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7c872d2d9e
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT as GL_BGRA is desktop-only. |
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.. | ||
interface | ||
app.h | ||
egl_dynprocs.h | ||
ll.h | ||
util.h |