mirror of
https://github.com/gnif/LookingGlass.git
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1128 lines
31 KiB
C
1128 lines
31 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "d12.h"
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#include "interface/capture.h"
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#include "common/array.h"
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#include "common/debug.h"
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#include "common/windebug.h"
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#include "common/option.h"
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#include "common/rects.h"
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#include "common/vector.h"
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#include "common/display.h"
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#include "com_ref.h"
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#include "backend.h"
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#include "effects.h"
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#include "command_group.h"
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#include <dxgi.h>
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#include <dxgi1_3.h>
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#include <dxgi1_6.h>
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#include <d3dcommon.h>
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// definitions
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struct D12Interface
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{
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HMODULE d3d12;
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IDXGIFactory2 ** factory;
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ID3D12Device3 ** device;
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DISPLAYCONFIG_PATH_INFO displayPathInfo;
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ID3D12CommandQueue ** copyQueue;
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ID3D12CommandQueue ** computeQueue;
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D12CommandGroup copyCommand;
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D12CommandGroup computeCommand;
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void * ivshmemBase;
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ID3D12Heap ** ivshmemHeap;
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CaptureGetPointerBuffer getPointerBufferFn;
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CapturePostPointerBuffer postPointerBufferFn;
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D12Backend * backend;
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Vector effects;
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bool effectsActive;
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// capture format tracking
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D12FrameFormat captureFormat;
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unsigned formatVer;
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unsigned pitch;
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// output format tracking
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D12FrameFormat dstFormat;
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// prior frame dirty rects
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RECT dirtyRects[D12_MAX_DIRTY_RECTS];
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unsigned nbDirtyRects;
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// options
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bool debug;
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bool trackDamage;
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unsigned frameBufferCount;
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// must be last
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struct
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{
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// the size of the frame buffer
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unsigned size;
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// the frame buffer it itself
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FrameBuffer * frameBuffer;
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// the resource backed by the framebuffer
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ID3D12Resource ** resource;
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}
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frameBuffers[0];
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};
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// gloabls
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struct DX12 DX12 = {0};
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ComScope * d12_comScope = NULL;
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// defines
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// locals
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static struct D12Interface * this = NULL;
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// forwards
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static bool d12_enumerateDevices(
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IDXGIFactory2 ** factory,
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IDXGIAdapter1 ** adapter,
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IDXGIOutput ** output);
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static bool d12_heapTest(ID3D12Device3 * device, ID3D12Heap * heap);
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static ID3D12Resource * d12_frameBufferToResource(
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unsigned frameBufferIndex,
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FrameBuffer * frameBuffer,
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unsigned size);
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// implementation
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static const char * d12_getName(void)
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{
