mirror of
https://github.com/gnif/LookingGlass.git
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107 lines
3.1 KiB
C
107 lines
3.1 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_D12_BACKEND_
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#define _H_D12_BACKEND_
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#include "d12.h"
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#include <stdbool.h>
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#include <d3d12.h>
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#include "interface/capture.h"
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#define D12_MAX_DIRTY_RECTS 256
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typedef struct D12Backend D12Backend;
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struct D12Backend
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{
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// friendly name
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const char * name;
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// internal name
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const char * codeName;
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// enable damage tracking
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bool trackDamage;
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// creation/init/free
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bool (*create)(D12Backend ** instance, unsigned frameBuffers);
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bool (*init)(
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D12Backend * instance,
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bool debug,
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ID3D12Device3 * device,
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IDXGIAdapter1 * adapter,
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IDXGIOutput * output);
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bool (*deinit)(D12Backend * instance);
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void (*free)(D12Backend ** instance);
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// capture callbacks
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CaptureResult (*capture)(D12Backend * instance,
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unsigned frameBufferIndex);
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CaptureResult (*sync)(D12Backend * instance,
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ID3D12CommandQueue * commandQueue);
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ID3D12Resource * (*fetch)(D12Backend * instance, unsigned frameBufferIndex,
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D12FrameDesc * meta);
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};
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static inline bool d12_backendCreate(const D12Backend * backend,
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D12Backend ** instance, unsigned frameBuffers)
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{
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if (!backend->create(instance, frameBuffers))
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return false;
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memcpy(*instance, backend, sizeof(*backend));
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return true;
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}
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static inline bool d12_backendInit(D12Backend * instance, bool debug,
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ID3D12Device3 * device, IDXGIAdapter1 * adapter, IDXGIOutput * output,
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bool trackDamage)
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{
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instance->trackDamage = trackDamage;
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return instance->init(instance, debug, device, adapter, output);
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}
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static inline bool d12_backendDeinit(D12Backend * instance)
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{ return instance->deinit(instance); }
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static inline void d12_backendFree(D12Backend ** instance)
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{ (*instance)->free(instance); }
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static inline CaptureResult d12_backendCapture(D12Backend * instance,
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unsigned frameBufferIndex)
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{ return instance->capture(instance, frameBufferIndex); }
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static inline CaptureResult d12_backendSync(D12Backend * instance,
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ID3D12CommandQueue * commandQueue)
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{ return instance->sync(instance, commandQueue); }
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static inline ID3D12Resource * d12_backendFetch(D12Backend * instance,
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unsigned frameBufferIndex, D12FrameDesc * desc)
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{ return instance->fetch(instance, frameBufferIndex, desc); }
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// Backend defines
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extern const D12Backend D12Backend_DD;
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#endif
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