(this->cursor,
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(this->mouseWidth * (1.0f / this->format.width )) * this->scaleX,
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(this->mouseHeight * (1.0f / this->format.height)) * this->scaleY
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);
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this->splashRatio = (float)width / (float)height;
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this->screenScaleX = 1.0f / width;
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this->screenScaleY = 1.0f / height;
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}
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bool egl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (!egl_cursor_set_shape(this->cursor, cursor, width, height, pitch, data))
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{
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DEBUG_ERROR("Failed to update the cursor shape");
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return false;
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}
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this->mouseWidth = width;
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this->mouseHeight = height;
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egl_cursor_set_size(this->cursor,
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(this->mouseWidth * (1.0f / this->format.width )) * this->scaleX,
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(this->mouseHeight * (1.0f / this->format.height)) * this->scaleY
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);
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return true;
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}
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bool egl_on_mouse_event(void * opaque, const bool visible , const int x, const int y)
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{
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struct Inst * this = (struct Inst *)opaque;
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egl_cursor_set_state(
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this->cursor,
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visible,
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(((float)x * this->mouseScaleX) - 1.0f) * this->scaleX,
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(((float)y * this->mouseScaleY) - 1.0f) * this->scaleY
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);
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return true;
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}
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bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uint8_t * data)
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{
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struct Inst * this = (struct Inst *)opaque;
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this->sourceChanged = (
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this->sourceChanged ||
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this->format.type != format.type ||
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this->format.width != format.width ||
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this->format.height != format.height ||
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this->format.pitch != format.pitch
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);
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if (this->sourceChanged)
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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if (!egl_desktop_prepare_update(this->desktop, this->sourceChanged, format, data))
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{
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DEBUG_INFO("Failed to prepare to update the desktop");
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return false;
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}
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if (!this->waitFadeTime)
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this->waitFadeTime = microtime() + SPLASH_FADE_TIME;
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return true;
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}
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void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag)
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{
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struct Inst * this = (struct Inst *)opaque;
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static const uint32_t colors[] =
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{
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0x0000CCCC, // LG_ALERT_INFO
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0x00CC00CC, // LG_ALERT_SUCCESS
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0xCC7F00CC, // LG_ALERT_WARNING
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0xFF0000CC // LG_ALERT_ERROR
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};
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if (alert > LG_ALERT_ERROR || alert < 0)
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{
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DEBUG_ERROR("Invalid alert value");
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return;
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}
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egl_alert_set_color(this->alert, colors[alert]);
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egl_alert_set_text (this->alert, message );
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if (closeFlag)
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{
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this->useCloseFlag = true;
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*closeFlag = &this->closeFlag;
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}
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else
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{
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this->useCloseFlag = false;
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this->alertTimeout = microtime() + ALERT_TIMEOUT;
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}
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this->showAlert = true;
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}
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bool egl_render_startup(void * opaque, SDL_Window * window)
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{
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struct Inst * this = (struct Inst *)opaque;
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version);
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if (!SDL_GetWindowWMInfo(window, &wminfo))
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{
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DEBUG_ERROR("SDL_GetWindowWMInfo failed");
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return false;
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}
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switch(wminfo.subsystem)
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{
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case SDL_SYSWM_X11:
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{
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this->nativeDisp = (EGLNativeDisplayType)wminfo.info.x11.display;
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this->nativeWind = (EGLNativeWindowType)wminfo.info.x11.window;
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break;
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}
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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case SDL_SYSWM_WAYLAND:
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{
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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this->nativeDisp = (EGLNativeDisplayType)wminfo.info.wl.display;
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this->nativeWind = (EGLNativeWindowType)wl_egl_window_create(wminfo.info.wl.surface, width, height);
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break;
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}
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#endif
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default:
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DEBUG_ERROR("Unsupported subsystem");
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return false;
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}
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this->display = eglGetDisplay(this->nativeDisp);
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if (this->display == EGL_NO_DISPLAY)
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{
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DEBUG_ERROR("eglGetDisplay failed");
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return false;
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}
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if (!eglInitialize(this->display, NULL, NULL))
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{
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DEBUG_ERROR("Unable to initialize EGL");
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return false;
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}
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EGLint attr[] =
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{
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EGL_BUFFER_SIZE , 16,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_SAMPLE_BUFFERS , 1,
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EGL_SAMPLES , 8,
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EGL_NONE
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};
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EGLint num_config;
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if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