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return "D12";
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}
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static void d12_initOptions(void)
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{
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struct Option options[] =
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{
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{
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.module = "d12",
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.name = "adapter",
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.description = "The name of the adapter to capture",
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.type = OPTION_TYPE_STRING,
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.value.x_string = NULL
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},
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{
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.module = "d12",
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.name = "output",
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.description = "The name of the adapter's output to capture",
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.type = OPTION_TYPE_STRING,
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.value.x_string = NULL
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},
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{
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.module = "d12",
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.name = "trackDamage",
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.description = "Perform damage-aware copies (saves bandwidth)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "d12",
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.name = "debug",
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.description = "Enable DirectX12 debugging and validation (SLOW!)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{0}
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};
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option_register(options);
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for(const D12Effect ** effect = D12Effects; *effect; ++effect)
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d12_effectInitOptions(*effect);
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}
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static bool d12_create(
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CaptureGetPointerBuffer getPointerBufferFn,
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CapturePostPointerBuffer postPointerBufferFn,
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unsigned frameBuffers)
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{
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this = calloc(1, offsetof(struct D12Interface, frameBuffers) +
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sizeof(this->frameBuffers[0]) * frameBuffers);
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if (!this)
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{
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DEBUG_ERROR("failed to allocate D12Interface struct");
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return false;
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}
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this->debug = option_get_bool("d12", "debug" );
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this->trackDamage = option_get_bool("d12", "trackDamage" );
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DEBUG_INFO(
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"debug:%d trackDamage:%d",
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this->debug, this->trackDamage);
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this->d3d12 = LoadLibrary("d3d12.dll");
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if (!this->d3d12)
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{
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DEBUG_ERROR("failed to load d3d12.dll");
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free(this);
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return false;
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}
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DX12.D3D12CreateDevice = (typeof(DX12.D3D12CreateDevice))
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GetProcAddress(this->d3d12, "D3D12CreateDevice");
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DX12.D3D12GetDebugInterface = (typeof(DX12.D3D12GetDebugInterface))
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GetProcAddress(this->d3d12, "D3D12GetDebugInterface");
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DX12.D3D12SerializeVersionedRootSignature =
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(typeof(DX12.D3D12SerializeVersionedRootSignature))
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GetProcAddress(this->d3d12, "D3D12SerializeVersionedRootSignature");
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if (!DX12.D3D12CreateDevice ||
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!DX12.D3D12GetDebugInterface ||
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!DX12.D3D12SerializeVersionedRootSignature)
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{
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DEBUG_ERROR("Failed to get required exports from d3d12.dll");
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CloseHandle(this->d3d12);
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free(this);
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return false;
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}
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this->getPointerBufferFn = getPointerBufferFn;
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this->postPointerBufferFn = postPointerBufferFn;
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if (!d12_backendCreate(&D12Backend_DD, &this->backend, frameBuffers))
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{
