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b4b4a37b2b
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "desktop_rects.h"
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#include "filter.h"
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#include "texture.h"
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typedef struct EGL_PostProcess EGL_PostProcess;
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void egl_postProcessEarlyInit(void);
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bool egl_postProcessInit(EGL_PostProcess ** pp);
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void egl_postProcessFree(EGL_PostProcess ** pp);
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/* create and add a filter to this processor */
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bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops);
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/* returns true if the configuration was modified since the last run */
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bool egl_postProcessConfigModified(EGL_PostProcess * this);
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/* apply the filters to the supplied texture
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* targetX/Y is the final target output dimension hint if scalers are present */
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bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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EGL_DesktopRects * rects, int desktopWidth, int desktopHeight,
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unsigned int targetX, unsigned int targetY, bool useDMA);
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EGL_Texture * egl_postProcessGetOutput(EGL_PostProcess * this,
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unsigned int * outputX, unsigned int * outputY);
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