LookingGlass/client/include/app.h
Quantum 89b73512ad [client] renderer: add ability to toggle the FPS display
Before, if you want to see the FPS, you need to close the client and
restart it with the -k switch to see the FPS. This is annoying.

This PR introduces a new keybind, ScrollLock+D, which, when pressed,
toggles the display of the FPS.

This is implemented for both EGL and OpenGL backends.
2021-02-21 10:31:48 +11:00

124 lines
3.7 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_APP_
#define _H_LG_APP_
#include <stdbool.h>
#include <linux/input.h>
#include "common/types.h"
#include "interface/displayserver.h"
typedef enum LG_MsgAlert
{
LG_ALERT_INFO ,
LG_ALERT_SUCCESS,
LG_ALERT_WARNING,
LG_ALERT_ERROR
}
LG_MsgAlert;
bool app_isRunning(void);
bool app_inputEnabled(void);
void app_updateCursorPos(double x, double y);
void app_updateWindowPos(int x, int y);
void app_handleResizeEvent(int w, int h, const struct Border border);
void app_handleMouseRelative(double normx, double normy,
double rawx, double rawy);
void app_handleMouseBasic(void);
void app_resyncMouseBasic(void);
void app_handleButtonPress(int button);
void app_handleButtonRelease(int button);
void app_handleKeyPress(int scancode);
void app_handleKeyRelease(int scancode);
void app_handleEnterEvent(bool entered);
void app_handleFocusEvent(bool focused);
void app_handleCloseEvent(void);
void app_setFullscreen(bool fs);
bool app_getFullscreen(void);
bool app_getProp(LG_DSProperty prop, void * ret);
#ifdef ENABLE_EGL
EGLDisplay app_getEGLDisplay(void);
EGLNativeWindowType app_getEGLNativeWindow(void);
void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface);
#endif
#ifdef ENABLE_OPENGL
LG_DSGLContext app_glCreateContext(void);
void app_glDeleteContext(LG_DSGLContext context);
void app_glMakeCurrent(LG_DSGLContext context);
void app_glSetSwapInterval(int interval);
void app_glSwapBuffers(void);
#endif
void app_clipboardRelease(void);
void app_clipboardNotify(const LG_ClipboardData type, size_t size);
void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size);
void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque);
/**
* Show an alert on screen
* @param type The alert type
* param fmt The alert message format
@ param ... formatted message values
*/
void app_alert(LG_MsgAlert type, const char * fmt, ...);
typedef struct KeybindHandle * KeybindHandle;
typedef void (*KeybindFn)(int sc, void * opaque);
/**
* Register a handler for the <super>+<key> combination
* @param sc The scancode to register
* @param callback The function to be called when the combination is pressed
* @param opaque A pointer to be passed to the callback, may be NULL
* @retval A handle for the binding or NULL on failure.
* The caller is required to release the handle via `app_releaseKeybind` when it is no longer required
*/
KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description);
/**
* Release an existing key binding
* @param handle A pointer to the keybind handle to release, may be NULL
*/
void app_releaseKeybind(KeybindHandle * handle);
/**
* Release all keybindings
*/
void app_releaseAllKeybinds(void);
/**
* Changes whether the help message is displayed or not.
*/
void app_showHelp(bool show);
/**
* Changes whether the FPS is displayed or not.
*/
void app_showFPS(bool showFPS);
#endif