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DEBUG_ERROR("backend \"%s\" failed to create", this->backend->codeName);
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CloseHandle(this->d3d12);
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free(this);
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return false;
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}
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this->frameBufferCount = frameBuffers;
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return true;
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}
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static bool d12_init(void * ivshmemBase, unsigned * alignSize)
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{
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bool result = false;
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comRef_initGlobalScope(100, d12_comScope);
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comRef_scopePush(10);
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// create a DXGI factory
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comRef_defineLocal(IDXGIFactory2, factory);
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DEBUG_TRACE("CreateDXGIFactory2");
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HRESULT hr = CreateDXGIFactory2(
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this->debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
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&IID_IDXGIFactory2,
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(void **)factory);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create the DXGI factory", hr);
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goto exit;
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}
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// find the adapter and output we want to use
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comRef_defineLocal(IDXGIAdapter1, adapter);
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comRef_defineLocal(IDXGIOutput , output );
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if (!d12_enumerateDevices(factory, adapter, output))
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goto exit;
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if (this->debug)
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{
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comRef_defineLocal(ID3D12Debug1, debug);
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hr = DX12.D3D12GetDebugInterface(&IID_ID3D12Debug1, (void **)debug);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("D3D12GetDebugInterface", hr);
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goto exit;
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}
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ID3D12Debug1_EnableDebugLayer(*debug);
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ID3D12Debug1_SetEnableGPUBasedValidation(*debug, TRUE);
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ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(*debug, TRUE);
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}
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// get the display path info
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comRef_defineLocal(IDXGIOutput6, output6);
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hr = IDXGIOutput_QueryInterface(*output, &IID_IDXGIOutput6, (void **)output6);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to obtain the IDXGIOutput6 interface", hr);
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goto exit;
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}
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DXGI_OUTPUT_DESC1 desc1;
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IDXGIOutput6_GetDesc1(*output6, &desc1);
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if (!display_getPathInfo(desc1.Monitor, &this->displayPathInfo))
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{
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DEBUG_ERROR("Failed to get the display path info");
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goto exit;
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}
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// create the D3D12 device
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comRef_defineLocal(ID3D12Device3, device);
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DEBUG_TRACE("D3D12CreateDevice");
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hr = DX12.D3D12CreateDevice(
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(IUnknown *)*adapter,
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D3D_FEATURE_LEVEL_12_0,
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&IID_ID3D12Device3,
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(void **)device);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create the DirectX12 device", hr);
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goto exit;
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}
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D3D12_COMMAND_QUEUE_DESC copyQueueDesc =
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{
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.Type = D3D12_COMMAND_LIST_TYPE_COPY,
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.Priority = D3D12_COMMAND_QUEUE_PRIORITY_HIGH,
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.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE
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};
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comRef_defineLocal(ID3D12CommandQueue, copyQueue);
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DEBUG_TRACE("D3D12Device3_CreateCommandQueue");
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hr = ID3D12Device3_CreateCommandQueue(
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*device, ©QueueDesc, &IID_ID3D12CommandQueue, (void **)copyQueue);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create ID3D12CommandQueue (copy)", hr);
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goto exit;
