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39a09ca565
After this PR, EGL functions are now accessed through <EGL/egl.h> instead of through <SDL2/SDL_egl.h>, removing a pointless dependency on SDL.
58 lines
2.0 KiB
C
58 lines
2.0 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <stdbool.h>
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#include "shader.h"
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#include "common/framebuffer.h"
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#include <GL/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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typedef struct EGL_Texture EGL_Texture;
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enum EGL_PixelFormat
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{
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EGL_PF_RGBA,
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EGL_PF_BGRA,
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EGL_PF_RGBA10,
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EGL_PF_RGBA16F,
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EGL_PF_YUV420
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};
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enum EGL_TexStatus
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{
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EGL_TEX_STATUS_NOTREADY,
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EGL_TEX_STATUS_OK,
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EGL_TEX_STATUS_ERROR
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};
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bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display);
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void egl_texture_free(EGL_Texture ** tex);
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bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA);
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bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer);
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bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame);
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bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd);
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
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enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
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int egl_texture_count (EGL_Texture * texture);
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