mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-24 22:37:19 +00:00
91b0cba145
This fixes a rounding issue on certain hardware (NVidia) which actually implement mediump as half precision (16-bit) float. It's safe to assume `highp` is available as if the GPU does not support it, then the shader compiler will try to find a lower precision that is supported by the GPU
10 lines
109 B
GLSL
10 lines
109 B
GLSL
#version 300 es
|
|
precision highp float;
|
|
|
|
out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
color = vec4(1.0, 1.0, 0.0, 0.5);
|
|
}
|