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If the guest has it's output rotated (ie, landscape) we must rotate and translate the pointer draw location, as well as all the translations of cursor coordinate spaces based on the rotation, along with any local rotations that may also be applied.
45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdbool.h>
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#include "interface/renderer.h"
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typedef struct EGL_Cursor EGL_Cursor;
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bool egl_cursor_init(EGL_Cursor ** cursor);
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void egl_cursor_free(EGL_Cursor ** cursor);
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bool egl_cursor_set_shape(
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EGL_Cursor * cursor,
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const LG_RendererCursor type,
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const int width,
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const int height,
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const int stride,
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const uint8_t * data);
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void egl_cursor_set_size(EGL_Cursor * cursor, const float x, const float y);
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void egl_cursor_set_state(EGL_Cursor * cursor, const bool visible,
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const float x, const float y);
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void egl_cursor_render(EGL_Cursor * cursor, LG_RendererRotate rotate);
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