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{
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DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
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return false;
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}
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this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, NULL);
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if (this->surface == EGL_NO_SURFACE)
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{
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DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
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return false;
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}
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EGLint ctxattr[] =
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{
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
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if (this->context == EGL_NO_CONTEXT)
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{
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DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
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return false;
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}
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eglMakeCurrent(this->display, this->surface, this->surface, this->context);
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DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
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DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
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DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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if (!egl_desktop_init(&this->desktop))
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{
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DEBUG_ERROR("Failed to initialize the desktop");
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return false;
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}
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if (!egl_cursor_init(&this->cursor))
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{
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DEBUG_ERROR("Failed to initialize the cursor");
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return false;
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}
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if (!egl_fps_init(&this->fps, this->font, this->fontObj))
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{
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DEBUG_ERROR("Failed to initialize the FPS display");
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return false;
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}
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if (!egl_splash_init(&this->splash))
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{
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DEBUG_ERROR("Failed to initialize the splash screen");
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return false;
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}
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if (!egl_alert_init(&this->alert, this->font, this->fontObj))
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{
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DEBUG_ERROR("Failed to initialize the alert display");
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return false;
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}
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return true;
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}
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bool egl_render(void * opaque, SDL_Window * window)
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{
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struct Inst * this = (struct Inst *)opaque;
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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egl_desktop_render(this->desktop, this->translateX, this->translateY, this->scaleX, this->scaleY);
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egl_cursor_render(this->cursor);
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if (!this->waitDone)
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{
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float a = 1.0f;
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if (!this->waitFadeTime)
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a = 1.0f;
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else
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{
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uint64_t t = microtime();
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if (t > this->waitFadeTime)
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this->waitDone = true;
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else
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{
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uint64_t delta = this->waitFadeTime - t;
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a = 1.0f / SPLASH_FADE_TIME * delta;
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}
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}
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if (!this->waitDone)
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egl_splash_render(this->splash, a, this->splashRatio);
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}
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if (this->showAlert)
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{
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bool close = false;
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if (this->useCloseFlag)
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close = this->closeFlag;
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else if (this->alertTimeout < microtime())
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close = true;
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if (close)
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this->showAlert = false;
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else
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egl_alert_render(this->alert, this->screenScaleX, this->screenScaleY);
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}
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egl_fps_render(this->fps, this->screenScaleX, this->screenScaleY);
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eglSwapBuffers(this->display, this->surface);
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// defer texture uploads until after the flip to avoid stalling
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if (!egl_desktop_perform_update(this->desktop, this->sourceChanged))
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{
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DEBUG_ERROR("Failed to perform the desktop update");
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return false;
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}
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this->sourceChanged = false;
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return true;
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}
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void egl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (!this->params.showFPS)
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return;
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egl_fps_update(this->fps, avgUPS, avgFPS);
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}
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static void handle_opt_vsync(void * opaque, const char *value)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (!this)
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return;
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this->opt.vsync = LG_RendererValueToBool(value);
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}
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static LG_RendererOpt egl_options[] =
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{
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{
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.name = "vsync",
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.desc ="Enable or disable vsync [default: enabled]",
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.validator = LG_RendererValidatorBool,
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.handler = handle_opt_vsync
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}
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};
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struct LG_Renderer LGR_EGL =
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{
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.create = egl_create,
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.get_name = egl_get_name,
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.options = egl_options,
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.option_count = LGR_OPTION_COUNT(egl_options),
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.initialize = egl_initialize,
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.deinitialize = egl_deinitialize,
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.on_resize = egl_on_resize,
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.on_mouse_shape = egl_on_mouse_shape,
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.on_mouse_event = egl_on_mouse_event,
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.on_frame_event = egl_on_frame_event,
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.on_alert = egl_on_alert,
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.render_startup = egl_render_startup,
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.render = egl_render,
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.update_fps = egl_update_fps
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}; |