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}
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ID3D12CommandQueue_SetName(*copyQueue, L"Copy");
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// create the compute queue
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D3D12_COMMAND_QUEUE_DESC computeQueueDesc =
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{
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.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE,
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.Priority = D3D12_COMMAND_QUEUE_PRIORITY_HIGH,
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.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE
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};
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comRef_defineLocal(ID3D12CommandQueue, computeQueue);
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DEBUG_TRACE("D3D12Device3_CreateCommandQueue");
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hr = ID3D12Device3_CreateCommandQueue(
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*device, &computeQueueDesc, &IID_ID3D12CommandQueue, (void **)computeQueue);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to create the ID3D12CommandQueue (compute)", hr);
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goto exit;
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}
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ID3D12CommandQueue_SetName(*computeQueue, L"Compute");
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DEBUG_TRACE("d12_commandGroupCreate Copy");
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if (!d12_commandGroupCreate(
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*device, D3D12_COMMAND_LIST_TYPE_COPY, &this->copyCommand, L"Copy"))
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goto exit;
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DEBUG_TRACE("d12_commandGroupCreate Compute");
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if (!d12_commandGroupCreate(
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*device, D3D12_COMMAND_LIST_TYPE_COMPUTE, &this->computeCommand, L"Compute"))
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goto exit;
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// Create the IVSHMEM heap
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this->ivshmemBase = ivshmemBase;
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comRef_defineLocal(ID3D12Heap, ivshmemHeap);
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DEBUG_TRACE("ID3D12Device3_OpenExistingHeapFromAddress");
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hr = ID3D12Device3_OpenExistingHeapFromAddress(
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*device, ivshmemBase, &IID_ID3D12Heap, (void **)ivshmemHeap);
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if (FAILED(hr))
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{
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DEBUG_WINERROR("Failed to open the framebuffer as a D3D12Heap", hr);
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goto exit;
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}
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// Adjust the alignSize based on the required heap alignment
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D3D12_HEAP_DESC heapDesc = ID3D12Heap_GetDesc(*ivshmemHeap);
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*alignSize = heapDesc.Alignment;
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/* Ensure we can create resources in the ivshmem heap
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* NOTE: It is safe to do this as the application has not yet setup the KVMFR
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* headers, so we can just attempt to create a resource at the start of the
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* heap without corrupting anything */
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DEBUG_TRACE("d12_heapTest");
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if (!d12_heapTest(*device, *ivshmemHeap))
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{
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DEBUG_ERROR(
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"Unable to create resources in the IVSHMEM heap, is REBAR working?");
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goto exit;
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}
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// initialize the backend
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DEBUG_TRACE("d12_backendInit");
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if (!d12_backendInit(this->backend, this->debug, *device, *adapter, *output,
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this->trackDamage))
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goto exit;
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// create the vector of effects
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vector_create(&this->effects, sizeof(D12Effect *), 0);
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// create all the effects
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for(const D12Effect ** effect = D12Effects; *effect; ++effect)
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{
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D12Effect * instance;
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switch(d12_effectCreate(*effect, &instance, *device, &this->displayPathInfo))
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{
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case D12_EFFECT_STATUS_OK:
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DEBUG_INFO("D12 Created Effect: %s", (*effect)->name);
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vector_push(&this->effects, &instance);
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break;
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case D12_EFFECT_STATUS_BYPASS:
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continue;
