Files
LookingGlass/idd/LGIdd/CPostProcessor.h
Geoffrey McRae 26ca90893a [idd/client] apply the Windows display color transform
Honor the IddCx 3x4 XYZ matrix and post-transfer LUT in the IDD
conversion pipeline. Carry transform changes to the client so EGL applies
the same calibration to hardware cursors, and invalidate the full frame
whenever calibration changes.
2026-07-19 03:25:30 +10:00

111 lines
3.2 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*/
#pragma once
#include <Windows.h>
#include <wrl/client.h>
#include <d3d12.h>
#include <dxgi1_5.h>
#include <memory>
#include <vector>
struct CD3D12Device;
extern "C" {
#include "common/KVMFR.h"
#include "common/types.h"
}
using namespace Microsoft::WRL;
enum class PostProcessStatus
{
SUCCESS,
BYPASS_EFFECT,
FAILED
};
struct D12ColorTransform
{
bool matrixEnabled = false;
float matrix[3][4] = {};
float scalar = 1.0f;
bool lutEnabled = false;
float lut[4096][4] = {};
};
struct D12FrameFormat
{
D3D12_RESOURCE_DESC desc = {};
unsigned width = 0;
unsigned height = 0;
FrameType format = FRAME_TYPE_INVALID;
bool hdr = false;
bool hdrPQ = false;
bool hdrMetadata = false;
uint32_t sdrWhiteLevel = KVMFR_SDR_WHITE_LEVEL_DEFAULT;
std::shared_ptr<const D12ColorTransform> colorTransform;
// HDR static metadata (SMPTE ST 2086)
// Display color primaries in 0.00002 units (xy coordinates)
uint16_t displayPrimary[3][2];
// White point in 0.00002 units
uint16_t whitePoint[2];
// Max mastering display luminance in whole cd/m²
uint32_t maxDisplayLuminance;
// Min mastering display luminance in 0.0001 cd/m² units
uint32_t minDisplayLuminance;
// MaxCLL and MaxFALL in cd/m²
uint32_t maxContentLightLevel;
uint32_t maxFrameAverageLightLevel;
};
class CPostProcessEffect
{
public:
virtual ~CPostProcessEffect() {}
virtual const char * GetName() const = 0;
virtual PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst) = 0;
virtual void AdjustDamage(RECT dirtyRects[], unsigned * nbDirtyRects) { UNREFERENCED_PARAMETER(dirtyRects); UNREFERENCED_PARAMETER(nbDirtyRects); }
virtual ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects) = 0;
bool Enabled = false;
};
class CPostProcessor
{
private:
std::shared_ptr<CD3D12Device> m_dx12Device;
ComPtr<ID3D12Device3> m_device;
std::vector<std::unique_ptr<CPostProcessEffect>> m_effects;
D12FrameFormat m_srcFormat = {};
D12FrameFormat m_dstFormat = {};
bool m_effectsActive = false;
public:
bool Init(std::shared_ptr<CD3D12Device> dx12Device);
void Reset();
bool Configure(const D12FrameFormat& srcFormat, bool * formatChanged);
void AdjustFrameDamage(RECT dirtyRects[], unsigned * nbDirtyRects);
ComPtr<ID3D12Resource> Run(
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects);
const D12FrameFormat& GetOutputFormat() const { return m_dstFormat; }
bool HasActiveEffects() const { return m_effectsActive; }
};