mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 13:37:22 +00:00
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
|
|
Looking Glass - KVM FrameRelay (KVMFR) Client
|
|
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
|
|
https://looking-glass.hostfission.com
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Com.h"
|
|
#include "common\KVMFR.h"
|
|
|
|
#include <DirectXMath.h>
|
|
#include <vector>
|
|
|
|
typedef std::vector<ID3D11Texture2DPtr> TextureList;
|
|
|
|
class TextureConverter
|
|
{
|
|
public:
|
|
TextureConverter();
|
|
~TextureConverter();
|
|
|
|
bool Initialize(
|
|
ID3D11DeviceContextPtr deviceContext,
|
|
ID3D11DevicePtr device,
|
|
const unsigned int width,
|
|
const unsigned int height,
|
|
FrameType format
|
|
);
|
|
|
|
void DeInitialize();
|
|
|
|
bool Convert(ID3D11Texture2DPtr texture, TextureList & output);
|
|
|
|
private:
|
|
struct VS_INPUT
|
|
{
|
|
DirectX::XMFLOAT3 pos;
|
|
DirectX::XMFLOAT2 tex;
|
|
};
|
|
|
|
bool IntializeBuffers();
|
|
|
|
ID3D11DeviceContextPtr m_deviceContext;
|
|
ID3D11DevicePtr m_device;
|
|
unsigned int m_width, m_height;
|
|
FrameType m_format;
|
|
|
|
DXGI_FORMAT m_texFormats [3];
|
|
unsigned int m_scaleFormats [3];
|
|
|
|
ID3D11Texture2DPtr m_targetTexture[3];
|
|
ID3D11RenderTargetViewPtr m_renderView [3];
|
|
ID3D11ShaderResourceViewPtr m_shaderView [3];
|
|
|
|
ID3D11InputLayoutPtr m_layout;
|
|
ID3D11VertexShaderPtr m_vertexShader;
|
|
ID3D11PixelShaderPtr m_psCopy;
|
|
ID3D11PixelShaderPtr m_psConversion;
|
|
ID3D11SamplerStatePtr m_samplerState;
|
|
|
|
ID3D11BufferPtr m_vertexBuffer;
|
|
unsigned int m_vertexCount;
|
|
ID3D11BufferPtr m_indexBuffer;
|
|
unsigned int m_indexCount;
|
|
};
|
|
|