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case D12_EFFECT_STATUS_ERROR:
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DEBUG_ERROR("Failed to create effect: %s", (*effect)->name);
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goto exit;
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}
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}
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comRef_toGlobal(this->factory , factory );
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comRef_toGlobal(this->device , device );
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comRef_toGlobal(this->copyQueue , copyQueue );
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comRef_toGlobal(this->computeQueue, computeQueue );
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comRef_toGlobal(this->ivshmemHeap , ivshmemHeap );
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DEBUG_TRACE("Init success");
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result = true;
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exit:
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comRef_scopePop();
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if (!result)
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{
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DEBUG_TRACE("Init failed");
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D12Effect * effect;
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vector_forEach(effect, &this->effects)
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d12_effectFree(&effect);
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vector_destroy(&this->effects);
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comRef_freeScope(&d12_comScope);
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}
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return result;
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}
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static void d12_stop(void)
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{
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}
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static bool d12_deinit(void)
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{
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bool result = true;
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D12Effect * effect;
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vector_forEach(effect, &this->effects)
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d12_effectFree(&effect);
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vector_destroy(&this->effects);
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|
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DEBUG_TRACE("Backend deinit");
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if (!d12_backendDeinit(this->backend))
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result = false;
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DEBUG_TRACE("commandGroupFree");
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d12_commandGroupFree(&this->copyCommand );
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d12_commandGroupFree(&this->computeCommand);
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|
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DEBUG_TRACE("comRef_freeScope");
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IDXGIFactory2 * factory = *this->factory;
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IDXGIFactory2_AddRef(factory);
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comRef_freeScope(&d12_comScope);
|
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if (IDXGIFactory2_Release(factory) != 0)
|
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DEBUG_WARN("MEMORY LEAK");
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|
|
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// zero the framebuffers
|
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memset(this->frameBuffers, 0,
|
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sizeof(*this->frameBuffers) * this->frameBufferCount);
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|
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/* zero the formats so we properly reinit otherwise we wont detect the format
|
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change and setup the effect chain */
|
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memset(&this->captureFormat, 0, sizeof(this->captureFormat));
|
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memset(&this->dstFormat , 0, sizeof(this->dstFormat ));
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|
|
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/* dirty rect history is no longer valid */
|
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this->nbDirtyRects = 0;
|
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|
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return result;
|
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}
|
|
|
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static void d12_free(void)
|
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{
|
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DEBUG_TRACE("d12_backendFree");
|
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d12_backendFree(&this->backend);
|
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FreeLibrary(this->d3d12);
|
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free(this);
|
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this = NULL;
|
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}
|
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|
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static CaptureResult d12_capture(
|
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unsigned frameBufferIndex, FrameBuffer * frameBuffer)
|
|
{
|
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DEBUG_TRACE("d12_backendCapture");
|
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return d12_backendCapture(this->backend, frameBufferIndex);
|
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}
|
|
|
