LookingGlass/client/include
Quantum 078a151e4f [client] wayland: update absolute mouse position
We are actually getting mouse events directly from Wayland instead of going
through SDL, so we call app_updateCursorPos in pointer motion handlers and
swallow the SDL event.

Also removed parameters for app_handleMouseBasic as it relies exclusively on
absolute positions provided by app_updateCursorPos. Wayland does not give
you relative movements at all unless grabbed and passing absolute movements
is semantically incorrect.

Note that when the cursor is grabbed, movements are handled entirely through
relativePointerMotionHandler in wayland.c and does not go through
app_handleMouseBasic at all.
2021-01-16 21:40:24 +11:00
..
interface [client] mouse: do not grab the pointer if the platform has no warp 2021-01-16 21:17:35 +11:00
app.h [client] wayland: update absolute mouse position 2021-01-16 21:40:24 +11:00
lg-decoders.h [client] project restructure part 1/2 2019-03-28 11:02:36 +11:00
ll.h [client] ll: add new method ll_peek_tail 2021-01-06 22:11:10 +11:00
utils.h [all] moved time and locking methods to the common library 2020-01-17 14:35:08 +11:00