LookingGlass/VERSION
Geoffrey McRae 21b02efb4d [c-host] dxgi: don't stall the GPU pipeline to map textures to ram
ID3D11DeviceContext_Map by default will force a CPU sync if the prior call to
CopyResource has not completed, this change defers the mapping and sets the
D3D11_MAP_FLAG_DO_NOT_WAIT when attempting to map the texture allowing the
capture to continue without incurring an expensive CPU/GPU sync.

A new tuneable has also been added

  * dxgi:maxTextures
2019-05-26 23:36:17 +10:00

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