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static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
|
|
CaptureFrame * frame, const size_t maxFrameSize)
|
|
{
|
|
CaptureResult result = CAPTURE_RESULT_ERROR;
|
|
comRef_scopePush(1);
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|
|
|
D12FrameDesc desc;
|
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|
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comRef_defineLocal(ID3D12Resource, src);
|
|
DEBUG_TRACE("d12_backendFetch");
|
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*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
|
|
if (!*src)
|
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{
|
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DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
|
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frameBufferIndex);
|
|
goto exit;
|
|
}
|
|
|
|
D12FrameFormat srcFormat =
|
|
{
|
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.desc = ID3D12Resource_GetDesc(*src),
|
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.colorSpace = desc.colorSpace,
|
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.width = srcFormat.desc.Width,
|
|
.height = srcFormat.desc.Height
|
|
};
|
|
|
|
switch(srcFormat.desc.Format)
|
|
{
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
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srcFormat.format = CAPTURE_FMT_BGRA;
|
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break;
|
|
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
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srcFormat.format = CAPTURE_FMT_RGBA;
|
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break;
|
|
|
|
case DXGI_FORMAT_R10G10B10A2_UNORM:
|
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srcFormat.format = CAPTURE_FMT_RGBA10;
|
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break;
|
|
|
|
case DXGI_FORMAT_R16G16B16A16_FLOAT:
|
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srcFormat.format = CAPTURE_FMT_RGBA16F;
|
|
break;
|
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|
|
default:
|
|
DEBUG_ERROR("Unsupported source format");
|
|
goto exit;
|
|
}
|
|
|
|
// if the input format changed, reconfigure the effects
|
|
if (srcFormat.desc.Width == 0 ||
|
|
srcFormat.desc.Width != this->captureFormat.desc.Width ||
|
|
srcFormat.desc.Height != this->captureFormat.desc.Height ||
|
|
srcFormat.desc.Format != this->captureFormat.desc.Format ||
|
|
srcFormat.colorSpace != this->captureFormat.colorSpace)
|
|
{
|
|
DEBUG_TRACE("Capture format changed");
|
|
|
|
D12FrameFormat dstFormat = this->dstFormat;
|
|
this->captureFormat = srcFormat;
|
|
this->effectsActive = false;
|
|
|
|
D12Effect * effect;
|
|
D12FrameFormat curFormat = srcFormat;
|
|
vector_forEach(effect, &this->effects)
|
|
{
|
|
dstFormat = curFormat;
|
|
switch(d12_effectSetFormat(effect, *this->device, &curFormat, &dstFormat))
|
|
{
|
|
case D12_EFFECT_STATUS_OK:
|
|
this->effectsActive = true;
|
|
curFormat = dstFormat;
|
|
effect->enabled = true;
|
|
DEBUG_INFO("D12 Effect Active: %s", effect->name);
|
|
break;
|
|
|
|
case D12_EFFECT_STATUS_ERROR:
|
|
DEBUG_ERROR("Failed to set the effect input format");
|
|
goto exit;
|
|
|
|
case D12_EFFECT_STATUS_BYPASS:
|
|
effect->enabled = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if the output format changed
|
|
if (dstFormat.desc.Width != this->dstFormat.desc.Width ||
|
|
dstFormat.desc.Height != this->dstFormat.desc.Height ||
|
|
dstFormat.desc.Format != this->dstFormat.desc.Format ||
|
|
dstFormat.colorSpace != this->dstFormat.colorSpace ||
|
|
dstFormat.width != this->dstFormat.width ||
|
|
dstFormat.height != this->dstFormat.height ||
|
|
dstFormat.format != this->dstFormat.format)
|
|
{
|
|
DEBUG_TRACE("Output format changed");
|
|
++this->formatVer;
|
|
this->dstFormat = dstFormat;
|
|
}
|
|
}
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
ID3D12Device3_GetCopyableFootprints(*this->device,
|
|
&this->dstFormat.desc,
|
|
0 , // FirstSubresource
|
|
1 , // NumSubresources
|
|
0 , // BaseOffset,
|
|
&layout , // pLayouts
|
|
NULL , // pNumRows,
|
|
NULL , // pRowSizeInBytes,
|
|
NULL); // pTotalBytes
|
|
this->pitch = layout.Footprint.RowPitch;
|
|
|
|
const unsigned maxRows = maxFrameSize / layout.Footprint.RowPitch;
|
|
const unsigned bpp = this->dstFormat.format == CAPTURE_FMT_RGBA16F ? 8 : 4;
|
|
|
|
frame->formatVer = this->formatVer;
|
|
frame->screenWidth = srcFormat.width;
|
|
frame->screenHeight = srcFormat.height;
|
|
frame->dataWidth = this->dstFormat.desc.Width;
|
|
frame->dataHeight = min(maxRows, this->dstFormat.desc.Height);
|
|
frame->frameWidth = this->dstFormat.width;
|
|
frame->frameHeight = this->dstFormat.height;
|
|
frame->truncated = maxRows < this->dstFormat.desc.Height;
|
|
frame->pitch = this->pitch;
|
|
frame->stride = this->pitch / bpp;
|
|
frame->format = this->dstFormat.format;
|
|
frame->hdr = this->dstFormat.colorSpace ==
|
|
DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
|
|
frame->hdrPQ = false;
|
|
frame->rotation = desc.rotation;
|
|
|
|
D12Effect * effect;
|
|
vector_forEach(effect, &this->effects)
|
|
if (effect->enabled)
|
|
d12_effectAdjustDamage(effect, desc.dirtyRects, &desc.nbDirtyRects);
|
|
|
|
{
|
|
// create a clean list of rects
|
|
FrameDamageRect allRects[desc.nbDirtyRects];
|
|
unsigned count = 0;
|
|
for(const RECT * rect = desc.dirtyRects;
|
|
rect < desc.dirtyRects + desc.nbDirtyRects; ++rect)
|
|
allRects[count++] = (FrameDamageRect){
|
|
.x = rect->left,
|
|
.y = rect->top,
|
|
.width = (rect->right - rect->left),
|
|
.height = (rect->bottom - rect->top)
|
|
};
|
|
|
|
count = rectsMergeOverlapping(allRects, count);
|
|
|
|
// if there are too many rects
|
|
if (unlikely(count > ARRAY_LENGTH(frame->damageRects)))
|
|
frame->damageRectsCount = 0;
|
|
else
|
|
{
|
|
// send the list of dirty rects for this frame
|
|
frame->damageRectsCount = count;
|
|
memcpy(frame->damageRects, allRects, sizeof(*allRects) * count);
|
|
}
|
|
}
|
|
|
|
result = CAPTURE_RESULT_OK;
|
|
|
|
exit:
|
|
comRef_scopePop();
|
|
return result;
|
|
}
|
|
|
|
static CaptureResult d12_getFrame(unsigned frameBufferIndex,
|
|
FrameBuffer * frameBuffer, const size_t maxFrameSize)
