.. |
shader
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[client] all: use imgui for FPS/UPS display
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2021-07-18 20:43:17 +10:00 |
alert.c
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
alert.h
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
CMakeLists.txt
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[client] all: use imgui for FPS/UPS display
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2021-07-18 20:43:17 +10:00 |
cursor.c
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[client] egl: improve cursor damage logic
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2021-07-20 11:29:13 +10:00 |
cursor.h
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[client] egl: improve cursor damage logic
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2021-07-20 11:29:13 +10:00 |
damage.c
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[egl] damage: only update the damage vbo if there was a new frame
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2021-07-21 17:29:46 +10:00 |
damage.h
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[client] egl: implement frame damage display
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2021-07-18 10:41:50 +10:00 |
desktop.c
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[client] egl: revert "only copy damaged areas when using dmabuf"
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2021-07-18 18:48:35 +10:00 |
desktop.h
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[client] egl: revert "only copy damaged areas when using dmabuf"
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2021-07-18 18:48:35 +10:00 |
draw.c
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
draw.h
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
egl.c
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[client] egl: free desktop damage after rendering
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2021-07-22 13:12:07 +10:00 |
egldebug.c
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[client] egl: use glGetError and codes for errors in gl* functions
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2021-07-19 19:36:46 +10:00 |
egldebug.h
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[client] egl: use glGetError and codes for errors in gl* functions
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2021-07-19 19:36:46 +10:00 |
help.c
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[client] egl: do not use damage when overlays are visible
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2021-07-18 10:41:50 +10:00 |
help.h
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[client] egl: do not use damage when overlays are visible
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2021-07-18 10:41:50 +10:00 |
model.c
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[client] egl: use vertex array objects in model.c
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2021-07-18 11:58:47 +10:00 |
model.h
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[client] egl: properly use OpenGL ES
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2021-07-18 20:44:32 +10:00 |
shader.c
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
shader.h
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[client] egl: properly use OpenGL ES
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2021-07-18 20:44:32 +10:00 |
splash.c
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[client] egl: properly use OpenGL ES
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2021-07-18 20:44:32 +10:00 |
splash.h
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[all] normalize copyright on all source files
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2021-06-06 11:53:05 +10:00 |
texture.c
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[client] egl: use glGetError and codes for errors in gl* functions
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2021-07-19 19:36:46 +10:00 |
texture.h
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[client] egl: properly use OpenGL ES
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2021-07-18 20:44:32 +10:00 |