LookingGlass/c-host/platform/Windows/capture/DXGI
Geoffrey McRae 21b02efb4d [c-host] dxgi: don't stall the GPU pipeline to map textures to ram
ID3D11DeviceContext_Map by default will force a CPU sync if the prior call to
CopyResource has not completed, this change defers the mapping and sets the
D3D11_MAP_FLAG_DO_NOT_WAIT when attempting to map the texture allowing the
capture to continue without incurring an expensive CPU/GPU sync.

A new tuneable has also been added

  * dxgi:maxTextures
2019-05-26 23:36:17 +10:00
..
dll [c-host] restructure project to use cmake 2019-04-09 16:28:11 +10:00
src [c-host] dxgi: don't stall the GPU pipeline to map textures to ram 2019-05-26 23:36:17 +10:00
CMakeLists.txt [c-host] fixed project for cross compliation for Win on Linux 2019-05-22 14:59:19 +10:00