|
|
{
|
|
CaptureResult result = CAPTURE_RESULT_ERROR;
|
|
comRef_scopePush(3);
|
|
|
|
D12FrameDesc desc;
|
|
|
|
comRef_defineLocal(ID3D12Resource, src);
|
|
DEBUG_TRACE("d12_backendFetch");
|
|
*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
|
|
if (!*src)
|
|
{
|
|
DEBUG_ERROR("D12 backend failed to produce an expected frame: %u",
|
|
frameBufferIndex);
|
|
goto exit;
|
|
}
|
|
|
|
comRef_defineLocal(ID3D12Resource, dst)
|
|
DEBUG_TRACE("d12_frameBufferToResource");
|
|
*dst = d12_frameBufferToResource(frameBufferIndex, frameBuffer, maxFrameSize);
|
|
if (!*dst)
|
|
goto exit;
|
|
|
|
// place a fence into the queue
|
|
DEBUG_TRACE("d12_backendSync");
|
|
result = d12_backendSync(this->backend,
|
|
this->effectsActive ? *this->computeQueue : *this->copyQueue);
|
|
|
|
if (result != CAPTURE_RESULT_OK)
|
|
goto exit;
|
|
|
|
ID3D12Resource * next = *src;
|
|
D12Effect * effect;
|
|
vector_forEach(effect, &this->effects)
|
|
{
|
|
if (!effect->enabled)
|
|
continue;
|
|
|
|
DEBUG_TRACE("d12_effectRun: %s", effect->name);
|
|
next = d12_effectRun(effect,
|
|
*this->device,
|
|
*this->computeCommand.gfxList,
|
|
next,
|
|
desc.dirtyRects,
|
|
&desc.nbDirtyRects);
|
|
}
|
|
|
|
// copy into the framebuffer resource
|
|
D3D12_TEXTURE_COPY_LOCATION srcLoc =
|
|
{
|
|
.pResource = next,
|
|
.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
|
.SubresourceIndex = 0
|
|
};
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dstLoc =
|
|
{
|
|
.pResource = *dst,
|
|
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
|
.PlacedFootprint =
|
|
{
|
|
.Offset = 0,
|
|
.Footprint =
|
|
{
|
|
.Format = this->dstFormat.desc.Format,
|
|
.Width = this->dstFormat.desc.Width,
|
|
.Height = this->dstFormat.desc.Height,
|
|
.Depth = 1,
|
|
.RowPitch = this->pitch
|
|
}
|
|
}
|
|
};
|
|
|
|
// if full frame damage
|
|
if (desc.nbDirtyRects == 0)
|
|
{
|
|
DEBUG_TRACE("Full frame damage");
|
|
this->nbDirtyRects = 0;
|
|
ID3D12GraphicsCommandList_CopyTextureRegion(
|
|
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
|
|
}
|
|
else
|
|
{
|
|
/* if the prior frame was a full update */
|
|
if (this->nbDirtyRects == 0)
|
|
{
|
|
DEBUG_TRACE("Full frame update");
|
|
|
|
/* the prior frame was fully damaged, we must update everything */
|
|
ID3D12GraphicsCommandList_CopyTextureRegion(
|
|
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_TRACE("Damage aware update");
|
|
|
|
FrameDamageRect allRects[this->nbDirtyRects + desc.nbDirtyRects];
|
|
unsigned count = 0;
|
|
|
|
/* we must update the rects that were dirty in the prior frame also,
|
|
* otherwise the frame in memory will not be consistent when areas need to
|
|
* be redrawn by the client, such as under the cursor */
|
|
for(const RECT * rect = this->dirtyRects;
|
|
rect < this->dirtyRects + this->nbDirtyRects; ++rect)
|
|
allRects[count++] = (FrameDamageRect){
|
|
.x = rect->left,
|
|
.y = rect->top,
|
|
.width = rect->right - rect->left,
|
|
.height = rect->bottom - rect->top
|
|
};
|
|
|
|
/* add the new dirtyRects to the array */
|
|
for(const RECT * rect = desc.dirtyRects;
|
|
rect < desc.dirtyRects + desc.nbDirtyRects; ++rect)
|
|
allRects[count++] = (FrameDamageRect){
|
|
.x = rect->left,
|
|
.y = rect->top,
|
|
.width = rect->right - rect->left,
|
|
.height = rect->bottom - rect->top
|
|
};
|
|
|
|
/* resolve the rects */
|
|
count = rectsMergeOverlapping(allRects, count);
|
|
|
|
/* copy all the rects */
|
|
for(FrameDamageRect * rect = allRects; rect < allRects + count; ++rect)
|
|
{
|
|
D3D12_BOX box =
|
|
{
|
|
.left = rect->x,
|
|
.top = rect->y,
|
|
.front = 0,
|
|
.back = 1,
|
|
.right = rect->x + rect->width,
|
|
.bottom = rect->y + rect->height
|
|
};
|
|
|
|
ID3D12GraphicsCommandList_CopyTextureRegion(
|
|
*this->copyCommand.gfxList, &dstLoc,
|
|
box.left, box.top, 0, &srcLoc, &box);
|
|
}
|
|
}
|
|
|
|
/* store the dirty rects for the next frame */
|
|
memcpy(this->dirtyRects, desc.dirtyRects,
|
|
desc.nbDirtyRects * sizeof(*this->dirtyRects));
|
|
this->nbDirtyRects = desc.nbDirtyRects;
|
|
}
|
|
|
|
// execute the compute commands
|
|
if (this->effectsActive)
|
|
{
|
|
DEBUG_TRACE("Execute compute commands");
|
|
d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
|
|
|
|
// insert a fence to wait for the compute commands to finish
|
|
DEBUG_TRACE("Fence wait");
|
|
ID3D12CommandQueue_Wait(*this->copyQueue,
|
|
*this->computeCommand.fence, this->computeCommand.fenceValue);
|
|
}
|
|
|
|
// execute the copy commands
|
|
DEBUG_TRACE("Execute copy commands");
|
|
d12_commandGroupExecute(*this->copyQueue, &this->copyCommand);
|
|
|
|
// wait for the copy to complete
|
|
DEBUG_TRACE("Fence wait");
|
|
d12_commandGroupWait(&this->copyCommand);
|
|
|
|
// signal the frame is complete
|
|
framebuffer_set_write_ptr(frameBuffer,
|
|
this->dstFormat.desc.Height * this->pitch);
|
|
|
|
// reset the command queues
|
|
if (this->effectsActive)
|
|
{
|
|
DEBUG_TRACE("Reset compute command group");
|
|
if (!d12_commandGroupReset(&this->computeCommand))
|
|
goto exit;
|
|
}
|
|
|
|
DEBUG_TRACE("Reset copy command group");
|
|
if (!d12_commandGroupReset(&this->copyCommand))
|
|
goto exit;
|
|
|
|
result = CAPTURE_RESULT_OK;
|
|
|
|
exit:
|
|
comRef_scopePop();
|
|
return result;
|
|
}
|
|
|
|
static bool d12_enumerateDevices(
|
|
IDXGIFactory2 ** factory,
|
|
IDXGIAdapter1 ** adapter,
|
|
IDXGIOutput ** output)
|
|
{
|
|
DXGI_ADAPTER_DESC1 adapterDesc;
|
|
DXGI_OUTPUT_DESC outputDesc;
|
|
|
|
const char * _optAdapter = option_get_string("d12", "adapter");
|
|
const char * _optOutput = option_get_string("d12", "output" );
|
|
|
|
wchar_t * optAdapter = NULL;
|
|
wchar_t * optOutput = NULL;
|
|
if (_optAdapter)
|
|
{
|
|
optAdapter = malloc((strlen(_optAdapter) + 1) * 2);
|
|
mbstowcs(optAdapter, _optAdapter, strlen(_optAdapter));
|
|
}
|
|
|
|
if (_optOutput)
|
|
{
|
|
optOutput = malloc((strlen(_optOutput) + 1) * 2);
|
|
mbstowcs(optOutput, _optOutput, strlen(_optOutput));
|
|
}
|
|
|
|
for(
|
|
int i = 0;
|
|
IDXGIFactory2_EnumAdapters1(*factory, i, adapter)
|
|
!= DXGI_ERROR_NOT_FOUND;
|
|
++i, comRef_release(adapter))
|
|
{
|
|
HRESULT hr = IDXGIAdapter1_GetDesc1(*adapter, &adapterDesc);
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_WINERROR("Failed to get the device description", hr);
|
|
comRef_release(adapter);
|
|
return false;
|
|
}
|
|
|
|
// check for devices without D3D support
|
|
static const UINT blacklist[][2] =
|
|
{
|
|
//VID , PID
|
|
{0x1414, 0x008c}, // Microsoft Basic Render Driver
|
|
{0x1b36, 0x000d}, // QXL
|
|
{0x1234, 0x1111} // QEMU Standard VGA
|
|
};
|
|
|
|
bool skip = false;
|
|
for(int n = 0; n < ARRAY_LENGTH(blacklist); ++n)
|
|
{
|
|
if (adapterDesc.VendorId == blacklist[n][0] &&
|
|
adapterDesc.DeviceId == blacklist[n][1])
|
|
{
|
|
DEBUG_INFO("Not using unsupported adapter: %ls",
|
|
adapterDesc.Description);
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip)
|
|
continue;
|
|
|
|
if (optAdapter)
|
|
{
|
|
if (wcsstr(adapterDesc.Description, optAdapter) == NULL)
|
|
{
|
|
DEBUG_INFO("Not using adapter: %ls", adapterDesc.Description);
|
|
continue;
|
|
}
|
|
DEBUG_INFO("Adapter matched, trying: %ls", adapterDesc.Description);
|
|
}
|
|
|
|
for(
|
|
int n = 0;
|
|
IDXGIAdapter1_EnumOutputs(*adapter, n, output) != DXGI_ERROR_NOT_FOUND;
|
|
++n, comRef_release(output))
|
|
{
|
|
IDXGIOutput_GetDesc(*output, &outputDesc);
|
|
|
|
if (optOutput)
|
|
{
|
|
if (wcsstr(outputDesc.DeviceName, optOutput) == NULL)
|
|
{
|
|
DEBUG_INFO("Not using adapter output: %ls", outputDesc.DeviceName);
|
|
continue;
|
|
}
|
|
|
|
DEBUG_INFO("Adapter output matched, trying: %ls", outputDesc.DeviceName);
|
|
}
|
|
|
|
if (outputDesc.AttachedToDesktop)
|
|
break;
|
|
}
|
|
|
|
if (*output)
|
|
break;
|
|
}
|
|
|
|
free(optAdapter);
|
|
free(optOutput );
|
|
|
|
if (!*output)
|
|
{
|
|
DEBUG_ERROR("Failed to locate a valid output device");
|
|
return false;
|
|
}
|
|
|
|
DEBUG_INFO("Device Name : %ls" , outputDesc.DeviceName);
|
|
DEBUG_INFO("Device Description: %ls" , adapterDesc.Description);
|
|
DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
|
|
DEBUG_INFO("Device Device ID : 0x%x" , adapterDesc.DeviceId);
|
|
DEBUG_INFO("Device Video Mem : %u MiB" ,
|
|
(unsigned)(adapterDesc.DedicatedVideoMemory / 1048576));
|
|
DEBUG_INFO("Device Sys Mem : %u MiB" ,
|
|
(unsigned)(adapterDesc.DedicatedSystemMemory / 1048576));
|
|
DEBUG_INFO("Shared Sys Mem : %u MiB" ,
|
|
(unsigned)(adapterDesc.SharedSystemMemory / 1048576));
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d12_heapTest(ID3D12Device3 * device, ID3D12Heap * heap)
|
|
{
|
|
bool result = false;
|
|
comRef_scopePush(1);
|
|
|
|
D3D12_RESOURCE_DESC desc =
|
|
{
|
|
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
|
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
|
|
.Width = 1048576,
|
|
.Height = 1,
|
|
.DepthOrArraySize = 1,
|
|
.MipLevels = 1,
|
|
.Format = DXGI_FORMAT_UNKNOWN,
|
|
.SampleDesc.Count = 1,
|
|
.SampleDesc.Quality = 0,
|
|
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
|
.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
|
|
};
|
|
|
|
comRef_defineLocal(ID3D12Resource, resource);
|
|
HRESULT hr = ID3D12Device3_CreatePlacedResource(
|
|
device,
|
|
heap,
|
|
0,
|
|
&desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
|
NULL,
|
|
&IID_ID3D12Resource,
|
|
(void **)resource);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_WINERROR("Failed to create the FrameBuffer ID3D12Resource", hr);
|
|
goto exit;
|
|
}
|
|
|
|
/* the above may succeed even if there was a fault, as such we also need to
|
|
* check if the device was removed */
|
|
hr = ID3D12Device3_GetDeviceRemovedReason(device);
|
|
if (hr != S_OK)
|
|
{
|
|
DEBUG_WINERROR("Device Removed", hr);
|
|
goto exit;
|
|
}
|
|
|
|
result = true;
|
|
|
|
exit:
|
|
comRef_scopePop();
|
|
return result;
|
|
}
|
|
|
|
static ID3D12Resource * d12_frameBufferToResource(unsigned frameBufferIndex,
|
|
FrameBuffer * frameBuffer, unsigned size)
|
|
{
|
|
ID3D12Resource * result = NULL;
|
|
comRef_scopePush(10);
|
|
|
|
typeof(this->frameBuffers[0]) * fb = &this->frameBuffers[frameBufferIndex];
|
|
|
|
// nothing to do if the resource is already setup and is big enough
|
|
if (fb->resource && fb->frameBuffer == frameBuffer && fb->size >= size)
|
|
{
|
|
result = *fb->resource;
|
|
ID3D12Resource_AddRef(result);
|
|
goto exit;
|
|
}
|
|
|
|
fb->size = size;
|
|
fb->frameBuffer = frameBuffer;
|
|
|
|
D3D12_RESOURCE_DESC desc =
|
|
{
|
|
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
|
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
|
|
.Width = size,
|
|
.Height = 1,
|
|
.DepthOrArraySize = 1,
|
|
.MipLevels = 1,
|
|
.Format = DXGI_FORMAT_UNKNOWN,
|
|
.SampleDesc.Count = 1,
|
|
.SampleDesc.Quality = 0,
|
|
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
|
.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
|
|
};
|
|
|
|
comRef_defineLocal(ID3D12Resource, resource);
|
|
HRESULT hr = ID3D12Device3_CreatePlacedResource(
|
|
*this->device,
|
|
*this->ivshmemHeap,
|
|
(uintptr_t)framebuffer_get_data(frameBuffer) - (uintptr_t)this->ivshmemBase,
|
|
&desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
|
NULL,
|
|
&IID_ID3D12Resource,
|
|
(void **)resource);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_WINERROR("Failed to create the FrameBuffer ID3D12Resource", hr);
|
|
goto exit;
|
|
}
|
|
|
|
// cache the resource
|
|
comRef_toGlobal(fb->resource, resource);
|
|
result = *fb->resource;
|
|
ID3D12Resource_AddRef(result);
|
|
|
|
exit:
|
|
comRef_scopePop();
|
|
return result;
|
|
}
|
|
|
|
void d12_updatePointer(CapturePointer * pointer, void * shape, size_t shapeSize)
|
|
{
|
|
if (pointer->shapeUpdate)
|
|
{
|
|
void * dst;
|
|
UINT dstSize;
|
|
if (!this->getPointerBufferFn(&dst, &dstSize))
|
|
{
|
|
DEBUG_ERROR("Failed to obtain a buffer for the pointer shape");
|
|
pointer->shapeUpdate = false;
|
|
}
|
|
|
|
size_t copySize = min(dstSize, shapeSize);
|
|
memcpy(dst, shape, copySize);
|
|
}
|
|
|
|
this->postPointerBufferFn(pointer);
|
|
}
|
|
|
|
struct CaptureInterface Capture_D12 =
|
|
{
|
|
.shortName = "D12",
|
|
.asyncCapture = false,
|
|
.getName = d12_getName,
|
|
.initOptions = d12_initOptions,
|
|
.create = d12_create,
|
|
.init = d12_init,
|
|
.stop = d12_stop,
|
|
.deinit = d12_deinit,
|
|
.free = d12_free,
|
|
.capture = d12_capture,
|
|
.waitFrame = d12_waitFrame,
|
|
.getFrame = d12_getFrame
|
|
};
|